Total War: WARHAMMER III

Total War: WARHAMMER III

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Marks of the Wild - Unit Upgrades for the Beastmen
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タグ: mod
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1.597 MB
2022年9月23日 5時29分
5月8日 8時34分
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Marks of the Wild - Unit Upgrades for the Beastmen

Dirty Dan 作成の 1 件のコレクション
Dirty Dan's Mod Collection
15 アイテム
解説
Working with 6.2

Adds a unit upgrade mechanic comparable to the greenskin scrap system to the beastmen factions. The upgrades cost dread and are very powerful since they need to compete with other very useful options that also cost dread. The upgrades are exclusive though so every unit can only have one of that. The marks itself are loosely themed around the 4 major dark gods.

I'd appreciate any sort of feedback, especially if units are missing or if other factions that use beastmen units are also showing these upgrades.

Mods for other factions
Empire

Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Norsca

High Elves

Lizardmen

Kislev

Grand Cathay


Submods and Translations
Submod Compilation (by Apex)

Submod for GLF Units (by FullAutoAttack)

Submod for Radious (by FullAutoAttack)

Submod for SFO Grimhammer (by FullAutoAttack)

Polish Translation Pack (by wojtekb)


Conversions
Marks of Chaos (by FullAutoAttack)


Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
99 件のコメント
Dirty Dan  [作成者] 8月18日 4時10分 
@Athexmor what about it isn't working anymore for you?
Athexmor 8月17日 7時15分 
Please update this mod, it was so good
Krankhar 7月7日 10時18分 
Ok thank you.
Dirty Dan  [作成者] 7月7日 3時10分 
@Krankhar this should do the trick. Maybe you need to start a new game for it to work. If the problem persists deactivate all submods related to this and try again. Since I didn't make them myself I cant' guarantee that someone copied the base entries into them for some reason
Krankhar 7月6日 17時53分 
I was trying to modify the mod so that the upgrades would be non-exclusive but I can't manage it. I unchecked all the boxes that said "exclusive" in db/unit_purchasable_effect_sets_tables/dd_bst_upgrades. But it's still exclusive once in game...
Dirty Dan  [作成者] 6月21日 11時12分 
@满嘴跑火车 yes, you need to add an entry there for every single upgrade a unit should receive. I recommend you to do this in a separate packfile that only contains this table, so your work doesn't get overwritten when this mod gets updated
满嘴跑火车 6月21日 6時44分 
Hi, how do I add a unit so that it can be upgraded?
unit_purchasable_effect_sets_tables
Is it adding the unit name inside this table?:winter2019happybulb:
Baltsaros 6月6日 12時17分 
Seems to work fine. Thanks for the mod!
Baltsaros 6月6日 1時51分 
I will try then and tell later about the result :D
Dirty Dan  [作成者] 6月6日 1時40分 
@Baltsaros maybe, but didn't test it