Crusader Kings III

Crusader Kings III

1,117 ratings
Weight of Crown
37
23
8
14
5
8
4
7
6
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
86.515 MB
26 Mar, 2022 @ 6:00am
27 Aug @ 3:30am
215 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Weight of Crown

In 1 collection by BigBen
Weight of Crown language
5 items
Description



Heavy is the head that wears the crown.
Weight of Crown compels players to deeply contemplate the purpose and pressures of rulership. Beyond managing vassals and courts, you must also govern your domains’ prosperity. Your people need your aid. This mod’s core aim is to comprehensively overhaul the game’s economic system and war attrition, transforming the abstract economy into a population-based, realistic simulation.
Legacy Version Backup

🌐 Language Support
  • Chinese
  • English by Wala (discord)
  • Russian by qwzr (discord)
  • French by tarkain (discord)
  • Korean

⚠️ Incompatible Mods
(Compatible with most vanilla-based mods)

✅ Recommended Non-Bookmark Mods

🌟 Recommended Bookmark Mods
Adjust according to system capabilities

🏆 Key Features

  • Granular Population & Social Classes: Protect your freemen, serfs, slaves, burghers, tribesmen, nobles, and clergy. Manage tens of thousands across provinces, adjust tax policies, and reap immense wealth.
  • Immigration System: Populations migrate to provinces with higher development and available land. Wars trigger refugee waves. Enact laws and invest resources to build a realm where none are displaced.
  • Dynamic Multiculturalism: Provinces feature proportional cultures/religions. Immigrants bring diversity but also tension. Conduct missions to convert or assimilate—or forge a universal beacon of tolerance.
  • Manpower & Custom Levies: Tailor levies per county. Use population-based manpower to sustain armies and avoid economic collapse from prolonged wars.
  • Fort Maintenance: Forts degrade when breached or neglected. Repair or rebuild them—empty coffers invite disaster.
  • Realistic Climate Zones: 11 distinct climates based on the Köppen classification. Experience why Vikings coveted England’s fertile lands.
  • Rural to Metropolis: Develop backwaters into continental supercities.
  • Max Compatibility: Works with most major scenario mods. For total-conversion mods, delete map_data to ensure compatibility. All mechanics operate independently, avoiding conflicts.
Popular Discussions View All (7)
1
19 Aug @ 12:48am
Bug automaticly Adding many County MAA after EK2 update
Kebabtschi
5
29 Jul @ 11:03pm
PINNED: QQ: 798438660, DISCORD: https://discord.gg/nqy28YHcZJ
BigBen
0
9 Jun @ 9:41am
PINNED: answers here: why can't my soldiers replenish
BigBen
1,093 Comments
TheLandTraveller 3 hours ago 
How am I supposed to replenish my manpower? Or rather my levies?
Susak 1 Sep @ 9:17am 
is it compatible with cities of wonders or am i stupid and it falls into "Mods altering province interfaces" category?
Baklavaboy 30 Aug @ 2:24pm 
Is converting counties to your culture supposed to be so fast, i did it under a year
Renown 28 Aug @ 10:19pm 
What happens if you run this with MB+?

Does it crash?

I really just want to see population #s go up and down and there are so many localization issues in OE for english.
ZigingZagers 28 Aug @ 4:35pm 
Does this mod add balancing? like dark ages or similar sort like making game harder ?
BlueTh4nus 28 Aug @ 1:14pm 
does this work with the "dark ages" mod? Would it destroy "balancing"?
SOVIET LIVES MATTER 27 Aug @ 3:09pm 
你好!
我做了一个补丁,使 [Weight of Crown] 和 [RUI:Character Unofficial] 可以和 [Warcraft: Guardians of Azeroth 2] 一起正常运行。
另外,我还为整个艾泽拉斯重制并添加了气候地图,让它像 CK3 原版一样工作。
希望这能对你和玩家社区有帮助!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556983698
唐寅 25 Aug @ 8:36am 
问下,兼容大都会3MOD吗?
人口涨的也太快了吧 我洗文化还跟不上人口增长
BurnerBoy 24 Aug @ 6:56am 
is there going to be a version for lord of the rings mod?