Crusader Kings III

Crusader Kings III

1,168 ratings
Weight of Crown
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File Size
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86.515 MB
26 Mar, 2022 @ 6:00am
3 Oct @ 5:15am
216 Change Notes ( view )
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Weight of Crown

In 1 collection by BigBen
Weight of Crown language
5 items
Description



Heavy is the head that wears the crown.
Weight of Crown compels players to deeply contemplate the purpose and pressures of rulership. Beyond managing vassals and courts, you must also govern your domains’ prosperity. Your people need your aid. This mod’s core aim is to comprehensively overhaul the game’s economic system and war attrition, transforming the abstract economy into a population-based, realistic simulation.
Legacy Version Backup

🌐 Language Support
  • Chinese
  • English by Wala (discord)
  • Russian by qwzr (discord)
  • French by tarkain (discord)
  • Korean

⚠️ Incompatible Mods
(Compatible with most vanilla-based mods)

✅ Recommended Non-Bookmark Mods

🌟 Recommended Bookmark Mods
Adjust according to system capabilities

🏆 Key Features

  • Granular Population & Social Classes: Protect your freemen, serfs, slaves, burghers, tribesmen, nobles, and clergy. Manage tens of thousands across provinces, adjust tax policies, and reap immense wealth.
  • Immigration System: Populations migrate to provinces with higher development and available land. Wars trigger refugee waves. Enact laws and invest resources to build a realm where none are displaced.
  • Dynamic Multiculturalism: Provinces feature proportional cultures/religions. Immigrants bring diversity but also tension. Conduct missions to convert or assimilate—or forge a universal beacon of tolerance.
  • Manpower & Custom Levies: Tailor levies per county. Use population-based manpower to sustain armies and avoid economic collapse from prolonged wars.
  • Fort Maintenance: Forts degrade when breached or neglected. Repair or rebuild them—empty coffers invite disaster.
  • Realistic Climate Zones: 11 distinct climates based on the Köppen classification. Experience why Vikings coveted England’s fertile lands.
  • Rural to Metropolis: Develop backwaters into continental supercities.
  • Max Compatibility: Works with most major scenario mods. For total-conversion mods, delete map_data to ensure compatibility. All mechanics operate independently, avoiding conflicts.
Popular Discussions View All (7)
5
29 Jul @ 11:03pm
PINNED: QQ: 798438660, DISCORD: https://discord.gg/nqy28YHcZJ
BigBen
1
19 Aug @ 12:48am
Bug automaticly Adding many County MAA after EK2 update
Kebabtschi
0
9 Jun @ 9:41am
PINNED: answers here: why can't my soldiers replenish
BigBen
1,120 Comments
Lucy 23 hours ago 
建立城镇决议出现bug,符合条件但显示不行,领地所有城镇城市buff都消失了:albino_trait:
BlueTh4nus 17 Oct @ 4:27pm 
does this work with fallen eagle?
Furutaka 15 Oct @ 2:55am 
自定义征召兵这个机制说实话,从想法来看是好的,但是在游戏内实际表现就是信息面板大灾难,根本搞不清敌我双方有什么兵种,被底层代码限制太多了
Imporio 9 Oct @ 8:14am 
The mod itself isn't bad, but many ‘traditions’ or bonuses for levies currently don't make sense in the game, and yet they exist... It's also difficult to check how many troops the opposing ruler has. When you click on a country, you can only see how many levies they can field, and that number is misleading... You can only check the actual number of troops when you declare war...

The mod itself is very cool in concept, but it still has a lot of room for improvement. I would like to return to the mod someday if the author considers making changes in this regard.
MDCCC 7 Oct @ 8:15pm 
Do you NEED dlc for main functions? Curious what each DLC's imput into the mod do, and if you need the DLC to play
Kierkegaard 5 Oct @ 7:13pm 
整个系统其实都没太多存在感,只是提供了一些风味,变化最大的军事限制征召数量的思路还可以,但一场战斗下来要么死不了几个人要么全歼是真看不明白,持有的总军力和来源也不透明,感觉整个机制就是毛坯状态,框架看着有但就是没什么有效的影响,而且最近才发现部落和游牧的宗教影响力基础数值开局是缺失的,改信秒完成这一块,以前这样吗?
This mod makes the military power on the character menu display a false number idk why i just noticed this specific mod causes it doesn't do muck mechanically but is a stranger bug
Fable 3 Oct @ 6:51pm 
does lotr realms in exile work with it?
Arth Kaeros 3 Oct @ 2:59pm 
One of the best mods for all time. MUST HAVE for any CK3 player who wants REAL experience with population and people and not just abstract things. This is how this game MUST be, and you cannot do anything with it :)

Thank you, Chinese comrades, for the mod and the inspiration!
kujgkuaw 28 Sep @ 10:29pm 
闪退惹[13:27:52][E][jomini_script_system.cpp:284]: Script system error!
Error: holder trigger [ Failed context switch ]
Script location: file: common/script_values/woc_pop_values.txt line: 412 (pop_slave_num)

[13:27:52][E][jomini_script_system.cpp:284]: Script system error!
Error: holder trigger [ Failed context switch ]
Script location: file: common/script_values/woc_pop_values.txt line: 428 (pop_serf_num)