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Encountering these enemies on Stygian/Bloodmoon: *intense sweating*
Seriously, had a flagellant, highwayman, jester and occultist show up on my level 3 Weald dungeon on Bloodmoon and they nearly party wiped me. No casualties, but the mission had to be abandoned. Everyone was at 80-150 stress and had been at death's door at least once. It seems that every fallen hero has like a minimum 25% crit rate on Bloodmoon (including the trinket boons they get) so they just hit so freaking hard. Idk if that number is correct, but it really felt like every turn, at least one of them would crit me xD
Seriously a lot of fallen hero parties are build as suicide kamikadze instead of ballanced, suriviolist teams like ours where we try our best to prevent anyone dying.
4 Jesters is gurnteed that someone in your team gonna die, since back row are gonna use battle ballad or solo, while front position with finale. They won't care if 1-3 jesters die as long as they secure a kill
Or 4 Flagelants - that is instant retreat or prepare for party wipe. Bleeds everyone in your team, constantly heal themselves, they have very high stun resist, and if anyone of them die - will activate undodgeable post death stun attack on your entire team, while heal everyone in their team. Such a broken class
It's a brilliant idea for a mod, but PLEASE fix the balance for god's sake.