RimWorld

RimWorld

[B.E.P Race]LittleFairy the Those Who Seek Flesh and Blood Race
152 Comments
TiraboTurbos 15 Aug @ 11:45pm 
You'd think a WILD born little fairy would be tribal in that they could meditate at an anima tree to grow anima grass and become psychic.
Kuro-Noche 12 Aug @ 10:35pm 
@TiraboTurbos, I destroyed the nursery, saved and closed the game, unsubbed + re-subbed to the mod, confirmed it was active on Rimpy, and restarted the game.
After rebuilding the Nursery it worked.
Kuro-Noche 12 Aug @ 10:33pm 
Hello, I have tested it and is now working as expected.
Thank you so much for your work :steamhappy: :love_seagull:
TiraboTurbos 12 Aug @ 12:11pm 
And rebuild them?
BlueEggplant  [author] 12 Aug @ 2:37am 
苗床の中に入れたポーンの時間が経過してしまい、問題が発生する不具合を修正しました。
なお既存の苗床のデータは修正されていないためお手数ですが一旦全ての苗床を解体してください。

Fixed a bug that caused problems when the time for pawns placed in BloodNursery expired.
Please note that existing BloodNursery data has not been corrected, so please dismantle all BloodNurseries for the time being.
BlueEggplant  [author] 11 Aug @ 2:44am 
will investigate the bug in the Nursery.
Kuro-Noche 10 Aug @ 7:07pm 
The BloodNursery is still broken it does not produces new pawns
BlueEggplant  [author] 9 Aug @ 11:05pm 
報告ありがとうございます。
こちらコアMODをアップデートして修正を行いました。
ほりぺ 9 Aug @ 12:24pm 
1.6で召喚アイテムを使用したボスの召喚が不可能です。
これは他のB.E.P種族でも不可能でした。1.5では問題ありません。
xkp92110(orick) 8 Aug @ 11:18pm 
only happens in 1.6?
苗床 is work for me in 1.5.
Kuro-Noche 8 Aug @ 4:35pm 
When the remaining capacity is around 30%-60%, the "Little Fairy Needed" state appears and it resets the processs producing no fairy
Kuro-Noche 8 Aug @ 4:34pm 
Having the same issue as eurobeat
eurobeat 7 Aug @ 10:43am 
苗床にlfとヒトを入れても、残り30%~60%ほどで「リトルフェアリーが必要」状態になり増やせません。おそらく内部的にコアのフェアリーが餓死したと思われます(リトルフェアリーが必要状態になった瞬間他ポーンが親友のフェアリーが死んだヘディフがついたので)
MODの噛み合いを疑い、HarmonyとHARとCharacterEditor、残り全部B.E.PRaceとLFAddonのみにしても同様の現象が起きました。
TiraboTurbos 15 Jul @ 1:20pm 
if I give a fairy the body mastery trait, they have the white "eyes" on their cheeks.
xkp92110(orick) 27 May @ 7:53pm 
weird bug

fairy slaves can't capture any entities(right click order)
other bep race and colonist fairy can work.

and fairy pawns(slave and colonist) can't get inspired creativity.
In test,i add inspired creativity by dev mode.
it doesn't work for fairy pawns.
other bep race can work.
如梦清欢 24 Apr @ 6:42pm 
one error when used with Biomes! Islands and [Aya]Xenoorca Race

Error in static constructor of LittleFairy_Race.LitF_Harmony: System.TypeInitializationException: The type initializer for 'LittleFairy_Race.LitF_Harmony' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object

here is the log
https://gist.github.com/HugsLibRecordKeeper/d9b41addac5b8118bc6c617ccc518ef6

Biomes! Islands
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2038001322

[Aya]Xenoorca Race
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2216916011

same problem with [Aya]Solark Race
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2608237489
BlueEggplant  [author] 13 Apr @ 6:38pm 
Thanks for the report. I checked and corrected the data as it was incorrect.
xkp92110(orick) 13 Apr @ 3:42am 
a little bug
Cook LitF Richmeat Can(x4) get 1 LitF Richmeat Can
xkp92110(orick) 7 Jan @ 9:51am 
if i make a litf canned meat x4 bill.
i still get 1 canned meat.
BlueEggplant  [author] 6 Nov, 2024 @ 4:15am 
yes, Updated Pawn images in general. Steam page will be updated as soon as it is completed, as we have not yet adapted some of the updates at this time.
xkp92110(orick) 6 Nov, 2024 @ 1:39am 
what's update for B.E.P series? new texture?
TurtleShroom 17 Aug, 2024 @ 9:55pm 
DUDE! LET ME IN! I'M A FAIRY!

DON'T YOU BELIEVE IN FAIRIES?
TiraboTurbos 25 Apr, 2024 @ 5:31pm 
Ayo! All my little fairies(Keiko, and the babies she and I made), now have two brilliance categories, rather than just one. Nice!
BlueEggplant  [author] 20 Apr, 2024 @ 9:49pm 
OK, I understand. It is true that when the list of studies is wide horizontally like Core, the scroll bars are displayed vertically.

I had been keeping the space wide for ease of viewing, but I think I need to adjust it a little.
TiraboTurbos 20 Apr, 2024 @ 3:25pm 
The scrollbar allowing us to see the lower techs is just plain non-existant, which is weird, since other tech tabs have scrollbars(even when they don't need them, and the other one that needs one, the MAIN tab when you have enough mods for three rows of research and the biotech xenogenetics research projects get cut off(but are still barely clickable)).
BlueEggplant  [author] 20 Apr, 2024 @ 2:46pm 
Hmmm. I can see everything properly on my end...maybe the tabs for the research category at the top are not visible properly when there are two levels of tabs?

If so, I may need to make some improvements.
TiraboTurbos 19 Apr, 2024 @ 1:55pm 
Oh yeah, I second what PlanetSat0rn said, because of the new research UI(a terrible idea on RimWorld's dev team), we can't see the bottom half of the little fairy tech tree, preventing us from researching stuff like the wingbeat, and the collars.
TiraboTurbos 16 Apr, 2024 @ 4:03am 
Interesting.:ALspeechlessemoji:
BlueEggplant  [author] 16 Apr, 2024 @ 3:39am 
Well, the B.E.P Race is all artificially created races.
In case you are wondering, Mofy is the only one who also has Male for story reasons.
TiraboTurbos 16 Apr, 2024 @ 1:50am 
Interesting. Are there lore reasons for the female bias?
BlueEggplant  [author] 15 Apr, 2024 @ 11:03pm 
In the B.E.P race, only mofy may normally be generated as a male.
Mofy is generated as a male only occasionally.
TiraboTurbos 15 Apr, 2024 @ 11:00am 
Is that a quirk exclusive to little fairies? Can your other B.E.P. races be male?
BlueEggplant  [author] 15 Apr, 2024 @ 3:50am 
No, normally Male's LittleFairy is not generated.

However, if the gender change is performed by other mods, the problem does not occur. (At least in 1.4, not sure about 1.5 as it has not been tested yet).
TiraboTurbos 14 Apr, 2024 @ 7:41pm 
Did I ask before, if little fairies can be male?
PlanetSat0rn 14 Apr, 2024 @ 1:01am 
im still gonna cook richmeat using twisted meat though
PlanetSat0rn 13 Apr, 2024 @ 3:01pm 
I encounters a small issue when using this mod. Since research tabs can go down when there's no space. However, it shrinks down the research menu vertically. Making it so I can't reach some of the research and I can't scroll down because it doesn't have those scrolling things.
BlueEggplant  [author] 17 Mar, 2024 @ 3:05am 
Wild Little Fairy factions are not allowed to trade because they are hostile factions with whom relations cannot be improved.

Inheritance of different abilities is implemented as a skill that acquires a buff that quantifies the "difference in status from humans".
This can be seen in the list of skills acquired when the race is actually placed in the nursery.
Due to this specification, no particular good or bad effect is gained by putting a human in the nursery.
xkp92110(orick) 17 Mar, 2024 @ 1:59am 
can i ask some question? :P
fairy factions all can't trade in faction base?
B.E.P tech have two special console.
other neutral factions like mofy kingdom. can i trade with them in faction base?
or they have something special?(slave?)

another question
where can i read HAR buff about Nursery.
some HAR woithout skill like miho etc...
and feed human have skill? (show up ??skill)
BlueEggplant  [author] 3 Mar, 2024 @ 8:33am 
I made a mod to fix it, please try this one.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3172488129
BlueEggplant  [author] 3 Mar, 2024 @ 5:52am 
Thank you for your report.

Upon investigation, it appears that the process of carrying food to prisoners is not designed for creatures smaller than a certain body size, and that little faeries, which have a body size of only 0.35 even for adults, are not allowed to carry food in any condition.

For this one, I will try to see if CoreMOD can fix the process of carrying meals to prisoners.
xkp92110(orick) 3 Mar, 2024 @ 3:28am 
thank you :P
i get weird problem.
i have a lots of fairy prisoners.(16)
when they eat that food always drop on floor.
other human and har prisoners are works.
BlueEggplant  [author] 2 Mar, 2024 @ 5:46am 
OK, it is certainly a hassle to only produce one piece when it can be used for building materials.
I will add x4 and x10 recipes, thanks for your input.
xkp92110(orick) 2 Mar, 2024 @ 5:41am 
pls add more food recipe x4 x10
it is hard work for x1 cooking xd.
TiraboTurbos 18 Nov, 2023 @ 7:18pm 
SHE IS! Thank God!
TiraboTurbos 18 Nov, 2023 @ 7:17pm 
I gave Keiko some Brilliance Amplifiers and now her FP regen is higher(the -3 she had is now countered). Hopefully she'll start regenerating.
TiraboTurbos 14 Nov, 2023 @ 3:44pm 
I tweaked that mod's settings like you suggested, and it seems to have worked!
TiraboTurbos 14 Nov, 2023 @ 4:04am 
Might be incompatible with
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879080074&searchtext=hats+hair
I removed it, and could see the googles(on TOP of the fairies head, rather than over their eyes), but the hair was removed(invisible).
TiraboTurbos 14 Nov, 2023 @ 2:55am 
Hmmm, both ARE on the head... Yeah, I might have a conflict.
BlueEggplant  [author] 14 Nov, 2023 @ 2:35am 
It is displayed correctly in this environment.

Since this mod does not include any process that modifies the drawing, it may be possible to display it correctly by manipulating the settings of other drawing-related mods.
TiraboTurbos 13 Nov, 2023 @ 6:14pm 
The simple hats don't appear to have a sprite either.