Total War: WARHAMMER III

Total War: WARHAMMER III

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Favor of the Old Ones - Unit Upgrades for the Lizardmen
   
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File Size
Posted
Updated
1.953 MB
7 Oct, 2022 @ 10:08am
4 Sep @ 9:26am
14 Change Notes ( view )

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Favor of the Old Ones - Unit Upgrades for the Lizardmen

In 1 collection by Dirty Dan
Dirty Dan's Mod Collection
15 items
Description
UPDATED FOR 6.3

Adds a unit upgrade system similar to the Greenskin scrap mechanic to the Lizardmen factions. The upgrades cost a new resource called Congruence which is gained by commandments. Higher level commandments yield more Congruence. Congruence gain will be very low in early campaign but can be increased drastically by expansion.
The cult of Sotek uses Sacrificial offerings and Nakai the Wanderer uses favours for the upgrades.

The upgrades are exclusive and themed around the 6 Old Ones mentioned in the blessings character traits on several lizardmen lords. Upgrading blessed units is more expensive but also stronger than regular upgrades

Mods for other factions
Empire

Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

High Elves

Kislev

Grand Cathay


Submods and Translations
Submod Compilation (by Apex)

Submod for GLF Units (by FullAutoAttack)

Submod for Radious (by FullAutoAttack)

Submod for SFO Grimhammer (by FullAutoAttack)

Polish Translation Pack (by wojtekb)


FAQ
Q: Why won't the scrap upgrade window open when clicking on the unit cards?
A: Since 6.0 the old scrap upgrade UI got removed by CA. The new one can be opened by clicking on the button at the bottom of the army panel.

Q: Why doesn't the upgrade button in the army panel always show?
A: The script tries to add it every time you left-click select one of your armies. If it doesn't show right away try deselecting and reselecting the army until it does. This issue is rather rare in single player but quite common in multiplayer campaigns.

Q: Can you add suport for [insert unit mod] or [insert faction mod]?
A: The base mod will always exclusively support official CA units and factions and I won't create submods for faction or unit mods that I don't personally play with. But feel free to suggest it in the comments as other users of those mods might read it and decide to do so.

Q: Will you create more mods for different factions?
A: The only mod that I currently want to create sooner or later is a Dark Elf mod. I will consider a mod for chaos daemon and monogod factions afterwards.

Q: Is it safe to add/remove the mod mid campaign?
A: Generally speaking adding it mid campaign should be possible but certain features like unlocking upgrades through research could cause issues. I wouldn't recommend removing it from an existing campaign though, especially when units equipped with upgrades are present on the campaign map or if the mod adds a new pooled resource to factions.

Q: Update?
A: Tell me what stopped working in the current version of the game or which units are missing upgrades and I will try to fix it as soon as I find the time. Update requests without any information won't be answered.


Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
168 Comments
浟伊 5 Sep @ 4:40am 
Salute to you! This is a great job.
bnw82002 4 Sep @ 11:48am 
Thank you for updating your mods when you get around to them. They are mandatory for any playthrough.
Dirty Dan  [author] 4 Sep @ 8:32am 
@浟伊 thank you for the reminder, I somehow missed that 6.3 came out of Beta. I will update the mod as soon as possible
浟伊 4 Sep @ 8:14am 
Now several new blessed units have been released. At the same time, I'm really looking forward to upgrading my Jurassic dinosaur troops with them.
CozierFoot8 5 Jul @ 10:37am 
Love this mod! Wish there was a non-exclusive version but keep up the great work!
Dirty Dan  [author] 2 Jun @ 2:40am 
@Time Police Officer if the problem persists try deactivating any submods related to this and let everyone who participates verify game files through steam
Dirty Dan  [author] 2 Jun @ 2:31am 
@Time Police Officer seems to be unrelated to these mods as I'm regularly playing multiplayer with all of my mods activated without experiencing those issues
Time Police Officer 1 Jun @ 5:14pm 
Playing with 2 friends in MP, it seems that this mod and the vampire counts/coast mod aren't working together. With all else the same, they cause Desync after about 50% of each battle
Tal'Raziid 7 Apr @ 11:03am 
I did! I just tried, again, with only Skip Intros and this mod enabled, on a new game. I also tested it on newly-recruited units just in case, and ugprades are still exclusive. Thats alright though, its more trouble than its worth for my sillyness at this point, i think
Dirty Dan  [author] 7 Apr @ 10:58am 
@Tal'Raziid well the only thing I can think of is that it's submod related. Did you try disabling every possible submod related to this?