Crusader Kings III

Crusader Kings III

1,122 ratings
Weight of Crown
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File Size
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86.515 MB
26 Mar, 2022 @ 6:00am
27 Aug @ 3:30am
215 Change Notes ( view )
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Weight of Crown

In 1 collection by BigBen
Weight of Crown language
5 items
Description



Heavy is the head that wears the crown.
Weight of Crown compels players to deeply contemplate the purpose and pressures of rulership. Beyond managing vassals and courts, you must also govern your domains’ prosperity. Your people need your aid. This mod’s core aim is to comprehensively overhaul the game’s economic system and war attrition, transforming the abstract economy into a population-based, realistic simulation.
Legacy Version Backup

🌐 Language Support
  • Chinese
  • English by Wala (discord)
  • Russian by qwzr (discord)
  • French by tarkain (discord)
  • Korean

⚠️ Incompatible Mods
(Compatible with most vanilla-based mods)

✅ Recommended Non-Bookmark Mods

🌟 Recommended Bookmark Mods
Adjust according to system capabilities

🏆 Key Features

  • Granular Population & Social Classes: Protect your freemen, serfs, slaves, burghers, tribesmen, nobles, and clergy. Manage tens of thousands across provinces, adjust tax policies, and reap immense wealth.
  • Immigration System: Populations migrate to provinces with higher development and available land. Wars trigger refugee waves. Enact laws and invest resources to build a realm where none are displaced.
  • Dynamic Multiculturalism: Provinces feature proportional cultures/religions. Immigrants bring diversity but also tension. Conduct missions to convert or assimilate—or forge a universal beacon of tolerance.
  • Manpower & Custom Levies: Tailor levies per county. Use population-based manpower to sustain armies and avoid economic collapse from prolonged wars.
  • Fort Maintenance: Forts degrade when breached or neglected. Repair or rebuild them—empty coffers invite disaster.
  • Realistic Climate Zones: 11 distinct climates based on the Köppen classification. Experience why Vikings coveted England’s fertile lands.
  • Rural to Metropolis: Develop backwaters into continental supercities.
  • Max Compatibility: Works with most major scenario mods. For total-conversion mods, delete map_data to ensure compatibility. All mechanics operate independently, avoiding conflicts.
Popular Discussions View All (7)
1
19 Aug @ 12:48am
Bug automaticly Adding many County MAA after EK2 update
Kebabtschi
5
29 Jul @ 11:03pm
PINNED: QQ: 798438660, DISCORD: https://discord.gg/nqy28YHcZJ
BigBen
0
9 Jun @ 9:41am
PINNED: answers here: why can't my soldiers replenish
BigBen
1,100 Comments
Alhelhast 10 hours ago 
Hi, compatch with Weight of Crown PLS
10399648 7 Sep @ 3:23am 
瓦雷利亚遗产更新后地产gui冲突了,闪退
琥珀之剑 6 Sep @ 9:02pm 
更新之后太卡了,加载一个存档要3分钟,禁止这个MOD就又流畅了
Alhelhast 6 Sep @ 2:06pm 
compatible with cow3?
[HISP] Adrien 5 Sep @ 2:12pm 
why are the buildings so expensive? what is this 100% base modifier when i want to build something? how can i fix it?
Brad543211 4 Sep @ 9:22pm 
how do you repair your forts condition?
lilxancla2006 4 Sep @ 4:45pm 
compatible with co3?
TheLandTraveller 4 Sep @ 1:06pm 
How am I supposed to replenish my manpower? Or rather my levies?
Susak 1 Sep @ 9:17am 
is it compatible with cities of wonders or am i stupid and it falls into "Mods altering province interfaces" category?
Baklavaboy 30 Aug @ 2:24pm 
Is converting counties to your culture supposed to be so fast, i did it under a year