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positive results should have positive metabolic efficiency, while negative results should have negative metabolic efficiency. Because while it makes sense for most other genes to have "you get something good but pay with hunger", in case of the genetic complexes presented in this mod, you would usually get good metabolism with positive effects or bad metabolism with negative effects (or you get nothing).
Yes, unlike all other genes in the game, these genes should have positive/positive and negative/negative -- effect/metabolism.
This is quite easy to edit yourself in the 2880505421\Defs\Genes if anyone has his own vision of how this should work.
Thank you for this mod
@Dereck Delta What? The Strong Blood gene does give benefits, not negatives. It's the Inbred gene that gives negatives. For example, gen 1 Strong blood:
<statOffsets>
<GlobalLearningFactor>0.08</GlobalLearningFactor>
<ImmunityGainSpeed>0.05</ImmunityGainSpeed>
<WorkSpeedGlobal>0.03</WorkSpeedGlobal>
<MentalBreakThreshold>0.02</MentalBreakThreshold>
<TradePriceImprovement>0.012</TradePriceImprovement>
</statOffsets>
Inbred gen 1:
<statOffsets>
<GlobalLearningFactor>-0.08</GlobalLearningFactor>
<ImmunityGainSpeed>-0.05</ImmunityGainSpeed>
<WorkSpeedGlobal>-0.03</WorkSpeedGlobal>
<MentalBreakThreshold>-0.02</MentalBreakThreshold>
<TradePriceImprovement>-0.0075</TradePriceImprovement>
</statOffsets>
If you have a moment, I'd really appreciate it.