Total War: WARHAMMER III

Total War: WARHAMMER III

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Climate Adaptation - Faster Version
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Tags: mod
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19 Apr, 2022 @ 4:08pm
23 Sep @ 12:34pm
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Climate Adaptation - Faster Version

In 1 collection by Alex Zhao
Z's Mod Compliation
43 items
Description
This is a faster adaption version of this Climate Adaptation mod. Please don't use both mods at the same time.

This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is not compatible with mods that add new climate effect bundles and works for a saved game.

Unpleasant Climate (yellow) takes 10 turns
Uninhabitable Climate (red) takes 20 turns

Some text won't show correctly if you don't use this English sub-mod.

Thanks to sudkks's help, the icon on the campaign map will show correct effects and icons now.
Thanks to Think Critically's help, added built-in SFO support.
204 Comments
Servalan 2 Oct @ 6:11am 
Can confirm same issue here- playing Cathay, then dwarves, settling in uninhabitable reagions the debuff is doubled- as the climate repairs via mod, the gold penalty still applies too, even though it shows you earning in the green, gold still depletes as if full penalty applied. This happens on both versions of the mod.
One Reclusive Boi 19 Sep @ 12:31am 
ive had it with 5 factions ( Naggarond, Grom , Alberic , Teclis, Grombrindal) in the unpleasant or uninhabitable climates near there starts. it must be a mod conflict but idk what mod would conflict with this one since none touch climates and only one would touches settlements in general ive only noticed this bug with the latest patch.
Alex Zhao  [author] 17 Sep @ 2:08am 
@One Reclusive Boi That is unusual. What faction are you using, and in which region did you encounter that bug?
One Reclusive Boi 16 Sep @ 12:50pm 
oh yes it adds a second that scales down while the original stays active
One Reclusive Boi 16 Sep @ 12:46pm 
the base climate debuff and then the scaling debuff your mod makes to remove it so it doubles it then slowly subsides to base level. its interesting for a challenge run of sorts but not why i subbed to the mod but idk if its a conflict with another mod or not but it seems your mod no longer over writes the base game climate just adds a new one it seems?
Alex Zhao  [author] 15 Sep @ 12:48am 
@One Reclusive Boi What do you mean by doubling the climate debuffs—like the debuff value or multiple debuff effect bundles in a single province?
One Reclusive Boi 14 Sep @ 2:45pm 
unsubbed and resubbed and it still just doubles the climate debuffs, idk if its a conflict with another mod but i dont have anything that effects settlements or regions so idk why its still acting this way but its still bugged for me with dwarfs lizards and orcs and bretonnia
风暴要火 13 Sep @ 12:48am 
体验提升MAX的mod,好顶赞
一本满足 10 Sep @ 5:46am 
赵大,6.3更新之后我和朋友在联机的时候只开了这个mod联机会提示mod版本不相容,更新之前一直开这个mod联机没问题。
Bryan 4 Sep @ 10:56pm 
thank you so much for this! honestly should be part of the base game, the climate system sucks.