RimWorld

RimWorld

Expanded Materials - Stones and Mortars
589 Comments
NumberNegative 29 Jul @ 1:54pm 
Glad to hear a remake is planned. I really miss making Dub's Hygiene fixtures out of porcelain, feels weird and wrong to be using steel or wood
Sir Duncan Idaho 26 Jul @ 12:27am 
I second the interest in praying to the porcelain god. I always go looking for this mod as a high priority when I reinstall the game as one of the most important materials. I don't mind having to really work for it too (I like "realistic" as possible while still remaining fun). Thanks for working on it!
Kirbington 17 Jul @ 2:22am 
That's an amazing idea! Great to see you back in the game Argon, been a long time fine of expanded materials.
Argón  [author] 16 Jul @ 1:27pm 
I intend to do so, don't worry. The new DLC feature to make sculptures will also make porcelain a great stuffable.
Kirbington 15 Jul @ 11:26pm 
Hey Argon! Like everyone else I'm going back through older modlists to see what will work with the latest update. I really miss this one from my lists to add a bit of depth to my resource production. If you're looking at reworking this mod I'll reiterate a request I made years ago; could you add porcelain as a stuffable material so I can build Dubs Bad Hygeine toilets out of it? it just makes sense!
Argón  [author] 15 Jul @ 3:48pm 
I'll consider it for the mod's rework coming up. :steamthumbsup:
Dandyroot 15 Jul @ 7:03am 
I'd love for clay to get some love in rimworld again. If you have the time spare (which i know is unlikely when developing a mod), I feel like there's potential for some fun integrations! food storage, preparation, and decoration in neolithic/tribal era... crucibles and high-heat-tolerance tools in medieval era... nonconductive and high resilience components in industrial... glass-ceramic or metal-ceramic composites and exotic-use materials in spacer and glitterworld eras...

I just think there's fun to be had with clay! Just my little request, consider it if it appeals to you!
RamenFuneral 14 Jul @ 4:25pm 
Can't wait until this is updated and released. Such a good addition to my play throughs!
Argón  [author] 10 Jul @ 12:03pm 
You can always ask for help in my Discord server :lunar2019coolpig:
Renay Edor 10 Jul @ 10:26am 
definitely on my 1.6 list if it's really going to be updated for it, I really love mods that add intermediates and new resources, especially such colorful ones :D

I might just have to learn how to bash XML's together to make "Compatibility" between mods XD
Latex Santa 30 Jun @ 5:19am 
@Argón
It's perfectly acceptable, since 1.6 is just around the corner.
I'll be waiting for a bit, personally, so that the mods I want hit 1.6 before I start playing again, anyway.
Can't imagine playing without Replace Stuff, Simple Sidearms, Run and Gun, RimHUD, Allow Tool, and so on.
Argón  [author] 29 Jun @ 11:59pm 
I'm sorry for that. This mod came out rushed and bugged with 1.5, and the remake took me some time to design. Since the new changes in VE Framework for 1.6, I think the rework will come out for 1.6 and likely won't be 1.5 compatible.
Luke Vale 29 Jun @ 10:24pm 
I wont' lie, that I'm a little sad this wasn't updated to 1.5 before the 1.6 drop. I would've windmill slammed this into my modlist if it was. (Given I'm likely going to be stuck on 1.5 while I wait for a few key mods to get updated/picked up and adopted)
Martennn 20 Jun @ 1:34am 
any idea why the digging spot is bugged? i have loaded only harmony and vanilla expanded framework. the colonists will just stand at the spot, switching between "standing" "digging". They will never produce anything. When i move them away from the spot and prioritize it, they will stand still and not even move towards the spot anymore.
Argón  [author] 17 Jun @ 8:31pm 
The update is in progress, and so far, 1.6 hasn't broke anything relating to the code of my framework or mods. It's just now a bit delayed until VE updates their framework so I can update my mods and release new ones. I need to finish maybe one or two code features of this mod before I release its definitive edition. I just have been really in a convoluted state for the last two months, working on many different things among commissions and book work.
Konschmuzius 17 Jun @ 9:38am 
What do you do because 1.6?
lol 31 May @ 10:42pm 
Woods suggestion: 'Expanded Woodworking' is alright yet some stuff could be deeper. Like different lumber could affect bow qualities (including CE)
Argón  [author] 31 May @ 3:40pm 
I will rework woods when the time come. It'll be simple but I hope entertaining.
Arswind 31 May @ 1:10am 
Maybe you could make an alternative mod to woodworking expanded
DaniAngione 17 May @ 4:28am 
Just know that a lot of people really appreciate your work and effort, and that your stuff is amazing and that's why some people can get a bit eager!

But yes, take your time <3
Argón  [author] 10 May @ 4:05pm 
I'm not mad. I sometimes wish I could be faster, mainly because I myself do want to have stable mods.
Latex Santa 10 May @ 4:01pm 
@Argón
I'm sorry for ragging on you like that.
But it certainly feels like a year sometimes.
lol 10 May @ 3:57pm 
@argon
Zero pressure. Take all the time you need to have fun creating stuff!
Argón  [author] 10 May @ 3:25pm 
I don't have a team like VE and I care to bring something that doesn't just look like bloat, for I game I don't precisely play every single day. I know it takes time, but I prefer to take some in spite of making a mod I actually feel satisfied with.
Latex Santa 10 May @ 5:44am 
@lol
It'll take another year, sorry. XD
lol 10 May @ 3:48am 
1.5 pretty please
InvitedRhino683 25 Apr @ 8:22am 
and you could also use it for things like kitchen decor and sinks / toilets from dubs bad hygiene :>
Latex Santa 25 Apr @ 8:21am 
@InvitedRhino683
I second this motion.
InvitedRhino683 25 Apr @ 8:19am 
if youre updating this mod, do you think you could add in a small cleanliness bonus for things made of porcelain ? could make it an early game alternative to sterile tiles :>
CarlosCreeper 30 Mar @ 1:17pm 
there are mods that uses Cement too, if you're gonna do a rework just keep that in mind:steamthumbsup:
Argón  [author] 30 Mar @ 11:53am 
It's in the works at the moment. Shouldn't take much longer to release.
KeenAsp 30 Mar @ 5:52am 
I am waiting for an update
Paprika 24 Mar @ 10:14am 
would love this for 1.5
CarlosCreeper 4 Mar @ 1:29pm 
#Rework (?)
Simpatico 10 Feb @ 9:53pm 
I'd like to recommend adding how/where to obtain specific items in the info tab. I'm having a difficult time figuring out how to get cement and sand for my floor. On this page I see that sand comes from the digging spot; So In game I built the digging spot and my (Pawns)miners will not touch it whatsoever.
Voymir Griffitz 20 Jan @ 2:47pm 
Thank you for your effort :)

I like your mods! :D
Latex Santa 13 Jan @ 2:15am 
@Argón
Good news indeed. Thanks for the update.
Argón  [author] 11 Jan @ 3:49pm 
I'm in the process. I can't give a date, but as soon as I finish working on the digging system. The rest of the content which is not a lot of complicated things should be done quicker.
MichalPl111 11 Jan @ 6:03am 
Pleas notice me when theare will be a update
Arswind 15 Dec, 2024 @ 3:42am 
please when
Cline West 4 Dec, 2024 @ 7:50am 
Yes, Jon is correct. If you can make the dirt, act like your sand and add an option to terraform and place sand, dirty, and dig for shallow water it would bring great functionality to this mod. Beside that, how far do you think you are from a 1.5 conversion. I have been waiting to start a new game. :)
jonilgz 1 Dec, 2024 @ 10:34am 
Problem is that 2 mods cant work together if not patched or something because there will be duplicated items. Thats why it would be perfect if this mods add that functionality to terraform.
Argón  [author] 1 Dec, 2024 @ 9:42am 
That's the idea. I won't aim to "replace" soil relocation framework, since I think that mod has its own content to offer, but I also haven't used it ever, so I don't really know how it works in detail.
Cline West 1 Dec, 2024 @ 6:51am 
@jonilgz, Yes! That would be amazing that way I can get rid of Soil Reclamation mod and use this one.
jonilgz 1 Dec, 2024 @ 3:46am 
It would be nice if we can use materias to terraform.
Cline West 29 Nov, 2024 @ 7:02am 
Can't wait for 1.5! :)
Argón  [author] 13 Nov, 2024 @ 12:02pm 
I'm very happy to hear that, thank you! :slimetabby::p2cube:
RamenFuneral 13 Nov, 2024 @ 12:37am 
Thank you for everything you do Argón! Your mods elevate my Rimworld experience greatly
Argón  [author] 11 Nov, 2024 @ 7:23pm 
I'm currently working on it. It should take much less than EM - Metals. These other mods are going to be smaller in content, but I aim to add stuff that can be used for other mods too.
Ascythian 11 Nov, 2024 @ 6:11pm 
Man Im waiting for 1.5 of this to replace the ceramics mod.

Good luck.