RimWorld

RimWorld

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Expanded Materials - Stones and Mortars
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Mod, 1.1, 1.2, 1.3, 1.4
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8.019 MB
5. sep. 2022 kl. 18.47
19. des. 2022 kl. 13.28
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Expanded Materials - Stones and Mortars

I 2 samlinger av Argón
Argón's Mods [Outdated/Deprecated]
24 gjenstander
Expanded Materials Collection
10 gjenstander
Beskrivelse




[09/25/2022]: v1.0.1
-See change notes.



So this is the third mod of the bloaty-patchy mod series Expanded Materials. This time I present you something I have been willing to add since the very beginning, but only now I managed to develop in such a way that I feel comfortable with the final result. Usually I developed Expanded Materials mods (Metals and Plastics) in a not very mod-friendly way, in fact, I have made big design mistakes in the latter one, and so I wish to rework it. There is also a rework planned for metals, but that one will be more lightweight, and I will aim it to merge the lite version into the full one so I cleanse the clutter.

But I'll save the details for a separate post elsewhere, for now, I bring you this mod which, as its name suggests, adds new stone types and mortar materials to your game.





















I have had some testing done as well as playing myself with the mod for a while. I haven't found any issues so far, but don't hesitate to report any bug or issue you happen to find. Also, I'm open to all kinds of suggestions. Leave a comment below!



Q: Save game compatible?
A: It should, but the new stone types won't be present in your world.

Q: Where do I get cement/clay?
A: At the stonecutter table.

Q: Do you plan to add compatibility for X mod?
A: As long as I can and I use the mod enough to know it and have a notion of how could I patch it, yes.

Q: This mod is not realistic.
A: Well... I made it to fit a better gameplay, if it were by realism I'd probably have to make you analyze the PH of the ground.

Q: How does concrete interacts with its EM - Metals counterpart?
A: The recipe in Metals is patched to require sand and cement from this mod. It's an extra step but makes it way cheaper.

Q: Can I suggest a feature?
A: Absolutely! Leave me a comment or join my Discord server! (Link below)



Graphics and xml created by me, Argón (León) a creative mastermind in need for some peanuts o.O

Rimworld is owned by Tynan Sylvester.

The soil is owned by our mother nature.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]

Vanilla Expanded Collection - By Oskar Potocki & more






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589 kommentarer
NumberNegative 29. juli kl. 13.54 
Glad to hear a remake is planned. I really miss making Dub's Hygiene fixtures out of porcelain, feels weird and wrong to be using steel or wood
Sir Duncan Idaho 26. juli kl. 0.27 
I second the interest in praying to the porcelain god. I always go looking for this mod as a high priority when I reinstall the game as one of the most important materials. I don't mind having to really work for it too (I like "realistic" as possible while still remaining fun). Thanks for working on it!
Kirbington 17. juli kl. 2.22 
That's an amazing idea! Great to see you back in the game Argon, been a long time fine of expanded materials.
Argón  [skaper] 16. juli kl. 13.27 
I intend to do so, don't worry. The new DLC feature to make sculptures will also make porcelain a great stuffable.
Kirbington 15. juli kl. 23.26 
Hey Argon! Like everyone else I'm going back through older modlists to see what will work with the latest update. I really miss this one from my lists to add a bit of depth to my resource production. If you're looking at reworking this mod I'll reiterate a request I made years ago; could you add porcelain as a stuffable material so I can build Dubs Bad Hygeine toilets out of it? it just makes sense!
Argón  [skaper] 15. juli kl. 15.48 
I'll consider it for the mod's rework coming up. :steamthumbsup:
Dandyroot 15. juli kl. 7.03 
I'd love for clay to get some love in rimworld again. If you have the time spare (which i know is unlikely when developing a mod), I feel like there's potential for some fun integrations! food storage, preparation, and decoration in neolithic/tribal era... crucibles and high-heat-tolerance tools in medieval era... nonconductive and high resilience components in industrial... glass-ceramic or metal-ceramic composites and exotic-use materials in spacer and glitterworld eras...

I just think there's fun to be had with clay! Just my little request, consider it if it appeals to you!
RamenFuneral 14. juli kl. 16.25 
Can't wait until this is updated and released. Such a good addition to my play throughs!
Argón  [skaper] 10. juli kl. 12.03 
You can always ask for help in my Discord server :lunar2019coolpig:
Renay Edor 10. juli kl. 10.26 
definitely on my 1.6 list if it's really going to be updated for it, I really love mods that add intermediates and new resources, especially such colorful ones :D

I might just have to learn how to bash XML's together to make "Compatibility" between mods XD