Total War: WARHAMMER III

Total War: WARHAMMER III

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Climate Adaptation
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Tags: mod
File Size
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656.986 KB
13 Apr, 2022 @ 6:30am
2 Sep @ 4:41am
33 Change Notes ( view )

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Climate Adaptation

In 1 collection by Alex Zhao
Z's Mod Compliation
43 items
Description
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is not compatible with mods that add new climate effect bundles. Works for a saved game.

Unpleasant Climate (yellow) takes 25 turns
Uninhabitable Climate (red) takes 50 turns

Some text won't show correctly if you don't use this English sub-mod.

This is also a faster adaptation version of this mod. Please don't use both mods at the same time.

Thanks to sudkks's help, the icon on the campaign map will show correct effects and icons now.
Thanks to Think Critically's help, added built-in SFO support.
343 Comments
Imperial Obligation 1 Sep @ 7:06pm 
@Alex Zhao
It works! Thank you so much!
Alex Zhao  [author] 28 Aug @ 4:45am 
Should fixed the multiple climate debuff bug.
Tag_Ur_It--> 25 Aug @ 10:09pm 
Narse THANK YOU FOR SAYING THIS I WAS CHEKING MOD AFTER MOD FOR THIS AND YES THIS HAPPENS. In my recent lizardmen campaign it I was missing 4,000 per turn and sicne you said that I realized that it's because I had a bunch of land in chaos wastes due to a confederation. And in another once I was missing 10k per turn
Narse 25 Aug @ 10:07am 
I find something strange recently with this mod. We know that settlement with an uninhabitable or unpleasant climates may have a debuff on its income. My problem is the the number of the incomes in UI both for each individual provinces and the total economy doesn't reflex the effect of the debuff, while the actual money I get still correct. In result the income prediction is higher than what I actually receive. Is this a bug, a conflict of mods or everyone is aware of that except me?
Imperial Obligation 24 Aug @ 7:00pm 
I get a weird bug with this mod where in areas with multiple unfavorable climates (Ex: Nagarythe province for the High Elves), it doubles up on the negative modifiers for "Uninhabitable" climates (two separate modifiers) and only slowly gets rid of one of them.

What's interesting is that this bug is ONLY with "Uninhabitable" climates. "Unpleasant" conditions work as normal.
Smartie 7 Aug @ 6:36pm 
does this work for the ai aswell?
Hothammer 19 Jul @ 7:27pm 
Just so I don't stroke out when my game crashes 60 turns in, this does not work with the latest game version correct?
Tesco 19 Jul @ 4:02am 
Amazing mod <3
AoffyDosy 14 Jul @ 7:51am 
Does it work well with SFO?
Anarky 13 Jul @ 1:36am 
I've been getting CTDs with 6.2. I did some testing and it seems this mod was the reason for the crashes. Before i was crashing at around turn 24-28 and now i am at turn 67 and running fine.