Caves of Qud

Caves of Qud

评价数不足
Anthropomorphism [subtype version]
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
625.082 KB
2022 年 12 月 23 日 下午 11:38
2024 年 12 月 17 日 上午 3:46
47 项改动说明 ( 查看 )

订阅以下载
Anthropomorphism [subtype version]

描述
==++==++==++==+++=++++=+++=++====++==++==++==+++=++++=+++=++=
WORKS WITH 1.0
Modversion: v3.0
-A collection of mutations and sprites that are for those with an affinity for anthros -uwu-
(and new items for each subtype)
-Subtype for Mutated Human Version,

Standalone version of Anthropomorphism
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<<<<<<<<<<<<<< FEATURES >>>>>>>>>>>>>>>>

NOTE: this will not add the mutations for you, the subtype cant add mutations only the genotype. you will have to pick the mutations yourself in the mutation screen

-A few mutations that help rp-ing as an 'anthro enjoyer'

-some new items, for the subtypes and dynamic item encounters(traders, corpses, etc.)

-custom tile sprites

-Subtypes added to mutated human genotype
Current Subtypes:
-Gunner(Guwuner)[guns]
-Marauder(Marauwuder)[axes]
-Swordsman(Samuwuai)[swords]
-Apowostle Tinker(Esper/Tinkerer)[mental mutations and some tinker items.]

-added random encounter NPC(i hope it works) this npc will be a lil tough, and run away when hurt,
but it will carry all the new items added by the mod.

-added merchant NPC that will appear at the stilt in their own tent. they will sell every item the mod adds

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Recommended:
WM Mutations
Improved Mutations [Anthropomorphism]

Incompatible:
Anthropomorphism- causes some error with how the game handles subtypes.
Improved Mutations - == Improved Mutations [Anthropomorphism]
i made an addon mod for my mod to work with this one, the new addon is standalone, you cannot have Improved Mutations, all credit goes to Eboreg

Fluffy Tail - this is a great mod. although mine does basically the same thing

<<<<<<<<<<<<<< MORE INFO >>>>>>>>>>>>>>>>

This is a standalone of the main mod: Anthropomorphism

it will not work along side the main mod i dont see why youd need both tho. but it causes some error with how the game handles subtypes.

i will update them parallel with eachother on each content addition.

REPORT ALL BUGS AND SUGGESTIONS ON MAIN MOD


pixel art is hard ;w;
This was a personal mod, but i decided to upload it.
Thank you to all the mods and modders who vicariously through their code and work helped guide me through my own modding <3, Thank you to AnalWerewolf, my favorite assistant, who helps me test my silly modding skills.
And Thanks to the Devs of ♥♥♥ for making this phenominal game
----------------------------------------------------------------------------------------------------
==++==++==++==+++=++++=+++=++==
If anything is too op or a sprite looks weird, let me know and i can fix it. Remember to place any suggestions on the MAIN mods workshop page
Anthropomorphism

Thank YOU for playing Qud with my mod ^w^ <3<3 with my mod ^w^ <3<3
热门讨论 查看全部(1)
0
2022 年 12 月 24 日 上午 4:52
置顶: Object IDs for wishing
Crowo
18 条留言
Crowo  [作者] 2023 年 11 月 15 日 下午 6:50 
the 7th plague update is MAJOR and has many changes to how the code/namespace works. im not sure when ill have the time to fix everything, be patient please. Thank you.

The mod is updated to work now, it WILL compile. but some things may behave differently as i had to do bandaid fixes here and there. report any bugs please! <3
Crowo  [作者] 2023 年 6 月 19 日 上午 6:30 
so i usually wait for other more competent modders to fix their mods that got the same errors and then just figure it out based on their changes to fix mine. but temp fixes work for now :3

thanks again for playing my mod everyone, i really appreciate it <3<3
Crowo  [作者] 2023 年 6 月 19 日 上午 6:30 
[modding] Added a new part, ExcludeMods, that can be used like <part Name="ExcludeMods" Exclude="ModSharp,ModScoped" /> to prevent an item from getting specified mods it would otherwise qualify for. Exclude="*" will exclude all mods, though typically that would be done using <tag Name="Mods" Value="None" />.
[modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem.

yea if youre curious, this is the changelog from the recent feature friday, specifically the section that SHOULD elaborate on namespace changes. this is it. thats all you get. this has nothing to do with that error i got, the error i got was for the event class particularly the fire event for a mutation, this happens all the time
Mid Favila 2023 年 6 月 19 日 上午 5:43 
>shows up
>fucks with namespaces
>refuses to elaborate
>leaves

based Qud devs. thanks for the update. and yeah, that's fair re: claw paws.
Crowo  [作者] 2023 年 6 月 18 日 下午 9:44 
updated to 3.0
added "starter gear" to make the start kits a bit more in line with the rest of the subtypes in similar genotypes(i hope, if its wack let me know :3) and general balancing of the rest of the gear following suit

nerfed the genotype just a bit to have 1 less mutation points,

fixes and such here and there.
Crowo  [作者] 2023 年 6 月 18 日 下午 8:56 
the error thats happening currently is because of the weekly updates where the Dev will change the namespace rules, without elaborating clearly. it affects most everyone that has a mod exhibiting the namespace aspect that got changed
Crowo  [作者] 2023 年 6 月 18 日 下午 8:55 
as for the claw paws mod, that does a completely different thing than what im going for. you should be able to use both my mod and the claw paws mod together if its a physical mutation.
Crowo  [作者] 2023 年 6 月 18 日 下午 8:54 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2905461661 in the bug discussion section and the comments, there is a temp fix listed.

the fluffy tail you see in my mod is very similar to the mod Fluffy Tail mentioned above ^
Mid Favila 2023 年 6 月 18 日 下午 7:12 
Would it be possible to roll something like Fluffy Tail into this mod? And maybe the Claw Paws mod, as well? I'm a big fan of both and I think they're work well with this, thematically. Would also help avoid errors like the one found below.
Azzybana 2023 年 6 月 17 日 上午 10:06 
I removed the fire event from fluffy tail, it didn't like trying to simply add the class for the typing.