RimWorld

RimWorld

567 ratings
Allow Consensual Incest
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.404 MB
27 Oct, 2022 @ 3:25am
12 Aug @ 3:22am
53 Change Notes ( view )
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Allow Consensual Incest

Description
This mod allows romantic relationships between family members via the Romance button in the Social tab.

Core Features
  • Enables romance between relatives using the vanilla Romance button
  • Removes all opinion and mood penalties for relationships between relatives
  • Slightly raises the natural chance of romance between relatives (25% vs vanilla's 3%)

Optional Features (Advanced Settings Profile)
  • Overhauls the Inbred gene with more realistic effects
  • Adds a new Strong Blood gene for enhanced roleplay
  • Two bloodline gene inheritance modes: Fixed (consistent 10% chance) or Generational (escalating chances and consequences)
  • Custom Ideology precepts for Kin seeking (chance of kin romance) and Kinship preference (e.g. parent/child, siblings, cousins)
  • Meditation bonuses/penalties for bloodline genes
  • Lore themed descriptions: Medieval, Dynasty, Tribal, Biotech
  • Birth notifications and mood effects related to bloodline genes
  • Royal title inheritance from VIE - Memes is overridden to favor the child with the strongest bloodline

Compatibility and Technical Details
  • Safe to add to existing saves
  • To safely remove when using advanced features, use "Prepare for Mod Removal" in settings first
  • Compatible with all humanlike races, including modded alien races
  • Works with other gene mods (bloodline genes have exclusion tags to prevent conflicts)
  • Bloodline genes are excluded for lab-created pawns without blood-related parents
  • Optimized with minimal performance impact

DLC Integration
  • Biotech DLC: Required for core functionality
  • Ideology DLC: Optional. Adds Kin seeking and Kinship preference precepts (Advanced Profile only)
  • Royalty DLC: Optional. Adds meditation bonuses/penalties for bloodline genes (Advanced Profile only)

Frequently Asked Questions

Mod Identity

Q: Why is it called "Consensual Incest" instead of just "Incest"?
The term "incest" often carries heavy associations with abuse, especially involving minors. This mod is strictly about relationships between consenting adults. The name makes that distinction clear.

Q: Does this mod allow incest between minors, rape, grooming or abuse of any kind?
No. Absolutely not. This mod does not enable any kind of relationship involving minors, non-consensual acts, or abuse - incestuous or otherwise. This mod only affects consensual adult relationships between family members. Nothing else.

Q: Why no penalties for incest?
This mod is designed as a positive, stigma-free alternative to how RimWorld normally treats consensual incest. Since these relationships aren't wrong, pawns have no reason to feel guilt or shame. If you want a mod that punishes incestuous couples, this isn't it.

Q: Why not add a "Forbidden" or "Disapproved" precept for player colonies?
Adding mechanics to forbid relationships that the mod is designed to support would contradict its core purpose. This mod isn't called "Allow Incest But With An Off Switch" or "Allow Incest But Keep The Shame." If you want those, look elsewhere.

Q: Why change the vanilla Inbred gene?
The vanilla Inbred gene is scientifically inaccurate, exaggerated and overly punitive (80% chance, major stat penalties). Real-world genetics research shows that first-generation children from related parents are usually born healthy, with only mild increased risks.
This mod's version is more realistic in both its likelihood and its effects.

Setup and Compatibility

Q: Is this mod safe to add to existing saves?
Yes. Core features activate immediately and will not disrupt your colony. Optional features are disabled by default.

Q: Can I safely remove this mod mid-game?
Yes for core features, but if you're using advanced features, use "Prepare for Mod Removal" button in settings first, then remove mod. This converts custom genes to vanilla equivalents and prevents save corruption.

Q: Will this mod work with alien races?
Yes. The mod uses a universal check for humanlike races, so it works with most modded alien species.

Q: Does this mod impact performance?
No. It's lightweight and optimized. Relationship checks are cached, and generation tracking uses efficient algorithms.

Advanced Features

Q: What's the difference between Basic and Advanced Profiles?
  • Basic Profile: Enables romantic relationships between family members using the vanilla Romance button. Removes all opinion and mood penalties. Slightly increases natural romance chances (25% vs vanilla's 3%). No bloodline genes, precepts, or gameplay modifiers.
  • Advanced Profile: All Basic Profile features plus bloodline genes, ideology precepts, lore themes, meditation modifiers, birth notifications, and mood effects - all individually configurable.

Q: What relationship types can I configure?
  • Without Ideology DLC (mod settings):
    Parent/Child
    Siblings
    Grandparent/Grandchild
    Aunt/Uncle - Niece/Nephew

  • With Ideology DLC (kinship preference precepts):
    Nuclear kinship: Siblings and Parent/Child
    Extended kinship: Cousins, Aunt/Uncle - Niece/Nephew, Grandparent/Grandchild
    Peer kinship: Siblings and Cousins
    Hierarchical kinship: Parent/Child, Grandparent/Grandchild, Aunt/Uncle - Niece/Nephew

Q: What is the difference between Fixed and Generational gene inheritance modes?
  • Fixed: 10% chance for both Inbred and Strong Blood genes regardless of generation. Mild gene effects that don't scale with generation.
  • Generational: Inbred gene chance increases each generation: 10% → 40% → 70%. Strong Blood gene stays at 10% chance. Both gene types gain stronger positive/negative effects as generations progress. Maximum of 3 tracked generations.

Q: Can pawns have multiple bloodline genes?
No. Bloodline genes are mutually exclusive - pawns can only carry one at a time. When a new gene is added, it replaces the existing one.

Q: How does generation tracking work exactly?
The mod tracks bloodline depth across generations and regardless of whether pawns have a specific bloodline gene or not.
  • If two unrelated pawns have a child, that child is Generation 0 (normal vanilla behavior).
  • If two related pawns have a child, that child is Generation 1 (and potentially but not necessarily, born with Inbred gene or Strong Blood gene).
  • If that child then has a child with another relative, that child is Generation 2 (potentially born with Inbred gene (Gen2) or Strong Blood gene (Gen2)).
  • If that 2nd generation child then has a child with another relative, that child is Generation 3 (potentially born with Inbred gene (Gen3) or Strong Blood gene (Gen3)).
Note: This only applies in Generational gene inheritance mode. If set to Fixed, or if both bloodline gene variants are disabled, there is no generation tracking.

Q: How does this mod change royal title inheritance from VIE - Memes?
Optionally, this mod overrides the default "firstborn" succession from VIE - Memes. Instead, the royal title is inherited by the child with the strongest bloodline.
This succession logic only activates if all of the following conditions are met:
  • You have the Royalty and Ideology DLCs and the VIE - Memes mod installed
  • You have enabled "strongest bloodline title succession" in this mod's settings
  • The title holder's ideology has the Titles: Inherited precept (e.g. from the Royal meme)
  • The title holder has at least one child with the Strong Blood gene
Popular Discussions View All (1)
6
1
24 Sep, 2024 @ 1:21pm
Revamped Inbreeding
ParasiticSquid
483 Comments
idontcare  [author] 23 hours ago 
@Arashima Thank you! I'm not sure how to go about the translations but i will look into it to see if i can help you.

@Dereck Delta What? The Strong Blood gene does give benefits, not negatives. It's the Inbred gene that gives negatives. For example, gen 1 Strong blood:

<statOffsets>
<GlobalLearningFactor>0.08</GlobalLearningFactor>
<ImmunityGainSpeed>0.05</ImmunityGainSpeed>
<WorkSpeedGlobal>0.03</WorkSpeedGlobal>
<MentalBreakThreshold>0.02</MentalBreakThreshold>
<TradePriceImprovement>0.012</TradePriceImprovement>
</statOffsets>

Inbred gen 1:

<statOffsets>
<GlobalLearningFactor>-0.08</GlobalLearningFactor>
<ImmunityGainSpeed>-0.05</ImmunityGainSpeed>
<WorkSpeedGlobal>-0.03</WorkSpeedGlobal>
<MentalBreakThreshold>-0.02</MentalBreakThreshold>
<TradePriceImprovement>-0.0075</TradePriceImprovement>
</statOffsets>
Dereck Delta 26 Sep @ 12:04am 
I think the blood purity gene should give metabolic eficiency instead of being a negative bonus :steamfacepalm:
Arashima 25 Sep @ 2:47am 
Thank you so much for creating this wonderful mod! May I make a suggestion? Would it be possible to add an English Language folder to this mod? I'm a Japanese speaker, and when translating into other languages, I struggle with how to translate the labels and descriptions.

If you have a moment, I'd really appreciate it.
idontcare  [author] 1 Sep @ 7:10am 
@城璐龍 You're welcome! Best of luck!
城璐龍 30 Aug @ 4:47am 
Thank you for your reply,now i know not your mod problem I'll try to figure out which mod lead to this problem
:Asukathumbsup:
idontcare  [author] 30 Aug @ 2:29am 
@城璐龍 It is still so hard for me to understand what you're saying, maybe use AI to translate? I have no idea what you mean by "the other run away". You're trying to romance two blood related pawns, but one of them "runs away"? What does that mean? Are you maybe trying to say that it doesn't work as in you cannot romance them? If so, can you provide more details, like what are your mod settings, colony ideology, which pair you're trying to romance etc? I also don't understand ""Discovering a disturbing behavior " -20Feeling 25day dissipate." and it has nothing to do with my mod, so if you're seeing this error message then i'd recommend you disable other mods and try again with just mine, as whatever that means, it is probably coming from another mod or mod conflict of some kind.
城璐龍 29 Aug @ 8:23am 
Not my blood relative see mating with blood relative also get this state amd run away
城璐龍 29 Aug @ 8:18am 
Sorry my question is unclear
Q:I mating with one blood relative, and the other see it run away.and get state"Discovering a disturbing behavior " -20Feeling 25day dissipate.
idontcare  [author] 29 Aug @ 2:26am 
@城璐龍 Sorry i don't understand your question? What is "disturbing behavior -20 25Day" ??
城璐龍 28 Aug @ 7:26pm 
Q:Discovering a disturbing behavior -20 25Day,How to cancel this (Google translate)