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Kurin, The Three Tailed Fox [Deluxe Edition]
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Mod, 1.3, 1.4, 1.5, 1.6
Beschrijving inhoud: Algemene inhoud voor volwassenen, Naaktheid of seksuele inhoud
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348.398 MB
1 dec 2021 om 12:43
2 sep om 14:44
265 wijzigingsnotities (weergeven)

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Kurin, The Three Tailed Fox [Deluxe Edition]

In 3 verzamelingen van [いのしし_3]
[ いのしし_3's mods ]
11 items
CEO Of Kurism (1.4)
171 items
CEO Of Kurism (1.5)
135 items
Omschrijving
~ (KTTFDE) ~

⚑ Greetings, to the visitors of the page! This mod is a fan-made continuation of [Kurin, The Three Tailed Fox]. I do not own (or claim to own) original resources of [Kurin, Three Tailed Fox] mod. Creators of [Kurin, Three Tailed Fox] mod are shown on its workshop page. I ported original 1.1 kurin mod to new versions of the game and slapped my DLC content onto it.

A lightweight version: Kurin, The Three Tailed Fox [Deluxe Edition]: Lite

KTTFDE offers:
  • The Kurin species, evolved, but untamed. Original kurins were created by Dalrae and Kuro (and others)
  • Hi-resolution textures. Textures of KTTFDE are 512x512. DDS-textures support included for some textures
  • Facial animations that are similar to animations of original mod
  • Animated tails and ears
  • Kimiri species
  • Lilin animals
  • 1 kurin IFV; 1 kurin LTV, 1 kurin heavy duty truck, 1 kurin missile carrier, 1 kurin power armor, 2 kurin VTOLs, 2 kurin shuttles, 3 kurin Titans. Optional, if you use [Vehicle Framework]
  • 2 kurin shuttles. Optional, if you use [SRTS Expanded]
  • 2 kurin storytellers. Minji Mirthful, Jinho Jingoistic. Both have high desired population, high event appearance rate, but Jinho is a little bit harder
  • Kurin walkthrough that leads to kurin ending
  • Kurin reputation system
  • Feature to request various stuff from kurin NPC faction with a communication console, for example kurin shuttle traders or even new colonists
  • High-tech production buildings - kurin fabricators
  • An optional name generator for kurins
  • New kurin backstories and lore (very interesting (no))
  • Noose trap from 1.0 kurin mod
  • 23+ new kurin clothes
  • 16+ new kurin weapons
  • 35 new female kurin haircuts, 14 male kurin haircuts

Supported languages:

~ (Details) ~

Kurin personality in KTTFDE is about 4 skill focuses: mining, talking, mind, agility.
  • "Mining focus" is from dens of foxes, foxes dig dens, bury food, etc
  • "Talking focus" is from fox charm, many nations describe them in tales as cunning and talkative, also foxes have so-called society, complex and funny.
  • "Mind focus" is from smartness of foxes
  • "Agility focus" is from agility of foxes

⚑ KTTFDE has integrated compatibility with Combat Extended (1.4~1.5).
⚑ KTTFDE has integrated compatibility with Ideology, Biotech and Royalty DLCs. Kurins have their own culture, their own mechanoids, their own xenotype (actually kurinkind is not humankind, but another species, but okay). Also kurins have their own royal/noble/psychic apparel. (1.4~1.5)
⚑ Lilins were genetically engineered by kurins. They are horse-sized three-tailed foxes. The strength of a horse, the power of a warg, the devotion of a dog.
⚑ Kimiris were made in kurin project of super-soldier creation, they are Astartes of kurinkind.
⚑ Kurins of KTTFDE have two genders (original kurin mod had only females).

~ (Usage Guide) ~

⚑ In settings of the mod you may find some useful options: change appearance of kurin eyes, disable animated tails, see the update log, and more.

Harmony is required.

⚑ Do not cherry pick hare meat, cow meat, fox meat, fox leather from the game, they are needed for the mod to function properly in several places!

⚑ This mod should not be used together with [Kurin HAR Edition] or [Kurin Meow Edition]. Possible defName overlap.

[NL] Facial Animation - WIP
[NL] Facial Animation - Experimentals
Vehicle Framework
SRTS Expanded
Combat Extended

~ (Credits) ~

👌👌👌
Thanks to creators and everyone else who has contributed to the creation of original Kurin, The Three Tailed Fox.
Thanks to DesTiNy and Zaxsdgpl for integrated Korean translation of KTTFDE.
Thanks to Шашлычник ;р for providing animation keyframe asset.
Thanks to Shadow624 for sharing with sprites for kurin exosuits' melee animations.
👌👌👌

~ (Misc) ~

✿ You may join discord server for talking and everything else
discord[dot]gg/DsHtG73W8y
Also there is Non-Steam downloading link there.

⚑ All events are fictional. All coincidences are accidental.
⚑ I claim no rights over any of the soundtrack/audio resources used in this mod. I did not create any of originals of these tracks. All credits to original creator(s).
⚑ Audio resources used in this mod are free to use, crediting this mod is welcomed.
⚑ My graphics assets/my artworks used in this mod are not allowed to be distributed as assets for any other Rimworld mod.
⚑ My C# code assets used in this mod are MIT licensed, it means you can grab whatever code you want from my mod, as well as the part of the code will be MIT licensed inside of your work too.
⚑ Animation code of kurin body parts was made using keyframe basis of MIT licensed C# code made by Шашлычник ;р.
⚑ OG assets that were refined by me for nuke mushroom, fireball, fireworks, kurin exosuits' melee animation used in this mod were provided by Shadow624.
Populaire discussies Alles weergeven (5)
325
1
2 sep om 13:39
BELANGRIJK: Bug Report
[いのしし_3]
2
23 aug om 23:38
Kurin Three Tailed Foxes Deluxe datadrive How to get?
94baqi
1
27 mrt om 18:13
for me the tails and ears don't appear
Isori
1.355 opmerkingen
狼雨歌 18 uur geleden 
[KTTFDE]: Something went wrong during CheckForCachedTradedValueReset. Exception message: Object reference not set to an instance of an object
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:CheckForCachedTradedValueReset ()
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:WorldComponentTick ()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
狼雨歌 18 uur geleden 
Report the error log . After I complete the quests that Kurin's Faction actively issues , it will appear again every once in a while .
林凌 21 uur geleden 
@SandFox
见鬼的翻译软件,它应该是把“Lilin”翻译成我的名字了。不论如何,我向你道歉
SandFox 22 uur geleden 
@林凌
I wasn’t speaking to you, but simply giving a small opinion to the creator.
What I meant was that I’m a bit concerned about Lilin’s new appearance.
How you choose to play is entirely up to you.
But please don’t direct such unpleasant words toward me.
林凌 2 sep om 8:55 
@SandFox 那么喜欢插嘴要不要我给你找个牙签罐给你用用啊?几个人凑在一起正好可以用
林凌 2 sep om 8:51 
@SandFox 我喜欢杀狐狸你有意见吗?没事别插嘴好吗?
SandFox 31 aug om 14:45 
I think the cute and fluffy look is really nice. That’s why I like Lilin’s current appearance.
林凌 30 aug om 19:10 
现在奥德赛dlc不是已经有了机械族追杀机制了吗?什么时候再来一个kurin追杀剧本,我好吧狐狸们从整个宇宙中扫荡干净?
林凌 30 aug om 19:07 
我很不满意,为何我杀狐狸恶名到了1600到1800左右狐狸们就像懦夫一样逃跑了?
留下来和我再和我打到永恒啊?狐狸们1.3版本那股气势哪里去了?
[いのしし_3]  [auteur] 30 aug om 12:18 
Underskore, you don't like lilins? I'm working on new lilin appearance. They are mascot animals, tell me what concerns you about them.