Garry's Mod

Garry's Mod

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TFA-VOX || Player Callouts Redefined
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Movie, Roleplay, Scenic
File Size
Posted
Updated
199.955 KB
26 Jul, 2022 @ 10:21am
27 Nov @ 1:31pm
58 Change Notes ( view )

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TFA-VOX || Player Callouts Redefined

In 3 collections by NextKurome76TheSoldier
Addons that were nuked by their creators
57 items
My Subbed Stuff (bare minimum)
60 items
Kurome's Server Collection
184 items
Description
A slightly different TFA-VOX, not much but honest work.

Wont work if this is installed, either choose his or mine.

What is TFA-VOX?
TFA-VOX is a modular system for player callouts. Originally designed as an open-source reimplementation of Filzo's Player Expression Mod, it's become so much more.


What does modular mean?
Modular means this mod has its own internal addon system, allowing you to toggle or tweak any feature at any time.


How do I use it?
Grab a compatible model, theres plenty on the workshop (you can also create one yourself using this template)[drive.google.com]
Once you have one, you bind +tfa_vox_callout_radial on a key to use the voice radial menu, some VOX packs allow you to use callouts or battle commands.

Pressing +Use on any NPC from any distance will make you "spot" it and it applies an damage mutliplier of 2 on it, making it easier to take down. This also applies to other players, but the multiplier is only 1.25.

When you reload, get injured, spot an enemy or when you receive healing, your player emits vocals, you can turn those off by writing tfa_vox_vgui_open in console and configure the settings to your liking.
(leave SQLite and Test Module off, unless you know what you are doing)

If you downloaded a VOX pack while a game is running, write tfa_vox_pack_reload in console, and it will take effect.


What models are compatible?
All Player Expression Scripts are backwards compatible, as long as you have the PES converter module enabled.
Anything with VOX in its title will include a VOX pack.


What has changed from the original upload?
Changes & additions include:
-4 extra modules for mouth moving, underwater muffling, vehicles and interacting
-Added Alien & Boss categories for spotting & murder lines (for devs, see template)
-Added an hook that gets called when talking "OnTFAVOX" (for devs, returns player and snd)
-Half-Life 1 NPCs now trigger the coresponding spotting & murder lines like the rest
-Have specific lines trigger on certain damage types (currently has crush, radiation & sonic)
-Louder voices (you can hear your friends further away)
-Making noise will now alert VJ Base SNPCs
-You can now spot Nextbots (DrGBase, IV04, Sanic)
-Spotting an enemy NPC will alert nearby allied VJ NPCs
-Prettier callout menu based on player color


Incompatible mods?
Some mods can cause the commands to not register, you might have an addon conflict, below are likely causes for this happening.
Simple Prop Protection
SmartSnap (unlikely)
Team Fortress 2 Bots (unlikely)
Wiremod (unlikely)
MelonWars: RTS


make sure to check out my other addons if you are interested.
My Workshop Addons
Popular Discussions View All (8)
9
25 Apr @ 1:56pm
Normal Pain Sounds No Longer Working
Talon
3
6 Aug @ 4:15pm
[CLOSED] BUGS: Several voicelines not playing after map transition triggers & some VOX addons not working
syahmi2002.sa
1
25 Aug @ 10:33am
CUtlRBTree overflow error after trying to start the game
Blanc
281 Comments
Cornelius Backgammon 20 Dec @ 4:53am 
It turns out it was a different add on causing the problem, not this one, sorry for the bother.
Umby | Anby OwO 19 Dec @ 11:26am 
Yeah

I guess I can get used to this

Hope that I didn't bother you too much btw since I really like all of your add-ons even before the workshop ban
NextKurome76TheSoldier  [author] 19 Dec @ 11:24am 
your best bet is to ask the other guy
Umby | Anby OwO 19 Dec @ 11:23am 
I understand
NextKurome76TheSoldier  [author] 19 Dec @ 11:14am 
first, as stated before, his addon is coded in a way to disallow this mod
2nd, im workshop banned so i cant upload or update
either way this addon cant be fixed
Umby | Anby OwO 19 Dec @ 11:06am 
I'm guessing incompatible with this version? (the extra callouts mod I mean)
Umby | Anby OwO 18 Dec @ 4:13pm 
I understand, no worries

One last thing, are you gonna remake your Neptunia TFA-Vox mods to be compatible/supported with the Neptunia SvS/GMR:E models as well? Since I want to have them too, but since they come with their own models, Gmod doesn't like it and it's conflicting with them on the problems window (This happened to me when I downloaded the model + VOX of Neptune and the NPC itself which both are separate addons)
NextKurome76TheSoldier  [author] 18 Dec @ 4:07pm 
everytime i add a patch, he nullifies it by updating his addon, so apologies if we are unable to help you out
NextKurome76TheSoldier  [author] 18 Dec @ 4:06pm 
i can't really do anything about that, that creator chooses his way of coding and excluding this addon for his
Umby | Anby OwO 18 Dec @ 3:50pm 
I kinda wish that there was support for this addon as well (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2173404013) , since I have Vox packs that have a lot of voice lines and they recommend this addon, however it doesn't work with this version of TFA-VOX...