Caves of Qud

Caves of Qud

272 ratings
WM Extended Mutations [Beta Edition]
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File Size
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10.537 MB
18 Apr, 2020 @ 12:34pm
16 Oct @ 7:44am
239 Change Notes ( view )

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WM Extended Mutations [Beta Edition]

Description
This mod aims to add some more choices to the Mutation list! Most of these mutations will be geared towards more role-play orientated players.

This is compatible 1.0.1
[This is the beta-build - 1.0.4]

Description:

Thought it would be great to add some more mutations to choose from in the game—at the moment, their aren't as many as I would like in this mod, but I intend to continue expanding it over time, adding more mutations to the list as the mod grows. These Mutations will affect both the players and the mutation list npc's grab when they are generated.

Incompatible Mods:
  • Graven's Mutations
  • Improved Mutations

Bug Support and Ideas:
If you have any ideas for mutations you would like to see, or modifications to ones existing in this mod, go ahead and give a me message on the Caves of Qud Official Discord or comment here. For bug support as well—you can either reach me on Discord or send me messages here. This mod shouldn't have too many issues with already existing ones.

Big Thanks:
More like Gigantic Thanks to Unnormal, Emong, Armithaig, Lampreys-For-Days, Gnarf, Icecubegame, helado, Exsang and any others I might forgot for not only teaching me the way of C# Coding, but helping me with all the crazy nonsense of learning this code haha, seriously this mod wouldn't exist without their help so be sure to give them some love if you see any of their mods and stuff out there!

If you want to support me and my endeavors, please consider leaving me a coffee on my Ko-fi, where I do .. a lot of stuff to make ends meet:

https://ko-fi.com/wingytone
Popular Discussions View All (7)
232
5 Jan @ 7:25am
PLAYER LOG DROP AND BUG DISCUSSION:
Winged_Monotone
7
15 Oct @ 6:31am
List of mutations added by the mod, and it's effects.
Chronos
5
17 Nov, 2024 @ 6:58am
UPDATE - October 27, 2024 -
Winged_Monotone
820 Comments
Obsidious 14 Oct @ 4:45pm 
(For anyone not seeing a difference even on reload, you might need to unsub and resub; that worked for me.)
Obsidious 14 Oct @ 4:37pm 
No worries! I figured it was something like that; I was wondering how you differentiated them for testing. Thanks!
Winged_Monotone  [author] 13 Oct @ 8:58am 
kk, the in-game file names should not be distinguished from one another--I've never actually been able to see it on my end lol I use a testing subdirectory for the mod--really sorry, hope that helps!
Winged_Monotone  [author] 13 Oct @ 8:51am 
Actually i just took a look, the manifest does NOT differentiate them, this is an error on my part, my bad! I will fix this immediately!
Winged_Monotone  [author] 13 Oct @ 8:44am 
@Obsidious
Thanks for the feedback, regarding the file structure, I might need a lil more clarification? The in game mod menu *Should* be showing one as Beta and the other as Stable. If not then I might of accidently overwrote the manifest data which I can fix if that's the case haha
Obsidious 11 Oct @ 11:25am 
Oh also A_King_Doggo, the Limbsmith mod should let you remove limbs.
Obsidious 11 Oct @ 11:23am 
Can the two Mutations mods (beta and regular) be differentiated in the in-game mod menu/is there a reason they are not that I should bear in mind if I mess with the files? Up until now I've been using the different file sizes to distinguish them but now they're very similar and oh no xkcd 1172 is calling me out specifically.




P.S. I think your mod is rad. The tone of some of the 'criticisms' it's getting would dishearten me and I for one appreciate that you're making this cool stuff that we get to play with.
Chad "The King" ThunderCuck 30 Sep @ 2:21am 
thick tail dosent work at all. genetic memory does not "grant more experience at 10th level", it only goes up 1% per level.
KD || Eekum Spookum 22 Sep @ 3:41pm 
@Winged_Monoton
Awesome, glad I could point it out! Also managed to fix my slots issue using help from the Discord and the Better Modding Goodies mod!
Winged_Monotone  [author] 22 Sep @ 10:42am 
@A_King_Doggo
I'll have a fix for this on the next push!

@Halo_Sparto
Sometimes a beta version of the next updates will be released through the Qud Manager on Steam that includes changes or future updates, this version keeps up with those changes but may also include some future changes I haven't included for the stable version. I usually drop updates as announcements when it does. Right now the two are about even.