RimWorld

RimWorld

Biomes! Prehistoric
1,051 Comments
alf.lord51 24 Oct @ 3:35pm 
because Odyssey has Grasslands biome
the dev at ReGrowth decided to remove theirs
GULÉ🏠 24 Oct @ 7:16am 
Is this mod giving me errors?
https://gist.github.com/HugsLibRecordKeeper/f81ab15c9a4c09fe8006beb011f99172

[Biomes! Prehistoric - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/BiomeDef[defName="RG_TemperateGrassland"]/wildAnimals"): Failed to find a node with the given xpath
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2860715703\1.6\Mods\ReGrowthCore\Patches\ReGrowthCore_Animals.xml
Deep_Dark 20 Oct @ 1:48am 
I am having an error when i try to use this with Regrowth Core, i think it might be the same issue as Aziz!
Aziz 18 Oct @ 4:57am 
Thanks 🌹
The game in unplayable without your mods.

Biomes! Prehistoric is trying to patch ReGrowth 1, not ReGrowth 2

Not sure why?
Cheloman 16 Oct @ 1:23pm 
Hi there, I tried to run this mod with Regrowth and I got an error in my logs. After some testing and help, it seen there's the issue that now Regrowth doesn't have a grassland biome due to being included in Odyssey, therefore there may be an issue with trying to apply to the Regrowth version of grassland.

Here're the logs if that may help

https://gist.github.com/HugsLibRecordKeeper/6a1854245a8cffc2fba1385fe97aba4b
ShadowX116 15 Oct @ 7:05pm 
Well my game didn't explode, so I guess it's all fine. :)
Draegon1993  [author] 15 Oct @ 6:45pm 
@ShadowX116 I believe that CE has a patch for it atm but I could be wrong!
ShadowX116 15 Oct @ 2:42am 
Question about CE; is that a hard incompatible, or just not patched for it?
Not patched for it is a bummer but totally fine with me.
Hard incompatible is a bit of a deal breaker, but pretty important to know. :<
Delekhan 9 Oct @ 3:19pm 
I have set the prehistoric animals to only show up 5% (five percent) of the time in the mod settings, so that they're a rare find (I like the plants a lot and have those maxed out).

However, the dinosaurs still show up the majority of the time, replacing most of the vanilla animals even after reducing the animal slider to 5%.
Draegon1993  [author] 25 Sep @ 1:05pm 
@☿ Filio! ☿ It eats plant matter, plants themselves, and veggies
☿ Filio! ☿ 25 Sep @ 12:18pm 
What does the Ankylosaurus eat??? I've read that it's a herbivore but despite having a lot of hay I can't seem to have enough food.
cow of french 20 Sep @ 1:10am 
rawrrr
Draegon1993  [author] 9 Sep @ 9:25am 
@LetTheMossReclaimYou While that is semi-intentional, we are slowly updating the plant textures to look better overall :D
LetTheMossReclaimYou 9 Sep @ 6:06am 
The dinosaurs themselves look fantastic, but many of the plants look incredibly jarring in comparison to the other art styles.
Draegon1993  [author] 31 Aug @ 2:07pm 
@AOITAKA Ignore it for now. Regrowth just changed their biome names so we gotta edit the patches
AOITAKA 31 Aug @ 10:48am 
I got an error about "[Biomes! Prehistoric] Patch operation Verse.PatchOperationAdd(Defs/BiomeDef[defName="RG_TemperateGrassland"]/wildAnimals) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2860715703\1.6\Mods\ReGrowthCore\Patches\ReGrowthCore_Animals.xml"
Should I give you a log or ignore it?
Draegon1993  [author] 29 Aug @ 6:37pm 
@Nordom Please provide a full error log
Nordom 29 Aug @ 5:43pm 
T-rex skull sometimes causes a lot of errors when worn. Makes you pawn go invisible until you take it off. By not wearing the skull, will stop the error spam.
Draegon1993  [author] 26 Aug @ 3:54pm 
The Odyssey abilities should be fixed now btw :D
Draegon1993  [author] 26 Aug @ 12:56pm 
@patomania111 Uhhh, no. That is extremely weird and I've never heard of that before. Some of them can eat from terrain, such as pteranodons "fishing" but otherwise no.
patomania111 26 Aug @ 12:53pm 
Quick question:
Are dinosaurs supposed to summon nutrition out of thin air? I have a weird behaviour(nothing shown on the console) that any dinosaur that feels hungry suddely just feels up their needs bars(as seen in the numbers mod) This makes it so that carnivores never hunt and wild hervibores never eat plants
JennyIsLivid 25 Aug @ 10:56am 
ah yeah I seem to have found the setting. Will fool around and see what the best option is for me.
Draegon1993  [author] 25 Aug @ 8:58am 
@2357436460 I'll look into it.
Draegon1993  [author] 25 Aug @ 8:57am 
@JennyIsLivid You should be able to lower the setting, right?
2357436460 24 Aug @ 10:47pm 
I have also encountered the issue where animals cannot use their battle roars. For example, with the Tyrannosaurus Rex's "Terrifying Howl," it only shows the option to train the skill. After training the skill, there is no button to activate it. All battle roars and howls do not display their icons.
JennyIsLivid 24 Aug @ 8:47pm 
This is really cool but default settings makes prehistoric animals feel overwhelming. Feels like the spawn rates are way too high and they dominate the spawn pool
Draegon1993  [author] 24 Aug @ 9:03am 
@jagdpenguin I could have sworn we had an animals only setting, so only prehistoric animals show up but not the plants
jagdpenguin 23 Aug @ 4:38pm 
I wish there was "only perhistoric animals" that way can be 100% sure what is and isnt going to show up while not removing trees from spawning
jagdpenguin 23 Aug @ 4:36pm 
Il probably experiment with the settings
jagdpenguin 23 Aug @ 4:36pm 
can you make it so that only one type of dinosaur spawns?
BeTheRat_Ttv 16 Aug @ 11:32am 
This is by far one of my favorite mods, cant wait for the islands to be updated so i can make a Jurassic park proper again! keep up the great mods!
weed741 13 Aug @ 9:37pm 
I hope to see Megalodon in the ocean again someday...
Draegon1993  [author] 8 Aug @ 11:46am 
@DracoHoribilis To specific biomes, not unless you want to edit the biome patches on your end. As for commonality, try the mod setting sliders.

@weed741 Yep, once we get a proper aquatic pathfinding system now that Pathfinding Framework is not being upkept
DracoHoribilis 8 Aug @ 6:42am 
I love this mod, Im just curious. Is it possible to limit dinosaurs to actual biomes? I use a lot of animalistic mod and for some reason I get dinosaurs everywhere and nothing else, what is the reason for this?

I rather have a sense of AWWW WOW when I see them instead of, hunting to hunt them all down to rid myself of them hunting my baby pawns
weed741 7 Aug @ 9:35pm 
Will aquatic creatures be updated along with Biomes! Islands?
Zef 6 Aug @ 10:44am 
Works ok, hope you can get the rest updated to 1.6 aswell and fix the issues with the tox mod.

I'm happy that you added sliders so we can tweak the frequency of dino's.
Draegon1993  [author] 6 Aug @ 10:11am 
@瑞恩高斯林 No idea what is going on on your end then, because the version out right now has those in there.
瑞恩高斯林 5 Aug @ 10:23pm 
I tired again in English game version, and confirmed that dinos like T-rex and Yutyrannus dont have their terror roar ability. Though I trained, the button remained hidden.
Draegon1993  [author] 5 Aug @ 12:00pm 
@ПΛПО Dragoon Correct. They do :D
ПΛПО Dragoon 5 Aug @ 8:50am 
Will the flyers here use the new flying system rimworld added?
瑞恩高斯林 2 Aug @ 10:42pm 
Im not English speaker so i dont know what's the name in English game, the skills is the special skills that need to be trained to handle, like the Thrumbos and the Alpha Thrumbos, and T-rex in the mod. i found that dinos have the training toggle but when the training completed theres no skill button.
Draegon1993  [author] 2 Aug @ 8:13pm 
@瑞恩高斯林 Skills?
瑞恩高斯林 1 Aug @ 8:25pm 
idk if its a bug or not, when I played few days ago dinos have their skills but now their skills disappeared. I generated a test save only applied this mod and the core and the dinos still dont have skills
RogueSeraph257 1 Aug @ 6:00pm 
Awe, the critters don't grow in size if you add an enlarger implant...:claugh:
King DaMuncha 31 Jul @ 1:40pm 
Thankyou Clock
Draegon1993  [author] 31 Jul @ 8:59am 
@clocknot Thank you. It's been pulled into the mod :D
King DaMuncha 30 Jul @ 7:28pm 
Yay it got updated.
clocknot 30 Jul @ 5:41pm 
Hey, I created a PR to fix an error with the giddy up patch https://github.com/biomes-team/BiomesPrehistoric/pull/13
Draegon1993  [author] 30 Jul @ 3:15pm 
@SgtDornan7 The former yes, temporarily. The latter no, they were updated to use the new system in vanilla :D