Total War: WARHAMMER III

Total War: WARHAMMER III

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Imperial Armoury - Unit Upgrades for the Empire
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Tags: mod
File Size
Posted
Updated
1.967 MB
3 Sep, 2022 @ 5:23am
25 Mar @ 2:39pm
31 Change Notes ( view )

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Imperial Armoury - Unit Upgrades for the Empire

In 1 collection by Dirty Dan
Dirty Dan's Mod Collection
15 items
Description
Working with 6.2

Adds several purchasable unit upgrades to Empire units similar to the Greenskin scrap system. The upgrades cost Treasury or a dedicated new resource named fine steel and are not exclusive. This means one unit can receive all possible upgrades at once. Fine Steel can currently only be produced by the foundry building chain. The iron resource building chain also provides some fine steel. The resource can also be used to construct buildings instantly.

The upgrades are related to the equipment and special training of a unit. Training upgrades cost a lot of gold but do not increase upkeep and equipment upgrades cost fine steel and increase the unit's upkeep.

Mods for other factions
Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

High Elves

Lizardmen

Kislev

Grand Cathay


Submods
Submod Compilation (by Apex)

Submod for Warband Upgrade Ultimate Compatibility (by The Senate)

Radious (by Louie04k)

Guns of the Empire (by VioletGrey\\TV)

Empire Romance (by 𝓓𝓮𝓮𝓻2四)

Grand Order of the Reiksguard (by okadataiga)

Grand Order of the Reiksguard All in One collection (by okadataiga)

Submod for GLF Units (by FullAutoAttack)

Submod for Radious (by FullAutoAttack)

Submod for SFO Grimhammer (by FullAutoAttack)

Shazbot's Empire Sketchbook (by okadataiga)

Human Mercenaries for Human Factions (by Reitschuster)

Empcon (by Reitschuster)

Imperial Elite (by Lardss)

Storm Against Chaos (by FullAutoAttack)

Mixu's Legendary Lords (by FullAutoAttack)


Translations
Chinese Translation (by 𝓓𝓮𝓮𝓻2四)

Polish Translation Pack (by wojtekb)

Korean Translation (by Kuro)

Russian Translation (by Koba_Aka_Stalin)


Conversions
Cathay Eternal (Part of Cathay Overhaul by Reece)

Thanks to Hanter for making the resource holder reappear in the same turn after manual battles

Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
737 Comments
Croatoan 16 Aug @ 9:04am 
Would love a Deithland compatibility
Dirty Dan  [author] 15 Aug @ 6:52am 
not yet
BioVolck 15 Aug @ 2:39am 
Have you created a mod to upgrade the Dark Elf troops?
Dirty Dan  [author] 15 Aug @ 2:24am 
@BioVolck I would recommend starting a new campaign with it since I don't think that the scripts would work as intended when adding it to an ongoing one
BioVolck 14 Aug @ 10:52pm 
Can this mod be included in the saves?
Dirty Dan  [author] 7 Aug @ 12:55am 
@Betamax if you're asking for the resource id it's dd_fine_steel
Betamax 6 Aug @ 6:55pm 
What is the pooled resource that "fine steel" is listed under?
Dirty Dan  [author] 20 Jul @ 3:37am 
@Ba$ed thank you for reporting this. It will be fixed in the next update
Ba$ed 19 Jul @ 6:32pm 
Love the mod. I can see a small typo in Technology->State Troop Standards. The pop-up display says "Enables Advanced combat Training...". The 'c' in 'combat' should be capitalised. Minor issue, of course. Just helping out to perfect your mod.
lthull 18 Jul @ 2:48pm 
Thanks, I look forward to it. I understand your logic, but their basic combat stats are just terrible. There is no reason for Franz to use anything other than Reiksguard for shock cavalry, but I like to have themed armies of various flavors.