RimWorld

RimWorld

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Yayo's Animation (Continued)
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Mod, 1.3, 1.4, 1.5
Dateigröße
Veröffentlicht
Aktualisiert
2.054 MB
19. Okt. 2022 um 12:49
19. Mai 2024 um 16:08
37 Änderungshinweise (anzeigen)

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Yayo's Animation (Continued)

Beschreibung
Original mod by Yayo!
This is an update. You can find the original here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2575938407

Support Yayo on Ko-Fi:
[ko-fi.com]

Support me on Ko-Fi:
[ko-fi.com]

* Changes from original
  • Updated to 1.4, while also bringing all those improvements to 1.3 as well
  • Added animation to new interactions that previously had none
  • No longer depending on HugsLib
  • Improved performance in a couple of places
  • Added several options that can help with performance
  • Built-in fix for Humanoid Alien Races
  • Fix for stargazing
  • Fix for Facial Animation
  • Support for (basically) all Vanilla Expanded mods and their interactions
  • Support for Dubs mods: Bad Hygiene, Rimefeller, Rimatomics, Paint Shop

* Add Animation for Pawns
  • Animations can be individually turned off in the options menu.
    Use only the animations you want.


* Marriage Ceremony



* Burning & Roll



* Joy



* Funeral



* Lovin



* Work



* Walk



* Sleep



* Eat



* Weapon




* And Others
  • About 90 actions are animated. (almost every action)


>> Yayo's Youtube


The latest news about Yayo's mods are posted on YouTube.
Subscribe to YouTube and be the first to know.


* Options
  • Walk Animation Angle
  • Walk Animation Speed
  • Animations can be individually turned on/off.


* Recommand Mods


Source code included with the mod on GitHub over at:
https://github.com/DRA-Mods/Yayos-Animation
Beliebte Diskussionen Alle anzeigen (13)
9
20. Juli 2024 um 21:38
GU2 bug report
Gargantua
1
30. März 2024 um 9:35
This is an issue that occurred after the update on the 29th, causing the texture of colonizers to disappear when moving on the ground (but colonizers resting in bed do not!)
大剑波比
2
9. Aug. 2023 um 4:17
Small incompatibility with VRE Androids
Ontario
590 Kommentare
SiaNKs 15. Jan. um 13:32 
And after playing around with it, theres no option to speed up animations, except moving animation. Instead you can slow it down... Maybe in future
SiaNKs 15. Jan. um 11:30 
So to speed up animations (all) we need to adjust Ticks per seconds? Cause chopping down the tree and animation are NOT aligned at all and its pain to watch it... would be cool if I can adjust it
Paps 14. Jan. um 6:18 
Hello, what happens when I have this together with the "Melee Animation" mod. Does it override the combat animation of the "Melee Animation" mod?
超级萝卜 12. Jan. um 19:51 
when I put this mod behind the dual wield, the weapon tiles will be wrong and extra weapon tiles will appear in the character hand
Soky  [Autor] 2. Jan. um 6:34 
@Yekaterinnani looking at your log file, I don't see any errors pointing specifically at Yayo's Animation, but... "Reached max messages limit. Stopping logging to avoid spam." Looks like if there were more errors, they may have been skipped by the game to make sure your log file isn't too big.

As for the errors you have:
- There was one related to WVC - Xenotypes and Genes, possibly some issue with Vanilla Expanded Framework?
- There were a couple related to Choose Your Medicine. Possibly related to Priority Treatment and/or Tabula Rasa, as they all seem to do something related to medicine?
- Finally, there seemed to be a lot related to some error where... It seems your colonists/animals had an incorrect/bugged out map? I'm unable to tell what is going on there, as I've never seen anything like what is going with that error.
Soky  [Autor] 2. Jan. um 6:34 
@dmochulyak the mod was completely reworked and it should not be needed. Also in the past I think HAR had some change that made the fix obsolete.

@WhiteJao honestly, that's a bit of my bad on my part about this... It's supposed to be "job" animation, and job is a technical name for a big chunk of what your colonists do. Currently it's not possible to disable them either. Possibly it will become possible once I make a rework I had planned, sadly I was preoccupied with other stuff and did not work on it too much yet.
dmochulyak 1. Jan. um 17:00 
HAR Fix for Yayo Animation Proszę :bricktherat:
WhiteJao 30. Dez. 2024 um 17:31 
How do I turn off specific work animation? I only see all work animations in the mod option
Yekaterinnani 28. Dez. 2024 um 12:11 
Hi, when i reformed a caravan and i have animal animations enabled, for some reason a had a weird bug, it did not happen all the times i reformed a caravan, i was in a site mining components and when i loaded all the components, i have the bug (?), but when i did not load the components (having animal animations enabled) i did not have it... so i disabled all the animal animations (except combat animations) and i loaded the components and i did not have the error... i think is confusing and maybe just coincidence but here is the log:

https://gist.github.com/HugsLibRecordKeeper/8d18e33763ae48d90a5500ef35c84139
Horhyzon 21. Dez. 2024 um 14:59 
Gotcha. That makes sense. I fiddled with the settings and couldn't slow their movement down. Thanks.