Barotrauma

Barotrauma

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Vanilla Weapons Overhaul (Draconis)
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File Size
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21.824 MB
29 Mar, 2023 @ 4:06pm
13 Jul @ 2:39am
346 Change Notes ( view )

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Vanilla Weapons Overhaul (Draconis)

In 2 collections by Draconis🐊
Not quite Vanilla
33 items
Not Quite Vanilla Barotraumatic Voyage
50 items
Description
Based on the original mod by ☢SAF OVL☢ SCP-966-1

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2784626867

Merged with Sydwads excellent Laser Pointer mod.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2899922407

Featuring Fantastic sprite work by artist Larry Yang, Putt Putt Extended Armory and Tactical gear sprite work Particle/Laser effects from EK_Videogames legacy mods. Unique Anti -Materiel sprite by HonestHoney.

Russian translation by ThatUserDeleted.

Overview

Vanilla Weapon Overhaul is a comprehensive series of tweaks, adjustments to the original game weapons, armor, Station and Submarine NPC's along with the addition of some new weapons and equipment in the same theme.

Mod is designed to be optimized for long campaigns and to not have too many status effects on items or excessive numbers of small/similar items.

There are minimal ammo types similar to the base game and a new part kit resource used to construct or rework higher tier weapons.

Adds a system for dynamic recoil/bloom to firearms that improves with higher weapon skill.

Functional Spear/Harpoon melee weapons that allow melee aiming without the usual overhand swing effect

General Information

I strongly advise not running the game with multiple weapon mods such as EHA, CoL or THG as I am not going to troubleshoot cross compatibility, but you do you. I suggest if you use this with Baroverhaul you place VWO above it to keep the Vanilla weapon changes I have made, otherwise its fairly compatible.

While a few of the weapons can only be found as wreck loot, many of the special or variant weapons can be crafted using advanced parts kits which can rarely be bought at stations or found on wrecks, allowing you to manufacture higher quality versions of the rarer weapons.

Vanilla weapons are slightly tweaked but close to their original values, some like the machine pistol are now craftable and the damage slightly lower 1.15 vs 1.3 of the SMG up from 0.9 Vanilla. Revolver does more bleed damage and slightly more gunshot damage, assault rifle is now more of a precision automatic etc.

Weapons can all accept a Flashlight and the new Stab Light which is a narrow blue spotlight that prevents washing out a thin red laser aim module giving you some light and laser sighting at expense of increased battery life vs a flashlight or laser. Rifles, Carbines and Light Machine Guns will also be able to instead mount a scope in a coming Vanilla update.

Note that some weapons have additional damage types or chance on hit to inflict them. Such as fragmentation(explosion)/blunt/bleed damage chance on hit. These effects will complicate Neurotrauma mod injuries and lead to more incapacitation on limb hits.

Finally NPC's in stations and submarine have gotten a rework to use these new items in their loadouts along with talents and other boosts to make them challenging and better able to operate their submarine or pose a threat to the players during abandoned or raiding unfriendly station encounters. For a high risk/reward gameplay

Added Weapons and equipment

The new equipment is divided by three rough tiers.

Basic gear being easily able to make such as basic pistols and carbines, Effective to arm large crews, lower weapon skill crewman or use as backup or sidearm weapons. These can be just as deadly as higher tier weapons by trained users and at higher craftsmanship.

Intermediate gear requires talent gear or rarer materials to make and provides alternate performance such as the Shotgun Revolver or Aftermarket Revolver Carbine. A few like the Jovian shotgun are purchased/found as cheap low tier alternative.

Advanced gear takes either an Advanced part kit to produce or is bought from a reputation vendor and can be upgraded with a parts kit to higher quality. The new items can also be found as loot on wrecks.

Normal talent gear is not made obsolete, revolver rounds have slightly increased headshot damage, SMG mags can be reloaded (but not crafted!) by anyone. Many guns vanilla or otherwise do additional damage such as blunt or laceration to represent lucky hits or frangible rounds. Similarly base game armor has been tweaked or adjusted slightly such as pauldrons on standard body armor and the mudraptor shell protect the upper arms.

The new and altered bags/packs are built off of talent gear combining items like the Backpack and Bandolier, Many items have restricted slots so that only certain items can be carried in them but more overall items. The vanilla Toolbelt is adjusted to have 2 Tool slots for wrenches, screwdrivers or welding/cutting tools.

Several weapon groups require Mechanical, Electrical or even in the case of the Laser Rifle Medical skills rather than just Weapon Skill. giving an alternate progression into specialized weaponry for non security classes.

Heavier weapons especially Handcannons and large caliber rifles have massive recoil and will stun or even injure when attempting to use at low weapon skill, You can wear a handy Exosuit or Exoskeleton to prevent this.

Additional misc changes/additions: Riot Shields are one handed and many of the higher tier stocked weapons have skeletal or compartment stocks that can hold a bandage, plastiseal or Neurotrauma Tourniquet.
Popular Discussions View All (1)
48
13 Jul @ 2:33am
Bugs Reports/Suggestions
Draconis🐊
513 Comments
Moon-Shadow 1 Aug @ 4:48pm 
I don't know if there's such a thing.

I have a test in the game editor where I always look at everything before adding anything to my save.

All items that come from mods or are changed by mods are displayed in the editor with additional names under the items. For items, you unfortunately have to go through all the sections to see what's changed in the original and what's new.

If you know what you're doing, you could alternatively look at the mod files and see what's written in them, but that's far too complicated.
blizzardfeather 1 Aug @ 3:01pm 
Hey, sorry to bother you! I couldn't find a list or resource of all the different changes and new weapons added in this mod, and how to get them. Does such a thing exist or do I just have to rely on finding stuff in game? Thanks so much!
Draconis🐊  [author] 26 Jul @ 8:17pm 
Yeah since the Jovian suit is just altered deprecated files go nuts
Moon-Shadow 26 Jul @ 2:32pm 
This means the mod shouldn't copy the entire mod.

It should only have this change as a small add-on mod, which everyone can then freely decide to add.

Perhaps it could be created to run without the main mod, if it makes sense not to need the main mod for this change.

And of course, as an add-on mod, it must specify the main mod, and as a standalone mod, it must also specify which mod it is based on to avoid bugs if someone wants to use both mods, have the correct loading order, or if someone wants to change something in the mods for themselves.
Notim Portant 26 Jul @ 2:19pm 
Sorry to be so blunt, im a straightforward guy, i just wanted to create a custom mod for myself and my little community, technicaly we already using your work but its not public as i didnt ask for your permission but figured personal use is no harm, so now i think to maybe share that mod with others but of course i cant do it without getting your permission, my mod is basicaly my take on adding diver job, the sprite of your suit was used for unique suit recipe for that job, of course i would make sure ppl would know that its your work and note the original author in description.
Draconis🐊  [author] 26 Jul @ 12:48pm 
What even is your project idea thing anyway? The issue I am seeing is you came on and bluntly were like "can I just use your mod to make a mod." and didn't try to track down any of the cool mod maker chats or anything on discord and talk shop first. Completely transactional give me a thing I want.
Notim Portant 26 Jul @ 10:23am 
can i use just that one please?
Draconis🐊  [author] 26 Jul @ 10:12am 
I modified the extremely old beta diving mask, gunners helmet and old security uniform sprites by upscaling and cleaned them up and added in all the extra details and straps to make a diesel punk hazardous environment suit.
Notim Portant 26 Jul @ 9:12am 
all i need is jovian environmental suit sprites and code, any chance to know who made them?
Draconis🐊  [author] 26 Jul @ 8:41am 
I mean I did reuse some assets from other older mods like a couple EK Backpacks or defunct mods but there is a majority of original content in sprite work and sound design else content that made in collaboration with other modders like Sydwad and Micheny. So I would kind of prefer you did not. Since its a group project.

There are a lot of older mods that are no longer maintained that might be a good starting off point.