RimWorld
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Yayo's Animation (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
Bestandsgrootte
Geplaatst op
Bijgewerkt op
2.068 MB
19 okt 2022 om 12:49
19 jul om 7:28
39 wijzigingsnotities (weergeven)

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Yayo's Animation (Continued)

Omschrijving
Original mod by Yayo!
This is an update. You can find the original here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2575938407

Support Yayo on Ko-Fi:
[ko-fi.com]

Support me on Ko-Fi:
[ko-fi.com]

* Changes from original
  • Updated to 1.4, while also bringing all those improvements to 1.3 as well
  • Added animation to new interactions that previously had none
  • No longer depending on HugsLib
  • Improved performance in a couple of places
  • Added several options that can help with performance
  • Built-in fix for Humanoid Alien Races
  • Fix for stargazing
  • Fix for Facial Animation
  • Support for (basically) all Vanilla Expanded mods and their interactions
  • Support for Dubs mods: Bad Hygiene, Rimefeller, Rimatomics, Paint Shop

* Add Animation for Pawns
  • Animations can be individually turned off in the options menu.
    Use only the animations you want.


* Marriage Ceremony



* Burning & Roll



* Joy



* Funeral



* Lovin



* Work



* Walk



* Sleep



* Eat



* Weapon




* And Others
  • About 90 actions are animated. (almost every action)


>> Yayo's Youtube


The latest news about Yayo's mods are posted on YouTube.
Subscribe to YouTube and be the first to know.


* Options
  • Walk Animation Angle
  • Walk Animation Speed
  • Animations can be individually turned on/off.


* Recommand Mods


Source code included with the mod on GitHub over at:
https://github.com/DRA-Mods/Yayos-Animation
Populaire discussies Alles weergeven (17)
10
12 jul om 0:45
GU2 bug report
Gargantua
2
9 aug 2023 om 4:17
Small incompatibility with VRE Androids
Ontario
1
22 mrt om 16:27
Slight incompatibility with Romance on the Rim
telardo
690 opmerkingen
RenLou 21 uur geleden 
This mod really should be part of the base game. Insane how much more life it gives for such simple animations. Thank you !
`r0'it^-Alio 15 sep om 19:17 
I have Melee Animation as well and it does a rapid attack for some reason for melee (even when using a range weap as mele). I see others doing to my pawns and my pawns doing it as well. Even on a dummy it does that rapid attack,15 attacks or so, in seconds...
NyamiNyamiNyami 7 sep om 13:22 
works with Kurin three tail anim and Revian animations?
KeiwaM 2 sep om 9:46 
@tanyfilina Melee Animations lists this mod as compatible, so yes. They are compatible.
tanyfilina 31 aug om 11:59 
Maybe it's silly to ask, but is it compatible with Melee Animation? Or does it include the same functions (swinging the melee weapons)?
天哪,那是接近的 30 aug om 9:53 
I don't quite understand why the recoil animation failed, and there are no error logs
Kait 28 aug om 14:44 
description says you can turn off animation individually
does it mean every one of them can be disabled ?
I dont see the option, only big categories like "work animation

to be precise i'd like to disable the "relax socially" animation because it looks a bit silly when the pawn is alone in his room :D
Soky  [auteur] 26 aug om 8:34 
@Zal this is a cleanup that the mod does once per day to make sure there's no data stored for anything or anyone that' died, is not on a map, etc.

The cleanup itself should be pretty fast and unnoticeable... However, thinking about it now, it is also done at a time when a lot of mods may consider doing similar cleanup. Perhaps there's a lot of mods just doing the cleanup at the same time, adding up to a longer freeze. Alternatively, one (or some) of the mods just take a lot of time to do their own cleanup.
Zal 25 aug om 23:48 
I've noticed my game locks up for a good 30 seconds every 10 minutes or so and notifications like this show up:

[Yayo's Animation] GC : animation data count [32 -> 10]

Any idea what might be going on?
Peers 21 aug om 16:20 
holy, I thought these were always vanilla lol