Garry's Mod
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TFA-VOX || Player Callouts Redefined
   
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Tipo de contenido: Extensión
Tipo de extensión: Efectos
Etiqueta de extensión: Película, Juego de rol, Escénico
Tamaño
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Actualizado el
199.999 KB
26 JUL 2022 a las 10:21
20 ABR a las 15:20
59 notas sobre cambios ( ver )

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TFA-VOX || Player Callouts Redefined

En 3 colecciones creadas por NextKurome76TheSoldier
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Descripción
A slightly different TFA-VOX, not much but honest work.

Wont work if this is installed, either choose his or mine.

What is TFA-VOX?
TFA-VOX is a modular system for player callouts. Originally designed as an open-source reimplementation of Filzo's Player Expression Mod, it's become so much more.


What does modular mean?
Modular means this mod has its own internal addon system, allowing you to toggle or tweak any feature at any time.


How do I use it?
Grab a compatible model, theres plenty on the workshop (you can also create one yourself using this template)[drive.google.com]
Once you have one, you bind +tfa_vox_callout_radial on a key to use the voice radial menu, some VOX packs allow you to use callouts or battle commands.

Pressing +Use on any NPC from any distance will make you "spot" it and it applies an damage mutliplier of 2 on it, making it easier to take down. This also applies to other players, but the multiplier is only 1.25.

When you reload, get injured, spot an enemy or when you receive healing, your player emits vocals, you can turn those off by writing tfa_vox_vgui_open in console and configure the settings to your liking.
(leave SQLite and Test Module off, unless you know what you are doing)

If you downloaded a VOX pack while a game is running, write tfa_vox_pack_reload in console, and it will take effect.


What models are compatible?
All Player Expression Scripts are backwards compatible, as long as you have the PES converter module enabled.
Anything with VOX in its title will include a VOX pack.


What has changed from the original upload?
Changes & additions include:
-4 extra modules for mouth moving, underwater muffling, vehicles and interacting
-Added Alien & Boss categories for spotting & murder lines (for devs, see template)
-Added an hook that gets called when talking "OnTFAVOX" (for devs, returns player and snd)
-Half-Life 1 NPCs now trigger the coresponding spotting & murder lines like the rest
-Have specific lines trigger on certain damage types (currently has crush, radiation & sonic)
-Louder voices (you can hear your friends further away)
-Making noise will now alert VJ Base SNPCs
-You can now spot Nextbots (DrGBase, IV04, Sanic)
-Spotting an enemy NPC will alert nearby allied VJ NPCs
-Prettier callout menu based on player color


Incompatible mods?
Some mods can cause the commands to not register, you might have an addon conflict, below are likely causes for this happening.
Simple Prop Protection
SmartSnap (unlikely)
Team Fortress 2 Bots (unlikely)
Wiremod (unlikely)
MelonWars: RTS


make sure to check out my other addons if you are interested.
My Workshop Addons
Discusiones populares Ver todo (9)
1
9 JUL a las 7:44
Some VOX addons aren't working anymore
Sharkzilla
9
25 ABR 2024 a las 13:56
Normal Pain Sounds No Longer Working
Talon
3
6 AGO 2024 a las 16:15
[CLOSED] BUGS: Several voicelines not playing after map transition triggers & some VOX addons not working
syahmi2002.sa
318 comentarios
Mave2011 17 AGO a las 17:55 
when i´m using my binded key it shows up the callout wheel, but i don´t now how to callout. Do i need to press another key to accept or what ?
Scott_Stab 3 AGO a las 18:43 
thanks
Scott_Stab 2 AGO a las 14:17 
All vox packs I have installed aren't working, and TFA-VOX tab isn't showing up on playermodel selector.
Sunny 1 AGO a las 9:31 
Somehow, this has the recent update than the og one
NextKurome76TheSoldier  [autor] 26 JUL a las 14:06 
don't sweat it
VoidLeak 26 JUL a las 14:05 
Let me look into it, if so I'm sorry!
NextKurome76TheSoldier  [autor] 26 JUL a las 6:44 
that must be another mod, the hook for this hasn't been changed and still returns true, meaning it should mute it like it has been doing
VoidLeak 25 JUL a las 20:30 
There is an issue where the footstep sound no longer overrides the default ones and now plays alongside it
vextroi 21 JUL a las 12:47 
Does this work with multiplayer? can the players hear the callouts?