RimWorld

RimWorld

2,004 ratings
Biomes! Core
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.266 MB
27 Mar, 2020 @ 8:22pm
30 Jul @ 10:15pm
71 Change Notes ( view )

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Biomes! Core

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]


Biomes! Core provides the framework for the Biomes! mod series and is required for any Biomes! mods to work. Place this mod BEFORE any other Biomes! mods! This mod does and will contain the things that will be a feature across all the biomes. In addition, this mod contains core functionality available for use by other modders.

See our github wiki to see the full list of available functionality. https://github.com/biomes-team/BiomesCore/wiki

Some great examples of the useful stuff we have:
Biome placement on the world map, custom terrain generation, aquatic plants, controllable plant temp range, and more!
Unique animal behaviors and features, such as hermaphroditic animals, pack tactics, filth eating, and more!

The wiki is still a work in progress, and some features may still be undocumented.

The intention of the mod series is to make the worlds of Rimworld more varied and interesting, This mod will add multiple new Biomes to the world along with the plants and animals to populate them.

THIS MOD DOES NOT ADD ANY BIOMES ON ITS OWN.

Our Biome Mods
Biomes! Islands
Biomes! Oasis
Biomes! Prehistoric
Biomes! Caverns
Biomes! Fossils
Biomes! Polluted Lands




Mod head: Draegon

Dendroid: Sounds & Music
Luizi: Art
Elseud: Art
SirVan: Art
Detvisor: Art
Danzen: Art
Fluffysminion: Art and XML
M00nlight: XML and C#
Thekiborg: XML and C#
Joseasoler: XML and C#
Zylle: XML and C#
Sergkart: XML and C#

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.

Japanese translation by Lucifel



Q: Are you recruiting?
A: We are always willing to take on more team members, although we currently need xml programmers more than anything else!

Q: Can I suggest something?
A: Sure thing, comment below!

Q: Does this mod work alongside other biome mods?
A: Yes.

Q: How do your biome mods compare to other biome mods?
A: Our biomes feature lots of new content with a vanilla-adjacent feel. We add beautiful, unique biomes unlike any other!

Q: Why am I getting a black screen after loading the mod after the update?
A: You need the new mod requirement for Islands, Pathfinding Framework!


[ko-fi.com]

[discord.gg]
Popular Discussions View All (8)
34
12 Aug @ 11:36am
PINNED: Official Bug Report Thread
Draegon1993
5
8 May @ 12:35pm
RawFish error
Mosshollow
2
10 Mar @ 10:17am
Error log spam when opening information panels, menus
knaifuwaifu
752 Comments
Draegon1993  [author] 15 hours ago 
@PonSquared Regrowth had a recent update that broke the patches we have for it
PonSquared 23 hours ago 
I do not think Biomes! and ReGrowth are compatabile... As soon as I installed ReGrowth, I can no longer enter into landmarks, as they don't appear when I enter a map. Additionally, unique terrain features that show up on the world map do not generate when I enter the map. I do not know if this is a ReGrowth or Biomes! issue, but a lot of others (from the comments below) are having issues as well.
Jack_Sunny93 1 Aug @ 11:17pm 
XML error: Could not find parent node named "BiomesCore_ChitinBase" for node "ThingDef". Full node: <ThingDef ParentName="BiomesCore_ChitinBase"><defName>BMT_ToxiChitin</defName><label>toxic chitin</label><description>Chitin of a giant insect adapted to toxic environments. It's fairly durable.</description><graphicData><color>(112,112,76)</color></graphicData><statBases><MarketValue>5.0</MarketValue><StuffPower_Armor_Sharp>1.1</StuffPower_Armor_Sharp><StuffPower_Armor_Blunt>0.6</StuffPower_Armor_Blunt><StuffPower_Insulation_Cold>15</StuffPower_Insulation_Cold><StuffPower_Insulation_Heat>15</StuffPower_Insulation_Heat></statBases><stuffProps><color>(112,112,76)</color><statFactors><MaxHitPoints>1.2</MaxHitPoints><Beauty>0.25</Beauty></statFactors></stuffProps></ThingDef>
Draegon1993  [author] 31 Jul @ 3:26pm 
@Frank Castle Generally, at least, yes
Frank Castle 31 Jul @ 3:03pm 
Your mods biomes! are compatible with regrowth?
The wise old man 30 Jul @ 7:04am 
I can confirm this too, I only have biome core loaded in my mod list and it gave me the same error. here my log https://imgur.com/a/Mw4RKY2
KahirDragoon 30 Jul @ 6:54am 
@Draegon1993 When i decompile the BiomesCore assembly for 1.6, BiomesCoreDefOf still has the properties CaveIn and Earthquake. Seems like something is wrong with the dll for whatever reason.
Draegon1993  [author] 29 Jul @ 7:49am 
Yeah, we looked into it but we can't figure out for the life of us what is causing it. It's safe to ignore for now
TyRobot 28 Jul @ 9:43pm 
same @Mortagon @Grimmas for 1.6
Necromenta 28 Jul @ 6:24pm 
@Draegon1993 Lol my apologies, author, it was also kind of a joke but I thought it was from this mod, amazing mod btw