Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

360 ratings
[WIP]Weapon Turrets
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Tags: Mods
File Size
Posted
Updated
10.999 MB
20 Nov, 2022 @ 11:59am
14 Aug @ 7:37am
25 Change Notes ( view )

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[WIP]Weapon Turrets

Description
[Work in Progress!]

Adds turret versions of existing weapons to the game.

Turrets are slightly wider than hull mounted versions, but shorter, with the exception of Flak Turret.
This is due to size of turret heads, so they could rotate freely within range of building.
Actual turrets that shoot over the roof!
They require blueprints and blueprints require base guns - for balancing, mostly.

*** Currently in this mod: ***
- Disruptor Turret
- Small Blaster Turret
- Large Blaster Turret
- Medium Cannon Turret
- Large Cannon Turret
- Flak Battery Turret (also has a Standalone version)

...
Turret versions of other vanilla weapons:
* Point Defense Turrets (single and dual)can be found here
* Ion Beam Turret can be found here


Disclaimer:
Mod assets made from in-game stuff only.
Feel free to use as a part/basis of your mods without asking me for permission.
Feel free to reupload if game version changes and I'm not around to fix them.

Notes:
This is a work in progress, and some refinements will be added in next few weeks :)
Turrets actually change gameplay a lot, make your ship easier to organize. Drawback being their wider sizes, but it is still worth it.
Due to how storage slots are organized, Large Cannon now has 4 instead of 3. Sorry, game does not allow to offset these x_X

// TODO:
- Flak Turret
- Add turret head to Flak Turret
- Normal Maps for Large Cannon turret head
- clean up graphics, add doodads maybe?
- point values to vanilla sources to make them always consistent with vanilla balancing
- use vanilla sounds instead of including them in mod folder (doh!)
- come up with decent idea for bullet loader for turrets didn't really, but seems not needed here.
- balance costs a little (seems unnecessary now)
- add missile turrets
- add Chaingun turret, ffs!

Related mods worth checking:
Weapon Turrets Mod Modifitication: Smaller Cannon Turrets: For those who want their cannon turrets smaller, courtesy of Dazz Aephiex
Weapon Turrets Standalone: Deck Disruptor, courtesy of RustyDios
Russian Translation courtesy by ꧁⎛⎝aliser⎠⎞꧂
Coloured laser edition, courtesy of Azrael Arouvotz
Popular Discussions View All (2)
2
1 Dec, 2022 @ 11:37am
Request for "spin-off"
malakhglitch
0
11 Jan @ 1:11pm
Error at start in 0.21 Game version
Muricann
327 Comments
sir Evans  [author] 18 Aug @ 1:22pm 
You know I am actually working on it? It won't be anything special, just 45 degrees rotation max, I think. Still a massive improvement over basic launcher, so expect price in materials to go up accordingly :)
Not sure when I'll be done tho.
Chronos 18 Aug @ 1:19pm 
You should totally add a Railgun Launcher Turret too!
I see no issues at all!
sir Evans  [author] 14 Aug @ 7:38am 
Small fixes. Also a noticeable performance increase.
I've cut the bullet and bullet-related effects in half (except for flak), so unless you watch your bullets at max zoom and 1/8 speed you will not notice the difference.
You will however notice the performance increase, if you use a lot of these turrets.
sir Evans  [author] 12 Aug @ 11:27am 
But there will be some polishing updates to this mod, specifically for Medium Cannon as I want to have this burst effect properly animated.
sir Evans  [author] 12 Aug @ 10:03am 
You could request that to AI mod creator, as his mod was released after this one.
So there is no way to add compatibility from this mod to his, only the otherway or by making a standalone fix :)
Game limitations, I'm afraid!
LUVRNETIC 12 Aug @ 10:01am 
I absolutely love this mod! Any chance you'd consider making it AI Powered Ships compatible?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483213205
Azrael Arouvotz 5 Aug @ 5:03pm 
It's already updated for heat, if you aren't getting it unsub, resub, then restart steam before launching the game
eximius 5 Aug @ 4:45pm 
any update for heat management update
The Great Scribbly One 1 Aug @ 5:48pm 
@Azreal Arouvotz That's reasonable, just wanted to confirm.
sir Evans  [author] 1 Aug @ 5:46pm 
Unsub and resub. I'll try to ask around what the problem would be. It worked fine in the past.