Total War: WARHAMMER III

Total War: WARHAMMER III

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AI General 3
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battle
Tags: mod
File Size
Posted
Updated
1.995 MB
24 Apr, 2022 @ 1:29pm
28 Jul @ 4:26pm
39 Change Notes ( view )

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AI General 3

Description
This mod likely still works even though I no longer update it.

Unfortunately, I no longer maintain WH3 mods, including this one. Since WH3 rarely seems to cause any breaking changes to these scripts, I expect that this mod will continue to function as it did before (for better or worse). And perhaps other modders that enjoy scripting will step forward if needed.


New options for end-of-battle chasing
In March 2025, I introduced configuration options for different end-of-battle chasing. I recommend trying the beta channel. (I never did get any feedback on it, but I liked it in my own games.)

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When to use AI General

Delegate control of some or all of your units to an AI General during battle. You can select which units AI General should control. With another hotkey, you can temporarily override the AI's orders.

Because AI General is not smart, some people just use this mod to chase down enemies after the battle's victory is declared.

AI General III is not smart, but it can command many units at once. This might be helpful for controlling basic units while you micro high-value units. Or it might be helpful if you don’t sweat the battle's outcome and want to have a relaxed experience while you enjoy the spectacle.

AI General is not smart
Do not expect AI General to perform better than the game's AI on normal difficulty unless you help it. Even on normal difficulty, there are situations where this mod performs worse than the enemy AI.


WARNING about siege battles
Some users still report crashes in siege battles, though I have not reproduced them in years. It is safer to not use this mod in siege battles. (There is a configuration option for disabling this mod in siege battles if you'd like. See below.)

AI General uses the game's AI Planner (with a few exceptions). I don't think the AI Planner is the same as the enemy AI (except for in some quest battles?). It comes with a warning that “It is not recommended to try and use ai planners during siege battles...” It's not very aware of complicated situations like quest battles. Some players choose to use AI General in these situations anyway because they find it helpful. Be aware that doing so is experimental.


Tested in single-player. What about Multiplayer?
AI General 3 is not polished in multiplayer, and not all players can use it at once. For details or to report multiplayer issues multiplayer, see the multiplayer discussion.


Hotkeys
During battle, this mod reacts to the hotkeys for "Save Camera Bookmark 1" through 7. You can set these to whatever key combination you'd like in the game settings.

Save Camera Bookmark 1 (Shift+F9) - Set AI Selection. Cancels any previous AI control, then gives any currently selected units to the AI. If all units are given to the AI, your reinforcements will be given to the AI, too.

Save Camera Bookmark 2 (Shift+F10) - Set AI selection (reversed). Cancels any previous AI control, then gives everything in your army to the AI *except* the current selection. This also gives reinforcements and summoned units to the AI.

Save Camera Bookmark 3 (Shift+F11) - Turn Audio On/Off for Unit Responses.

Save Camera Bookmark 4 (Shift+F12) - Turn On/Off giving summoned units to the AI.

Save Camera Bookmark 5 (no default) - Turn On/Off giving to the AI all units that recover from routing or rampaging.

Save Camera Bookmark 6 (no default) - Keep your current AI selection (if any) and only turn on/off AI control for the currently selected units. If your selection has some units under AI control and some under your control, it will cancel AI control for all the units selected.

Save Camera Bookmark 7 (no default) - Override the AI temporarily. AI General will resume command when the units are idle again.

How will I know that AI General 3 is enabled?
During battle, there is a new AI button on the bottom right, next to the button that hides your unit cards. If you select some units, the button should become enabled. The button does the same thing as the hotkey for Save Camera Bookmark 6 (see above).

Troubleshooting
If this mod is not working, try these troubleshooting steps.[/b]

Optional Configuration
You can use MCT or a text file, as explained here.
If you want to use or submit a translation of config settings, see the submitted and example translations.



Known Issues and Important Notes
(Please see the discussion.)

Acknowledgements
Hambango created the initial versions of AI General 1 and 2, which paved the way for this mod. Decomposed was the steward of AI General 1 and 2 on Steam for years before I got involved Jan 2020 - Sep 2025.

The modding community is great, including Da Modding Den[discord.gg], RPFM[github.com], and many others.

I appreciate those at CA who work on and communicate about AI[www.totalwar.com], QoL features, and moddability. Your work matters to me.

A big thank you to those that gifted me these games and dlc.
Popular Discussions View All (13)
17
2 Jul @ 11:03am
Walled Siege Battle Crash?
paperpancake
6
22 Jun, 2024 @ 4:16pm
For paperpancake concerning Orion CTD
Naustghoul
6
13 Dec, 2024 @ 2:35am
Why use AI planner?
Cairn Trenor
919 Comments
Modern Mirelurk 28 Oct @ 2:09pm 
My favorite mod, i wish it worked better with factions like the empire, wood elves and vampire counts, i love to just make a cool army and watch it go, please dont stop updating it, it makes the game 1000 times enjoyable
GenosVarmillion 24 Oct @ 12:32am 
aww man.. someone please take the baton and continue to update this wonderful mod
武运昌隆 18 Oct @ 2:55am 
:steamthumbsup:
Aten 17 Oct @ 2:30pm 
@Papercake - All the best, life is the priority, thanks for all the years you’ve put into modding and this mod.

I’ve slowly stepped away from modding too, older we get the harder the time find is. Thanks for letting us know.
Velber 17 Oct @ 12:31pm 
sad to hear, but good luck
Khueipiema417 11 Oct @ 9:21pm 
o7
paperpancake  [author] 11 Oct @ 8:58pm 
Unfortunately, I no longer maintain WH3 mods, including this one, due to IRL stuff. Since WH3 rarely seems to cause any breaking changes to these scripts, I expect that this mod will continue to function as it did before (for better or worse). And perhaps other modders that enjoy scripting will step forward if needed.

I'm sad to have my WH3 modding come to an end, but such is life. Deco will still be able to contact me should anything new break, though my ability to do more than answer questions will be limited.

Thank you to everyone who was a part of my WH experience.
Khueipiema417 11 Oct @ 8:32pm 
update plzzzzzzzzzzzzzzzzz
Its a probelm on your end it works just fine on my setup.
Gibbanator 29 Sep @ 5:55am 
Aww its not working. No bottom right, next to the button that hides your unit cards. My buddy was touting this mod big time and was looking forward to trying it out. Needs updated