RimWorld

RimWorld

392 ratings
Expanded Materials - Plastics
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
3.714 MB
22 Apr, 2021 @ 7:56pm
6 Mar, 2024 @ 6:37pm
16 Change Notes ( view )

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Expanded Materials - Plastics

In 2 collections by Argón
Argón's Mods [Outdated/Deprecated]
24 items
Expanded Materials Collection
10 items
Description


[05/22/2021]:




A new mod that'll allow you to explore the dark oil-based industry by adding a lot of new materials, options and chemicals. This mod does not require EM - Metals to work, however, you can unlock new content (and difficulty xD) if you enable it (Lite version is also supported).

This mod adds dark oil, a materials that was previously added by EM - Metals, as well as fossils, which are obtained via deep drill.



Expanded Materials - Plastics adds a completely new production chain based on dark oil.



EM - Plastics adds three new facilities to weave materials and synthetize the required chemicals.





This mod also adds new chemicals or "Neutroamine variations" which are used to synthetize most of the materials.
















EM - Plastics allows the creation of previously un-craftable vanilla items.











[docs.google.com]



I have tested this mod with and without both Lite an Full versions of EM - Metals, as well as with VE, and I haven't found any major issues, if you find one, please report it so I can fix it as soon as possible :D



Q: Save game compatible?
A: Mostly yes, but back up your saves just in case.

Q: Do you plan to add compatibility for X mod?
A: I mentioned it above, also, if you want to make your own patch, you're free to do it :D

Q: Will you add X idea?
A: I'm probably going to expand this mod with a couple of small add-ons, I may implement your idea in one of those if it is good enough. >.<



Graphics and xml created by me, Argón (León) a freelancer artist >.<

Rimworld is owned by Tynan Sylvester.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]

Vanilla Expanded Collection - By Oskar Potocki & more






Popular Discussions View All (3)
28
20 Aug, 2022 @ 9:30am
PINNED: Bugs [Report here please]
Argón
6
7 Sep, 2022 @ 6:50am
No nutritional value for packaged survival meals
Sir Duncan Idaho
353 Comments
Vermilion 16 Aug @ 1:09pm 
Hoping for a 1.6 version eventually!
Latex Santa 11 Aug @ 7:50am 
@Nails+Tape
If you want easier plasteel, check out Rim of Madness - Bones.
They have a recipe for processing bones into various materials.
Including calcium polymer, which can be used in combination with steel in a Biofuel Refinery to make plasteel.
That is my preferred method of obtaining it.
Nails+Tape 11 Aug @ 7:19am 
ah, all good. honestly i was mainly here for the plasteel, but with how expansive EM metals already is, including plasteel, i think i'll be fine with it for now ^^
Argón  [author] 10 Aug @ 4:48pm 
I haven't tested it. But it's highly probable that it has outdated code.
Nails+Tape 10 Aug @ 11:14am 
even if it's not made for 1.6, do you think it might function in 1.6? or were there too many changes for that to be a possibility
Latex Santa 16 Jul @ 2:55pm 
Man, I miss this one.
jeffg10-TheDanceMaster 1 Mar @ 11:51am 
This was my favorite of your mods, i'm rooting for it to come back!
blackrave 6 Jan @ 11:59am 
First of all, I second this mod on 1.5 update to use deepchem instead of dark oil

Secondly- while lesser than this mod, there is Vanilla Chemfuel Expanded - Unofficial Expansion mod for 1.5. It really only allows to craft some vanilla items (synthetic clothes, plasteel and neutro) from deepchem.
Helps to scratch that itch is anyone is interested in manufacturing materials from oil until this mod gets updated to 1.5
rebelops 18 Nov, 2024 @ 8:49am 
I just want to put this out there: I'm looking to use bakelite as a resource. It may be early 20th century niche, but you could probably make a strong case for it being the most beautiful plastic.
DsW-4 17 Nov, 2024 @ 7:40am 
Okay,Thank you for your swift reply and for addressing my concerns so quickly:steamthumbsup: