Europa Universalis IV

Europa Universalis IV

101 ratings
1.37 Doge's Anbennar - Goods & Buildings
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
24.151 MB
4 May, 2022 @ 4:22pm
7 Sep @ 8:55pm
55 Change Notes ( view )

Subscribe to download
1.37 Doge's Anbennar - Goods & Buildings

Description
Info
- This is a port of goods & buildings from my Shattered mod into Anbennar.
- This mod provides around 50 new trade goods, new buildings and changes to some mechanics related to them.
Main Mod
Doge Shattered Europa

Other Sub-Mods for Anbennar
Doge's Anbennar - Estate System
Doge's Anbennar - Ideas and Policies
212 Comments
smirkyshadow 21 Sep @ 1:09pm 
Aaah ok
ComradDoge  [author] 18 Sep @ 3:01am 
Best I can recommend is my shattered mod, vanilla setting bookmark. Of course it has other changes but its vanilla++

Although surprised TGE crashes for you, should be up to date
smirkyshadow 17 Sep @ 4:47pm 
Last I checked the trade goods expanded mod crashes, and doesn't work for the newer versions :(
ComradDoge  [author] 7 Sep @ 8:41pm 
made some tweaks to tar, maple and cinnamon
Boboiscool1 7 Sep @ 3:51pm 
Tar and Maple syrup are pretty easy, maple syrup should primarily spawn in Broken Lands subcontinent as it is the analogue to Canada, maybe a low rate in trolls bay. Tar historically was made in Scandinavia, so its in-game equivalent is Gerudia subcontinent + Yyl Möitsa? Cinnamon originated in India, but is mostly grown in Indonesia, so Rahen subcontinent. Beer is hard to pin down as it was made basically everywhere. Honestly I'm not a lore expert so I'm just basing it on OTL historical production centres and pinning it to the closest Anbennar region, but the discord is full of lore heads who obsess over stuff like this,
ComradDoge  [author] 3 Sep @ 3:49am 
Just no data on where to properly put some of the things, If you have any ideas I can look into it
I don't really know the detailed lore
Boboiscool1 2 Sep @ 9:27pm 
Are certain trade goods that are listed in the strategic goods table meant not to spawn? I have never seen things like cinnamon, tar, gunpowder, llamas, beer (outside of Amlharaz), or indigo dye spawn naturally. Are the intentionally left out or is something wrong with my spawning?
ComradDoge  [author] 29 Aug @ 9:23am 
Vanilla version would be the original mod this is forked of "Trade Goods Expanded 1.37.1"
Although the balancing is vastly different.

Regarding strategic goods, they should be influenced by goods produced, primary way is just deving tho.

I'll tweak it to be less aggressive with wool.
smirkyshadow 28 Aug @ 4:03pm 
Wish there was a non abennar version :(
Yume 26 Aug @ 4:07pm 
Is there a desciption somewhere on to how is strategic good production calculated? Cause for example adding + good production modifiers doesn't seem to affect it. Is it based purely on dev?