RimWorld

RimWorld

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Biomes! Prehistoric
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
161.508 MB
9 Sep, 2022 @ 8:54am
27 Aug @ 8:09am
35 Change Notes ( view )

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Biomes! Prehistoric

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]

Changelog: Check change notes tab

Biomes! Prehistoric brings to life a plethora of prehistoric plants and animals (mostly dinosaurs), with over 100 different species of prehistoric creature, we fill each and every biome with new plants and animals, even more with Biomes! Islands! Each and every vanilla biome has been given an overhaul of new life.
THIS MOD OVERHAULS VANILLA BIOMES, IT DOES NOT ADD A NEW BIOME.

While realism is the general goal for much of the creature art in this mod, some liberties are taken on a few for the sake of the "Rule of cool."

The rapid and unexpected re-terraforming of the Rimworld was nearly catastrophic for its various humanoid denizens, but its aftermath came with even more surprises. Gone were the majority of the species to which they had grown accustomed, instead they came to soon encounter many new species that had been extinct for many millennia back on Earth, brought back to life by the will and whim of an unfathomable Archotech.

This mod is safe to add mid-game.

And yes, we are more or less taking over for Dinosauria! Check out their steam page for a fun surprise!


  • Over 70 new land animals
  • Over 20 new aquatic animals
  • 6 new Pterosaurs
  • Over 80 new prehistoric plants
  • A full soundtrack of prehistoric-themed music by Dendroid!!
  • Multiple dinos can be used as pack animals and/or ridden in caravans
  • Most dinos can be trained to various capacities
  • All dinos lay eggs, with Compies able to lay unfertilized eggs
  • All three types of raptor can be sheared for Proto-Feathers, a type of "wool"
  • Some dinosaurs give special trophy items when butchered, such as the T-rex
  • Baby dinosaurs can spawn in the wild
  • Some dinosaurs pack-hunt. (This includes your poor innocent colonists)
  • Some dinosaurs are piscivores and will eat fish from water tiles (They will hunt normally when they cannot access water)

3 mod options to customize your prehistoric content:
  • Animals Only: Adds Dinos but NOT plants to the world
  • Animals and Plants: Adds Dinos and Prehistoric plants to the world
  • Prehistoric World: Makes ONLY prehistoric plants and animals spawn in the wild.

Unfortunately, for now at least, the music soundtrack (though custom made) is not streamer friendly! The CC license will be updated to change this IF possible.

Mods to use alongside Biomes! Prehistoric:
Biomes! Islands

Our other Mods
Biomes! Islands
Biomes! Chromatic Oasis


Mod director & artist: Draegon

Dendroid: Sounds & Music
Fluffy: Art and Scientific consultant
Zylle: XML and C#
Xeye: XML and C#
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Elseud for the new Biomes! preview images.
Pyrce for Terrainmovementkit.
Taranchuck for some custom special code.
RangerRick for help with the discord.
Spincrus for Dinosauria and giving us the mantle of "The" Rimworld dino mod.


Giddyup - You can ride dinos! (Saddle textures will be coming at some point in the future! Sooner if someone wants to pay for it!)

A Dog Said - Most of the dinos are patched to work with that mod, but the ones from the 1.4 update are not yet.

Medieval Overhaul - Dinos will drop hides if you use the github version of MO. It autopatches for it in that version.

Vanilla Expanded Plants (Both mods) - Just be sure to put Prehistoric AFTER them in the load order.

VE Genetics - Sarg has done at least a preliminary patch for this!

Dinosauria, Regrowth: Extinct Animals, and Megafauna - Creatures from this mod will show up alongside the ones from Prehistoric!



Q: Does this require Biomes! Core?
A: Yep! Literally all Biomes! mods will require Core.

Q: Is it CE compatible?
A: Not at the moment, sorry!

Q: Why are aquatic animals and pterosaurs not showing up in my game?
A: You need to be using Pathfinding Framework for them to spawn, as it requires code from that mod.

Q: Why are chromatic dinos not showing up? Where can I find them?
A: You need to be using Biomes! Chromatic Oasis alongside this mod as they only spawn in that biome.

Q: Does this mod work alongside other biome mods?
A: Yes, but if you run into any biomes that need a patch let us know.

Q: How does this mod compare to dinosaur mods like Dinosauria?
A: Our mod features both a higher amount of dinosaurs than Dinosauria, adds plants, and has more unique aspects as well, such as aquatic "dinos" if you use Biomes! Islands.

Q: How can I change how often prehistoric stuff shows up vs. non-prehistoric?
A: We have a few mod settings available that you can tweak!

Q: Where should I put it in the load order?
A: After any and all VE plants mods! There's some weird issue with prehistoric plants not spawning otherwise.

Q: Where can I find the music from this mod?
A: Right here!: https://justinmarshallelias.bandcamp.com/album/music-expanded-prehistoric

Q: Is there anywhere I can see info on all the animals in the mod?
A: Yes, right here! https://github.com/biomes-team/BiomesPrehistoric/wiki/Animals

Q: I'm getting an error in Fluffy's Mod Manager where it says something about needing Biomes! Core version 0.0.0, what do I do?
A: You either report it to that mod, or do nothing. It is safe to ignore.

[ko-fi.com]

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Popular Discussions View All (11)
155
30 Aug @ 6:07am
Bug reports: POST BUG REPORTS AND ERROR LOGS HERE
Draegon1993
24
26 Aug @ 2:50am
Feedback: POST THOUGHTS AND FEEDBACK HERE
Draegon1993
9
20 Apr, 2024 @ 9:29am
What to do with big corpses?
Rasjel
1,037 Comments
Draegon1993  [author] 31 Aug @ 2:07pm 
@AOITAKA Ignore it for now. Regrowth just changed their biome names so we gotta edit the patches
AOITAKA 31 Aug @ 10:48am 
I got an error about "[Biomes! Prehistoric] Patch operation Verse.PatchOperationAdd(Defs/BiomeDef[defName="RG_TemperateGrassland"]/wildAnimals) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2860715703\1.6\Mods\ReGrowthCore\Patches\ReGrowthCore_Animals.xml"
Should I give you a log or ignore it?
Draegon1993  [author] 29 Aug @ 6:37pm 
@Nordom Please provide a full error log
Nordom 29 Aug @ 5:43pm 
T-rex skull sometimes causes a lot of errors when worn. Makes you pawn go invisible until you take it off. By not wearing the skull, will stop the error spam.
Draegon1993  [author] 26 Aug @ 3:54pm 
The Odyssey abilities should be fixed now btw :D
Draegon1993  [author] 26 Aug @ 12:56pm 
@patomania111 Uhhh, no. That is extremely weird and I've never heard of that before. Some of them can eat from terrain, such as pteranodons "fishing" but otherwise no.
patomania111 26 Aug @ 12:53pm 
Quick question:
Are dinosaurs supposed to summon nutrition out of thin air? I have a weird behaviour(nothing shown on the console) that any dinosaur that feels hungry suddely just feels up their needs bars(as seen in the numbers mod) This makes it so that carnivores never hunt and wild hervibores never eat plants
JennyIsLivid 25 Aug @ 10:56am 
ah yeah I seem to have found the setting. Will fool around and see what the best option is for me.
Draegon1993  [author] 25 Aug @ 8:58am 
@2357436460 I'll look into it.