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Changes:
- Fixed bug where some boats spawned immediately exploded (thanks Panther!)
- You AI squad places more claymores when breaking contact (since ATF enemy so aggressive)
- Fixed add action bug
- Improved Point Man moving to trail litter objects
- Point man will find enemy trail litter and footprints and inform player direction of travel (in Across The Fence missions)
- Fixed problem where Point Man refused to move up steep slopes (credit to panther42_2002...thanks mate!)
- Some fun stuff.
1) select individual unit or fireteam (either your “default” fireteams or custom fireteams set by the player)
3) command wheel + move to object command selectable and order applies to any unit or fireteam you are selecting
I believe this logic should apply to any order for proper and independent unit/fireteam commanding (like Brothers in Arms did perfectly 20 years ago!)
Btw keep up the amazing work, best SP mod ever hands down for me
it would be awesome if we could use such order when selecting different fireteams