Caves of Qud

Caves of Qud

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WM Extended Mutations [Beta Edition]
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6.377 MB
18 Apr, 2020 @ 12:34pm
10 Jul @ 8:22am
233 Change Notes ( view )

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WM Extended Mutations [Beta Edition]

Description
This mod aims to add some more choices to the Mutation list! Most of these mutations will be geared towards more role-play orientated players.

This is compatible 1.0.1
[This is the beta-build - 1.0.1]

Description:

Thought it would be great to add some more mutations to choose from in the game—at the moment, their aren't as many as I would like in this mod, but I intend to continue expanding it over time, adding more mutations to the list as the mod grows. These Mutations will affect both the players and the mutation list npc's grab when they are generated.

Incompatible Mods:
  • Graven's Mutations
  • Improved Mutations

Bug Support and Ideas:
If you have any ideas for mutations you would like to see, or modifications to ones existing in this mod, go ahead and give a me message on the Caves of Qud Official Discord or comment here. For bug support as well—you can either reach me on Discord or send me messages here. This mod shouldn't have too many issues with already existing ones.

Big Thanks:
More like Gigantic Thanks to Unnormal, Emong, Armithaig, Lampreys-For-Days, Gnarf, Icecubegame, helado, Exsang and any others I might forgot for not only teaching me the way of C# Coding, but helping me with all the crazy nonsense of learning this code haha, seriously this mod wouldn't exist without their help so be sure to give them some love if you see any of their mods and stuff out there!

If you want to support me and my endeavors, please consider leaving me a coffee on my Ko-fi, where I do .. a lot of stuff to make ends meet:

https://ko-fi.com/wingytone
Popular Discussions View All (7)
232
5 Jan @ 7:25am
PLAYER LOG DROP AND BUG DISCUSSION:
Winged_Monotone
3
9 Apr @ 2:58pm
List of mutations added by the mod, and it's effects.
Chronos
5
17 Nov, 2024 @ 6:58am
UPDATE - October 27, 2024 -
Winged_Monotone
804 Comments
Winged_Monotone  [author] 10 Jul @ 8:31am 
@juicy

I'll give this a test soemtime today to see what is going on, thanks for the heads up
Winged_Monotone  [author] 10 Jul @ 8:30am 
Quick update:

Thick Tail should now properly throw attacks, block attacks and readjust itself based on all the mutations you have, regardless of when they are earned. Several more User Configs were implemented.

Fixed some issues with misnaming of mutations and some not appearing.
juicy 3 Jul @ 8:49pm 
Im unsure if Hydrokinesis is part of this mod. I wish there was a list of the mutations.
Hydrokinesis is not working for me atm, cone is not showing up and ability wont activate.
Ham Attack 11 Jun @ 9:36pm 
Hi hello, I have a mutations modding question that you might be able to answer. Would you be open to lending an ear? I'm trying to make my own mod that basically expands upon the vanilla mutation Light Manipulation.
YA BLEW IT 11 Jun @ 6:29am 
Excellent mod! The first physical mutation (the one that adds a tail) seems to be blank in the mutation list when creating a new character. Tried on both the most recent major update as well as the beta branch.
Winged_Monotone  [author] 25 May @ 10:52pm 
Please please let me know if the JSON config is readable on your end and easy to work with!
Winged_Monotone  [author] 25 May @ 10:51pm 
dropping update:

[Fixed warnings with 0.19 DisplayName JSON inject.]
[Fixed Issues with HistorySpice JSON injector]
[Implemented Hydropartum UserConfig System]
[Implmented Tree-Whisperer UserConfig System]
Winged_Monotone  [author] 25 May @ 10:25am 
Sorry, I'm trying to figure out what's going on with this, while also making it impossible for older games before the save to still be compatible. Seems there was a big change with how the JSON converter messes with HistoryKit's etc.
sensitive armstrong 22 May @ 5:44pm 
today's patch borked both this and the stable fork
VoydBoi 26 Apr @ 3:15pm 
which one of these mods is working best the stable or beta