RimWorld

RimWorld

Yayo's Animation (Continued)
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Update: 19 May, 2024 @ 4:08pm

- Re-added compatibility with Giddy-Up 2 (only tested with the forked version, since the original isn't updated yet)
- Added animations to some of the new 1.5/Anomaly interactions
- Fixed interactions that broke in 1.5 due to renames

Update: 19 Apr, 2024 @ 10:04am

- Fix errors with stances without verbs (fixes VRE-Androids errors)
- Fix weapon position being offset too much when aiming
- Fix weapon position being broken when aiming if combat animations are disabled
- Temporarily disabled Giddy-Up 2 compatibility (to avoid any issues once it updates)
- Removed CompOversizedWeapon compatibility (no longer needed)
- Removed CompDeflector compatibility (no longer needed)
- Removed unused text related to removed compatibility patches (Humanoid Alien Races, CompOversizedWeapon)

Update: 9 Apr, 2024 @ 12:59pm

- Changed combat patch to hopefully improve compatibility with other mods (specifically made to fix issues with Eccentric Projectiles used by some Eccentric mods)
- Removed the second fire rendered on a burning pawn putting the fire out
- Added a patch to attachable things (which includes fire) to draw with offset if applied to a pawn
- Fixed the pawn offset from animations being applied twice
- Fixed disabling combat animations not doing anything
- Fixed job animations settings not applying to everything

Update: 29 Mar, 2024 @ 11:15am

- Disabled forced body drawing as it was not working properly (it was only used by sleeping pawns)
- This should hopefully fix invisible bodies/floating heads bug (likely caused by forced body drawing issues with caching)

Update: 28 Mar, 2024 @ 1:25pm

This is possibly the final 1.3/1.4 update to Yayo's Animation. All focus from now on will be on 1.5+. The only possibility of further updates is if something is found to be broken in those versions.

- [1.5] Fixed a memory leak when not using Prepatcher
- [1.4/1.3] Fixed errors related to Pawns having invalid maps
- [1.4] Added support for Prepatcher, which will result in less Harmony patches (hopefully less error prone and a tiny bit faster)

Update: 25 Mar, 2024 @ 9:13am

- Fixed Prepatcher compat

Update: 21 Mar, 2024 @ 8:01am

Changes:
- Fixed mechanoid weapon angles when shooting
- Fixed errors related to RNG by replaced the use of RimWorld's RNG with a multi-thread safe alternative

Issues:
- Sometimes pawn bodies are invisible at certain zoom levels (currently investigating, if you have any info on that please share it)
- Pawns in beds aren't drawn with their bodies visible (normally 1 in 3 chance to happen when changing sleeping position)

Update: 19 Mar, 2024 @ 12:13pm

Changes:
- Initial 1.5 support
- Please note, this is still experimental and may have issues
- The mod was heavily rewritten to handle the changes to Pawn rendering
- In theory, it should be more compatible with other mods (less destructive Harmony patches)
- Animations from this mod are disabled if vanilla animations are playing
- Simplified some of the code, hopefully it should be a tad bit faster
- A lot of minor changes

Issues:
- Some settings related to combat animations won't work (should be fixed before full 1.5 release)
- Most compats are currently disabled until the respective mods update to 1.5
- There may be unknown issues, as it's still an experimental release

Notes about the future:
- New jobs from 1.5/Anomaly will still need to receive animations
- Yayo's Animation 2 (once it releases one day in the future) will likely use the vanilla animation system (to some degree at least)

Update: 9 Aug, 2023 @ 5:34pm

- Dead or despawned pawns have their animation data cleared
- As a result, issues with driving pawns being drawn in Vehicle Framework should be fixed
- Potentially other issues fixed related to pawns having animations forced on them when despawned

Update: 10 Jun, 2023 @ 10:35am

- Fixed errors when Stance_Busy has null verb, fixes issues with VRE - Android