RimWorld

RimWorld

2,733 ratings
Yayo's Animation (Continued)
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.054 MB
19 Oct, 2022 @ 12:49pm
19 May, 2024 @ 4:08pm
37 Change Notes ( view )

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Yayo's Animation (Continued)

Description
Original mod by Yayo!
This is an update. You can find the original here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2575938407

Support Yayo on Ko-Fi:
[ko-fi.com]

Support me on Ko-Fi:
[ko-fi.com]

* Changes from original
  • Updated to 1.4, while also bringing all those improvements to 1.3 as well
  • Added animation to new interactions that previously had none
  • No longer depending on HugsLib
  • Improved performance in a couple of places
  • Added several options that can help with performance
  • Built-in fix for Humanoid Alien Races
  • Fix for stargazing
  • Fix for Facial Animation
  • Support for (basically) all Vanilla Expanded mods and their interactions
  • Support for Dubs mods: Bad Hygiene, Rimefeller, Rimatomics, Paint Shop

* Add Animation for Pawns
  • Animations can be individually turned off in the options menu.
    Use only the animations you want.


* Marriage Ceremony



* Burning & Roll



* Joy



* Funeral



* Lovin



* Work



* Walk



* Sleep



* Eat



* Weapon




* And Others
  • About 90 actions are animated. (almost every action)


>> Yayo's Youtube


The latest news about Yayo's mods are posted on YouTube.
Subscribe to YouTube and be the first to know.


* Options
  • Walk Animation Angle
  • Walk Animation Speed
  • Animations can be individually turned on/off.


* Recommand Mods


Source code included with the mod on GitHub over at:
https://github.com/DRA-Mods/Yayos-Animation
Popular Discussions View All (13)
9
20 Jul, 2024 @ 9:38pm
GU2 bug report
Gargantua
1
30 Mar, 2024 @ 9:35am
This is an issue that occurred after the update on the 29th, causing the texture of colonizers to disappear when moving on the ground (but colonizers resting in bed do not!)
大剑波比
2
9 Aug, 2023 @ 4:17am
Small incompatibility with VRE Androids
Ontario
586 Comments
Soky  [author] 2 Jan @ 6:34am 
@Yekaterinnani looking at your log file, I don't see any errors pointing specifically at Yayo's Animation, but... "Reached max messages limit. Stopping logging to avoid spam." Looks like if there were more errors, they may have been skipped by the game to make sure your log file isn't too big.

As for the errors you have:
- There was one related to WVC - Xenotypes and Genes, possibly some issue with Vanilla Expanded Framework?
- There were a couple related to Choose Your Medicine. Possibly related to Priority Treatment and/or Tabula Rasa, as they all seem to do something related to medicine?
- Finally, there seemed to be a lot related to some error where... It seems your colonists/animals had an incorrect/bugged out map? I'm unable to tell what is going on there, as I've never seen anything like what is going with that error.
Soky  [author] 2 Jan @ 6:34am 
@dmochulyak the mod was completely reworked and it should not be needed. Also in the past I think HAR had some change that made the fix obsolete.

@WhiteJao honestly, that's a bit of my bad on my part about this... It's supposed to be "job" animation, and job is a technical name for a big chunk of what your colonists do. Currently it's not possible to disable them either. Possibly it will become possible once I make a rework I had planned, sadly I was preoccupied with other stuff and did not work on it too much yet.
dmochulyak 1 Jan @ 5:00pm 
HAR Fix for Yayo Animation Proszę :bricktherat:
WhiteJao 30 Dec, 2024 @ 5:31pm 
How do I turn off specific work animation? I only see all work animations in the mod option
Yekaterinnani 28 Dec, 2024 @ 12:11pm 
Hi, when i reformed a caravan and i have animal animations enabled, for some reason a had a weird bug, it did not happen all the times i reformed a caravan, i was in a site mining components and when i loaded all the components, i have the bug (?), but when i did not load the components (having animal animations enabled) i did not have it... so i disabled all the animal animations (except combat animations) and i loaded the components and i did not have the error... i think is confusing and maybe just coincidence but here is the log:

https://gist.github.com/HugsLibRecordKeeper/8d18e33763ae48d90a5500ef35c84139
Horhyzon 21 Dec, 2024 @ 2:59pm 
Gotcha. That makes sense. I fiddled with the settings and couldn't slow their movement down. Thanks.
Soky  [author] 20 Dec, 2024 @ 3:57pm 
@Horhyzon I believe this is a conflict with Rocketman, specifically the time dilation part of it.
Horhyzon 20 Dec, 2024 @ 2:06pm 
Wild animals seem to jitter or vibrate as they walk if you aren't zoomed in close.
Soky  [author] 19 Dec, 2024 @ 3:52pm 
@BadPsychoPanther it would be the best if SheathYourSword/Ratkin changed their patch to not be destructive, otherwise it will keep causing issues with other mods.

From what I see, it also causes some minor issues with Transmog (special rendering of specific equipment won't work), as well as Aelanna's mods that use EccentricProjectiles (like Eccentric Tech - Defense Grid). Likely other mods as well that I don't know about could be having issues as well.
Soky  [author] 19 Dec, 2024 @ 3:16pm 
@Montu can't help without log files.