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1- Basic Grenade AMod is only for basic grenades, Explosive, Anti Personnel, smoke and Flash. This is intended.
-The Plasma charge upgrade is one I'll look into, not sure there.
-Other mod added abilities, I have no idea.
Checking the ini,it seem the grenade Amod do not add a bonus to stuff like acid/gas/fire grenades? Do I read it right? Or does it still apply bonuses charges to these too?
Edit : didn't see the desc precise what change in game,my b on that one lmao
Also ,when you upgrade HE Charge to plasma charge,the cost say "0 Elerium core,50 supplies"
And speaking of these,it seem that some abilities involving grenades don't seem to work with it,like for example "prep for entry" from proficiency class which let you throw a grenade for free work with modded grenades,but not the HE serie for some reason,dunno if its cause they can't be used by grenade launchers so they don't count as grenades? But yeah,just wondering.
Find my mod workshop files.
In XComSavageStockItems.ini, go down to-
[SavageItems.X2Ability_SavageStockItemAbilitySet]
Add the template names to these arrays:
+AllowedItemArray_GrenadeBandolier
+AllowedItemArray_AssaultAMod
+AllowedItemArray_EngineeringAModItems
+AllowedItemArray_MunitionsAModItems
+AllowedItemArray_SaboteurAModItems
Here are all templates from that mod: https://pastebin.com/mRAEUf6B
I've been wearing it on both my support and offensive grenadiers and just realized it's useless once you go past T1 since double capacity bonus isn't working, so you're only gimping yourself of mobility by wearing it.
-More details on this in future.