Barotrauma

Barotrauma

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PocketsForAll (Draconis)
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11 Dec, 2022 @ 11:57pm
30 Aug @ 11:21am
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PocketsForAll (Draconis)

In 2 collections by Draconis🐊
Not quite Vanilla
33 items
Not Quite Vanilla Barotraumatic Voyage
50 items
Description
Updated for 1.5.7 June 2024

Based on the Pressure Harden Servers version of PocketsForAll by Ghostsheetz with inspiration from Jax's Outfit,
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2835394238

Inspired by the original mod maker Captain Eric (see link)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2500953748&searchtext=

Compatible and intended to be used with my weapon mod VWO(Draconis).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2954637344

This mod can be used with Jobs Extended and is designed to interact with it depending on if it or JE is on top in the load order. With PFA above you get more strange outfits that do specialist talent style uniforms and variants like moving boxes faster as Quartermaster, with JE you get more subtle outfits with the default game outfits for bandits and separatists just having pockets.

Every outfit gets two pockets and many gain additional special effects and specialized pocket slots. Clothing can be placed into Crates, Backpacks, Containers or the Exosuit but not into the bandolier or toolbelt, other mods will more that likely allow them to be placed inside. Also Clothing inventory locks and is not accessible when not being worn!

NOTE: When not worn clothing drops all contained items so you cannot use hotbar to store items or loadouts, this had to be done to prevent issues with characters having too many items on them.

Submariner outfits:

• Assistants get an extra medical pocket and tool holster.

• Captains gain a holster that can hold pistols, loose shells and pistol ammo including the pistol ammo tags from EHA and Vanilla Weapons Overhaul, as well a place to keep a single bottle of booze, smokes or a harmonica

• Doctors get +5% to a number of damage types including bleeding and +10% blunt along with +5 Medical skill and 2 pockets.

• Engineer suits have 2 special slots that hold a stack of wire, components or a PDA, the standard engineering suit has been buffed to 10% Laceration and Blunt protection to help compete with the Hazmat suit which is unchanged.

• Mechanic outfits gain 2 spots for 2 spare O2 or Welding bottles.

• Security gets a special Sling slot that can only hold Medium Items like Grenade Launchers, machine guns, Harpoons or etc but slows the user down by 20% when carrying a medium item. As well as a slim case to hold a single handcuff or backup battery


Outpost Dweller Clothing:

• Civilian clothing comes in 5 types

-Cautious that reduces friendly fire by 30% and gives 5% damage to most damage types, comes with a med slot

-Dockyard that increases hull repair by 10% with a Tool and Bottle slot.

-Militia with light militia armor that includes a captain style holster.

-Tinker with slight burn protection +10% device repair with a Tool and Bottle slot.

-Weighted that reduces water flow knockback by 20% and a Bottle slot.


• Crew Chief like assistant with a tool and medical pocket except it gives +2 to all skills but with its slightly better armor

• Medical Doctor outfit gets a +10% medical item potency increase along with its +15 medical skill and two medical slot, it has no armor.

• Cult Robes including Zealot and Traitor robes all have 2 pockets.

• Miners get +10% mining speed and 2 extra mesh drop bag pockets that can hold materials, ore and plant items.

• Outpost Security gets a duty belt that holds 2 weapons, handcuffs or batteries.

• Quartermasters get +20% Movement speed when carrying a crate or any submarine ammo including depth charges and a special PDA hardcase that holds any PDA/Sonar device.

• Researcher gets +10% genetic stability, two medical pockets and its default protection and bonus to skills.

• Station Administrator has a PDA pocket, a chem/med pocket

• Watchmen outfits are rugged and lightweight granting 10% increased movement

• VIP uniform comes in three types and all have a special slot for medical items or a small weapon,

-Fancy gold blue reduces water push by 15%

-Leather Brown gives 5% movement speed

-Coalition Blue has enhanced armor.


Bandits & Separatists/Pirates:

• Bandit comes in two flavors

-Light 10% movement speed

-Heavy with a Bandolier style tactical and tool slot.


• Pirate/Seperatist costumes are all over the place:

-Light pirate has +10% movement and a tool slot.

-Medium has +5% movement with a Sling and cuff/battery Slot but slightly worse armor than normal security outfits.

-Heavy has a security sling slot and its usual improved armor.


Bags, Masks and Misc:

• Baseball Caps give +3 to all skills, for those too cool to wear a helmet. No useless items!

• Bandoliers have been moved to the bag slot and their 25%(!) vanilla increase to ranged and turret shooting speed is now listed on the description. These are really good base game but no one uses them because they take up the suit slot. They now show up when worn with a diving or other exosuit and have 2 special modular pockets that can be tailored with mission essential items and can hold a Sonar, PDA, Explosives, small weapons, tools, grenades or medical items.

• Clowndiving mask has a small light when worn with clown power, The unique mask has a faint creepy bigtop light when worn with clown power (looks good with diving suit light stacked)

•Tool Belt was lacking and due to feedback I added 2 tool only holsters to it for eight total spots. It also shows up over your diving suit or other outer armor. All Tool Slots also carry NT Surgery Items.
Popular Discussions View All (1)
2
18 Aug, 2024 @ 12:34pm
Translations
RexTollBar (Reiss)
79 Comments
Giggles 4 hours ago 
It would just be nice to have the option of reverting the patch, either as a stand-alone mod, or toggle-able setting.
Giggles 4 hours ago 
That sounds like a skill issue, don't you think? You provided a mod, and users used it in an unintended way that fucked up their game. But also like, if people want to abuse it in their games, why stop 'em? That scenario you described is fucking ridiculous lol I'm not sure why they were surprised when the game wigged out
Draconis🐊  [author] 6 hours ago 
That is a tough one because I had someone contact me because they had a player not able to connect to the server correctly, they spawned in and would time out and it turns out they had 7 outfits in their inventory full of garbage and were using mods that had small items that acted as medkits or utility pouches and they had stuffed their inventory full of those to the point it was causing them to time out due to each item making a server request.
Giggles 6 hours ago 
Immersive Dive Suits requires you to strip out of your uniform to wear a diving suit, in vanilla, you usually just keep your clothes in your hotbar for convenience. But with this mod, you have to leave them behind, and of course, if you're not wearing it, then there isn't really a point of using the storage.

I REALLY enjoy both mods, and It would be sweet to have a version that reverts the anti-hoarder patch for more convenience between them :)
Draconis🐊  [author] 6 hours ago 
How so? The ongoing problem is I got a bunch of complaints from people having hoarders filling up the hotbar with outfits and it was always a caveat do we do pockets for all and allow hoarders or do we just not use it?

Whats immersive doing?
Giggles 6 hours ago 
Any chance you could upload a version of the mod reverting the last update? With the way it currently works it makes using this mod alongside Immersive Diving Suits a huge PTA :/
Draconis🐊  [author] 30 Aug @ 9:22pm 
Predicated on worn/not worn. Due to issues I can't also have it detect cabinets or w/e and it keeps items from getting lose in cabinet clothing stocks

Had to be done and it was really tricky code that Azure came up with to do it.
Ulysses 30 Aug @ 7:19pm 
I agree with the recent change I think it was needed. But can you make it at least possible to store some clothes and their items in cabinets? If not then dw.
Draconis🐊  [author] 27 Aug @ 4:47am 
So no update for awhile but there have been some rumblings in the community about this mod. It seems while still fairly popular there is an undercurrent of people upset that clothing even though inaccessible in the hotbar are still using multiple sets off clothing as storage pockets in the hotbar and changing suits on the fly instead of having extra uniforms in storage to swap into.

A few people I talked to like the mod but have been considering ditching it because of hoarding issues like this where people have 4-5 uniforms hotbarred that then contain all of the drugs/ammo/diving gear/tools/bottles etc effectively giving them another character worth of storage.

Looking at how exactly I want to deal with this and it will also apply to Jobs Extended
Draconis🐊  [author] 20 Mar @ 10:14am 
I think you are thinking of VWO, tactical backpack is not in PFA, but thank you for your bug report it has been fixed.

Also not thank you to the person who unhelpfully said it just crashes with no report.