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After rebuilding the Nursery it worked.
Thank you so much for your work
なお既存の苗床のデータは修正されていないためお手数ですが一旦全ての苗床を解体してください。
Fixed a bug that caused problems when the time for pawns placed in BloodNursery expired.
Please note that existing BloodNursery data has not been corrected, so please dismantle all BloodNurseries for the time being.
こちらコアMODをアップデートして修正を行いました。
これは他のB.E.P種族でも不可能でした。1.5では問題ありません。
苗床 is work for me in 1.5.
MODの噛み合いを疑い、HarmonyとHARとCharacterEditor、残り全部B.E.PRaceとLFAddonのみにしても同様の現象が起きました。
fairy slaves can't capture any entities(right click order)
other bep race and colonist fairy can work.
and fairy pawns(slave and colonist) can't get inspired creativity.
In test,i add inspired creativity by dev mode.
it doesn't work for fairy pawns.
other bep race can work.
Error in static constructor of LittleFairy_Race.LitF_Harmony: System.TypeInitializationException: The type initializer for 'LittleFairy_Race.LitF_Harmony' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
here is the log
https://gist.github.com/HugsLibRecordKeeper/d9b41addac5b8118bc6c617ccc518ef6
Biomes! Islands
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2038001322
[Aya]Xenoorca Race
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2216916011
same problem with [Aya]Solark Race
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2608237489
Cook LitF Richmeat Can(x4) get 1 LitF Richmeat Can
i still get 1 canned meat.
DON'T YOU BELIEVE IN FAIRIES?
I had been keeping the space wide for ease of viewing, but I think I need to adjust it a little.
If so, I may need to make some improvements.
In case you are wondering, Mofy is the only one who also has Male for story reasons.
Mofy is generated as a male only occasionally.
However, if the gender change is performed by other mods, the problem does not occur. (At least in 1.4, not sure about 1.5 as it has not been tested yet).
Inheritance of different abilities is implemented as a skill that acquires a buff that quantifies the "difference in status from humans".
This can be seen in the list of skills acquired when the race is actually placed in the nursery.
Due to this specification, no particular good or bad effect is gained by putting a human in the nursery.
fairy factions all can't trade in faction base?
B.E.P tech have two special console.
other neutral factions like mofy kingdom. can i trade with them in faction base?
or they have something special?(slave?)
another question
where can i read HAR buff about Nursery.
some HAR woithout skill like miho etc...
and feed human have skill? (show up ??skill)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3172488129
Upon investigation, it appears that the process of carrying food to prisoners is not designed for creatures smaller than a certain body size, and that little faeries, which have a body size of only 0.35 even for adults, are not allowed to carry food in any condition.
For this one, I will try to see if CoreMOD can fix the process of carrying meals to prisoners.
i get weird problem.
i have a lots of fairy prisoners.(16)
when they eat that food always drop on floor.
other human and har prisoners are works.
I will add x4 and x10 recipes, thanks for your input.
it is hard work for x1 cooking xd.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879080074&searchtext=hats+hair
I removed it, and could see the googles(on TOP of the fairies head, rather than over their eyes), but the hair was removed(invisible).
Since this mod does not include any process that modifies the drawing, it may be possible to display it correctly by manipulating the settings of other drawing-related mods.