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=== Improved Mutations [Anthropormorphism] 1.0 Errors ===
<...>\steamapps\workshop\content\333640\2908743598\Improved_DarkVision.cs(6,26): error CS0433: The type 'DarkVision' exists in both '3148171613.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.206.77, Culture=neutral, PublicKeyToken=null'
Outside of the two required for this and improved mutations, I'm also running Graven's Mutation Mod, Miscellaneous Mutations, and Peculiar Pedestrians. The other mods I'm running either introduce more pets, or are cosmetic but in case the cosmetics matters, I'm using Choose Your Fighter, and CYF Expansion - More Mutant Tiles
crowofox
are you saying i need to update the controller scripts for THIS mod as they still have the issue?
im confused.
@Crowo May I ask what you did to fix the multiple tails from multiple legs bug back in September? It's still present in Eboreg's original mod -- and it appears to have come back here, too. As before, the only thing you have to do to reproduce it is create a character with both "Multiple Legs" and "Fluffy Tail." Eboreg says they can't reproduce it... but I know you know better.
Confusing and Paralyzing stingers now appear as simply "Stinger" in the mutation list, and are described as though they are Poisoning stingers. NPCs that should have stingers don't generate correctly.