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@BhOLa - A number of things have changed in the mod, so check engineering and your soldiers for content from this mod. The last update removed almost every free item and made you pay of it. - let me know.
I swear I remember having used it with it some 3/4 months ago, but when I re-downloaded Xcom 2 today and started a new LWOTC run with this mod, they aren't showing up.
Any help/suggestions ??
BTW; Excellent mod Mr. Savage !! :D :D
-As for the hidden blades ability text, yes this is an error. I'm going to fix it soon.
@Skarsatai 2.0 - Yes they were moved to the Lost Autopsy, they also require some Lost corpses now. They may be bugged right now, I'll be putting out a patch, hopefully later this week.
I've been making this mod since about 3 months after WOTC came out, there is some deep lore to this thing :D
There is supposed to be one in the Black Market each month, though it is inconsistent, (I might have broken the loot table, because it used to work just fine)
@Stukov81-T.TV - Thanks for the feedback. I'm actually playing a real campaign now, so I want to tune the changes since I last did a real play-through. I reduced the number you could get with the 0.7 update, though it's very possible further reductions are needed. They are supposed to be a fun, exciting bonus, not something you get all the time.
Just wondering since I was checking some files to remove the slot back on base Amods I saw the lightvest bonus is commented,that intentional? (;+AbilityUnlocksLightVestSlot=SavLightVestBonus)
Just wondering cause since I saw it got some changes I was wondering if those bonuses were tied to that line of command.
I'll say having 3 of these always in the black market + 1 covert of it each month (at least so far in 3 months it always spawned,dunno if its a chance or just always there) made me swim in crates real fast lmao,and I didn't do a PG yet,got 7 crates
i did get more caches than i could open :)
One lil question tho,I realised since I installed it now I get a "good job mission done" message after missions.
Sometime I did get something like a cache and the message was something like "the resistance give you this for a job well done" which is neat.It was a Resistance haven mission.
But sometime it just say "nice,good job" and I do get something,but sometime I get a similar message and get nothing.
TL;DR : Do the messages actually hint if I got something this mission,or is there a way to make these appear only if I did get something? Also just wondering whats the reqs for a chance,or if its always a chance,whats the %. Thanks!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3047058412&searchtext=stukov+savage
reduces the clutter of items a bit and removes the Armor Mod slot from a soldier's loadout.
it is an awesome mod
But is it actually compatible with CI?
Cause it say "Currently Covert Infiltration and LWOTC are unsupported."
But then "As of 0.2 this mod natively supports Strategy Overhaul: Covert Infiltration!"
Just wanna be sure if the top part is just old or theres still more troubles with it and its back to be wonky or something.
Same with Armor upgrade,the desc seem conflicted on it lmao,might need some redo on it.
Repair Kits
√ other soldier can use repair kit to heal proxian;
- good, as a robotic unit they should be fully effected by it.
× proxian class cant use repair kit to heal himself
- self healing is not yet set up for the item, may come in future.
× soldier can use repair kit to heal other human soldier but not any effect, I think its a waste, the skill should be invalid to human;
- This is allowed as it can repair armor on any unit, but only heal robotics. I slightly changed the Item description to make this clearer.
Ration Type items still don’t display rations as their unique equip type. This item has two lines in XComGame.int [SavRationBar X2WeaponTemplate] FriendlyName="Ration Bars"
item cat name cant link to "UtilityCatHeal = ", still display "UtilityCatHeal" not "HEALING ITEM". for example, "AMMO ITEM" can display correctly, not "UtilityCatAmmo".
-Can’t find a fix for this issue yet. It is a long standing issue with several item categories.
The Lightweight AMod grants bonus stats based on the Lightweight ability
Default settings
AMOD_LIGHTWEIGHT_DODGE=5
AMOD_LIGHTWEIGHT_MOBILITY=2
AMOD_LIGHTWEIGHT_DETECTION=0.25f
3. proxian class cannot use armor mod.
- There is a ini setting in XComSavageItemsSlots.ini
FindAllowRobotAModSlot = false
Try switching this to true
5. 'Bundle of Blades Armour Mod' is a vest? or an armour mod? Now its vest, but I think it should be an armour mod like 'Lightweight Jacket AMod'.(I used 2644686699_[wotc]Armour Upgrades, so it was changed to a vest module now.)
- Yes that should be a TeslaRage Armor Mod. It seems to be set up correctly, so I'm unsure what is happening.
7. 'Alloyweave Vest' cannot be used
- What form? Is it a TR armor upgrade, or a normal utility vest item?
Lightweight jacket I'm not sure, I'll check it is correct.
Your link to the Proxian class was broken because steam included the ()'s ... you need to airgap the link for it to be valid (it's a steam quirk)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2961938793
(https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2961938793)
√ other soldier can use repair kit to heal proxian;
× proxian class cant use repair kit to heal himself;
× soldier can use repair kit to heal other human soldier but not any effect, I think its a waste, the skill should be invalid to human;
This item have two lines in XComGame.int
[SavRationBar X2WeaponTemplate]
FriendlyName="Ration Bars"
2.
item cat name cant link to "UtilityCatHeal = ", still display "UtilityCatHeal" not "HEALING ITEM".
for example, "AMMO ITEM" can display correctly, not "UtilityCatAmmo".
3.
this line in XComGame.int:
[DumbTracerDebuff X2AbilityTemplate]
-<Ability:DUMBTRACER_SHOOTER_DEFENCEDEBUFF/>
The "-" is redundant. for example, the effect of "DumbTracerDebuff" display --4.
You can create your own loottable no problem, but any mistake will totally delete the loottable so that's the risk you take.
I myself have had for a time every item of Savage Items only obtainable as loot. Currently i am not using Savage Items though.