Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The mod is updated to work now, it WILL compile. but some things may behave differently as i had to do bandaid fixes here and there. report any bugs please! <3
thanks again for playing my mod everyone, i really appreciate it <3<3
[modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem.
yea if youre curious, this is the changelog from the recent feature friday, specifically the section that SHOULD elaborate on namespace changes. this is it. thats all you get. this has nothing to do with that error i got, the error i got was for the event class particularly the fire event for a mutation, this happens all the time
>fucks with namespaces
>refuses to elaborate
>leaves
based Qud devs. thanks for the update. and yeah, that's fair re: claw paws.
added "starter gear" to make the start kits a bit more in line with the rest of the subtypes in similar genotypes(i hope, if its wack let me know :3) and general balancing of the rest of the gear following suit
nerfed the genotype just a bit to have 1 less mutation points,
fixes and such here and there.
the fluffy tail you see in my mod is very similar to the mod Fluffy Tail mentioned above ^