RimWorld

RimWorld

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[B.E.P Race]LittleFairy the Those Who Seek Flesh and Blood Race
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Mod, 1.4, 1.5, 1.6
File Size
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11.319 MB
1 Oct, 2022 @ 7:53am
12 Aug @ 2:35am
96 Change Notes ( view )

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[B.E.P Race]LittleFairy the Those Who Seek Flesh and Blood Race

In 2 collections by BlueEggplant
B.E.P Race Mods + Addons
19 items
B.E.P Mods(For 1.6)
28 items
Description
【Languages Supported】
日本語
English(Machine translation)

Little Fairy, a seeker of blood and flesh...?


This mod is a completely redesigned and reworked Little Fairy RopeWorkTale.
It adds the LittleFairy, a fairy-like race with tiny wings, and related technology.


LittleFairy are a race of tiny winged, flesh-loving, fairy-like creatures.
Once created by a corporation as a convenient service to humans, they were scattered across various stars after overhunting.
Now they have established themselves mainly as useful scullery maidens and fine food.

They possess a special power, "brilliance".
Their "brilliance" can protect the fragile bodies of LittleFairy and strengthen their own and others' bodies.
They can also create objects with special powers by imparting " brilliance" to them.
On the other hand, it seems that individuals who have lost their masters in unexpected accidents sometimes acquire skills that are covered in blood and flesh over a long period of time.


*How to get it
-Occasionally, they are sold as slaves, so you can buy them and obtain them.
-Obtained in battle with the hostile LittleFairy.
-Obtained through the function of a nursery that can be created by advancing research (see below).

trait
-Very fast moving speed
-Small
-Temperature resistant
-Not subject to mood reduction regarding the death of others, the environment, etc.
-LittleFairy's mood is not reduced when he dies or when his corpse is dismembered, and his emotional state is greatly increased when eaten.
-LittleFairy has FPs that protect LittleFairy from damage. Each FP protects LittleFairy from 1 damage.
-When Ideorogy is installed, no escape from slavery, 50% increase in work speed, and a bonus mood.

-Part HP is *Very* low.
-Fairly susceptible to poison

-Possesses several active/passive skills
LittleFairy has multiple categories of skills, from one to four per LittleFairy.
They also possess several Common skills
Skills by category can be obtained through time or battle, and XP can be consumed to open a skill.

Skills by category cannot be changed later, and the only way to get a LittleFairy with many categories is to grow a nursery.
Common skills can be increased to 12 with artifacts that can be created through research.

About the Nursery
Through research, a nursery can be created where LittleFairy and other species can be dedicated to create new LittleFairy.


By dedicating a LittleFairy and a male (or male animal) of another species, a LittleFairy is produced over time.
In this process, the nursery will grow and produce stronger LittleFairy with more skills.
By dedicating certain creatures, you may be able to obtain limited skills...? (to be implemented in the next update)

Other things that will be added by this mod
-Little Fairy studies will be added.
-Add Little Fairy buildings.
-Add Little Fairy costumes and weapons.

Interlocking elements with other mods(1.4 only)
Mofy the WhiteFox in a Cold Land Race
Resurreviewy the nxious about immortality race
Glassy the Earth Running Race
Sweety the MilkChocolate Soul Race
It will be possible to use brainwashing collars on Mofy,Resurreviewy,Sweety and Glassy.

This mod is not a prerequisite, but is recommended to fix the problem that occurs when LittleFairy is made a prisoner.
Small Race Prisoners Carry Food Fix


-The enemy LittleFairy inherits the power of a strong race and cannot be defeated!
From Config, you can set the enemy Little Fairy not to inherit the power of other races.

-If the act of dedication to the nursery is only for males, it's inconvenient because some species can't dedicate!
From the config, the female race can also be offered.

-Can I make a patch mod or something?
Feel free to do so. No special permission is required.
152 Comments
TiraboTurbos 15 Aug @ 11:45pm 
You'd think a WILD born little fairy would be tribal in that they could meditate at an anima tree to grow anima grass and become psychic.
Kuro-Noche 12 Aug @ 10:35pm 
@TiraboTurbos, I destroyed the nursery, saved and closed the game, unsubbed + re-subbed to the mod, confirmed it was active on Rimpy, and restarted the game.
After rebuilding the Nursery it worked.
Kuro-Noche 12 Aug @ 10:33pm 
Hello, I have tested it and is now working as expected.
Thank you so much for your work :steamhappy: :love_seagull:
TiraboTurbos 12 Aug @ 12:11pm 
And rebuild them?
BlueEggplant  [author] 12 Aug @ 2:37am 
苗床の中に入れたポーンの時間が経過してしまい、問題が発生する不具合を修正しました。
なお既存の苗床のデータは修正されていないためお手数ですが一旦全ての苗床を解体してください。

Fixed a bug that caused problems when the time for pawns placed in BloodNursery expired.
Please note that existing BloodNursery data has not been corrected, so please dismantle all BloodNurseries for the time being.
BlueEggplant  [author] 11 Aug @ 2:44am 
will investigate the bug in the Nursery.
Kuro-Noche 10 Aug @ 7:07pm 
The BloodNursery is still broken it does not produces new pawns
BlueEggplant  [author] 9 Aug @ 11:05pm 
報告ありがとうございます。
こちらコアMODをアップデートして修正を行いました。
ほりぺ 9 Aug @ 12:24pm 
1.6で召喚アイテムを使用したボスの召喚が不可能です。
これは他のB.E.P種族でも不可能でした。1.5では問題ありません。
xkp92110(orick) 8 Aug @ 11:18pm 
only happens in 1.6?
苗床 is work for me in 1.5.