RimWorld

RimWorld

Kurin, The Three Tailed Fox [Deluxe Edition]
1,349 Comments
SandFox 31 Aug @ 2:45pm 
I think the cute and fluffy look is really nice. That’s why I like Lilin’s current appearance.
林凌 30 Aug @ 7:10pm 
现在奥德赛dlc不是已经有了机械族追杀机制了吗?什么时候再来一个kurin追杀剧本,我好吧狐狸们从整个宇宙中扫荡干净?
林凌 30 Aug @ 7:07pm 
我很不满意,为何我杀狐狸恶名到了1600到1800左右狐狸们就像懦夫一样逃跑了?
留下来和我再和我打到永恒啊?狐狸们1.3版本那股气势哪里去了?
[いのしし_3]  [author] 30 Aug @ 12:18pm 
Underskore, you don't like lilins? I'm working on new lilin appearance. They are mascot animals, tell me what concerns you about them.
Underskore 30 Aug @ 11:47am 
Could we at least get the ability to disable lilins?
Chocoroom 29 Aug @ 9:42am 
Addendum: Not too sure myself, but I think this mod also messes with my faction generation (1-3 factions on entire planet). Not going to say this is the 100% culprit but removing it fixed it.
Chocoroom 29 Aug @ 9:24am 
Issue still present, re downloaded mod, verified cache, removed old mods, but problem still present unfortunately. :ambition:
[いのしし_3]  [author] 28 Aug @ 1:07am 
:Mirro_sakura: Update notice.

The incompatibility with C# meats removal should be resolved now, the automated process targets not meat bu leather to identify if it is a sacred fox or not.
Also fixed broken rebooting device.
Also the textures were changed from 512x512 to 256x256 to reduce memory usage, the HQ textures mod is here . More info in the inner update log.
[いのしし_3]  [author] 28 Aug @ 12:58am 
水游鱼 确实,声望下降机制仅在玩家阵营的殖民者摧毁尸体时生效,狐狸对此极为反感。

Underskore, wow, well, weapons are used by kurin pawnkinds and the mood is the part of kurin design, but do not worry about race ratio, worry about consistent trading because that thing hits kurin mood like a truck.

Chocoroom, is the issue still present?

YinTsuki, this should be working only for true kurins now
水游鱼 25 Aug @ 3:23am 
应该是我手欠放火烧巨坑里面垃圾的时候把尸体全烧干净了。
水游鱼 25 Aug @ 3:22am 
希望修改一下尸体的声誉计算机制,我召唤了一个巨坑往里面扔有毒垃圾,结果一会一直提示我扣声誉,结果我打开开发者才发现是巨坑事件里面刷了几个尸体显示是魅狐派系的。。。
Underskore 22 Aug @ 3:31pm 
Could we get a way to disable the Lilin animals, weapons and the negative moods from only having 1 kurin in the colony?

Disabling the Lilin would be the biggest thing for me though.
Chocoroom 22 Aug @ 2:31pm 
This mod seems to be causing a problem where the world fails to generate after selecting "landing spot". I've made a post in the discussion for further details.
水游鱼 22 Aug @ 4:30am 
。。。稀有品批发商飞船落地直接卡死
不知道是哪里出了问题
YinTsuki 21 Aug @ 12:05pm 
I'm not sure if anyone else has had this problem or not, I'm hoping it's not just me, or that my mods have somehow just collapsed on themselves as I certainly love and adore this mod (Foxes are life).

But I seem to have run into an issue regarding offspring between colonist of the Kurin Race and Humans, when I hover over the option to increase potential pregnancy, I tells me that 'Pregnancy is not possible. Male human cannot reproduce with female human' and I have looked over traits and stats of both pawns and nothing is indicating that either party is sterile, both are relatively young (30's isn't a bad age to have kids, right?), neither of them are in pain, so I am failing to see the issue.

If someone would be so kind as to confirm that I am not crazy, or if something is indeed wrong, I would greatly appreciate it. Thank you.
Mave 16 Aug @ 3:13pm 
I see, that seems really a lot given that you get like 15 for doing an enemy camp quest. Also not sure if tactical armor is working as intended as I still couldn't equip it and only could force a pawn to wear it but they got debuffs from it being inactive.
[いのしし_3]  [author] 16 Aug @ 2:36pm 
Mave, 200 points is needed to reach accepted reputation, even if the message about not appreciated gift appears, the kurin reputation still increases. The message is related to default vanilla goodwill but not to the reputation. You can always see current kurin reputation in the factions tab.
probably i should clarify threshold points in the tutorial...

Baryzhka, nah, it has low priority since it is not a critical bug, appeared in 1.6 it is indeed related to the changes in render tree, maybe later
Mave 16 Aug @ 12:56pm 
@[いのしし_3]
I've tried traveling to reception camp but couldn't give away anyone, rightlicking shuttle didn't do anything and there wasn't anyone else there. Maybe its some mod conflict, I'm not sure. I've also tried gifting a bunch of random items to the settlement but they didn't appreciate it. I have maxed out faction reputation for that matter, but community reputaiton is always neutral.
Baryzhka 16 Aug @ 3:26am 
[いのしし_3], сan this be fixed somehow?
[いのしし_3]  [author] 16 Aug @ 3:01am 
Baryzhka, that happens sometimes in 1.6.

Mave, pro kurinist tip: quick kurin reputation increase is accessible:
with giving "unwanted" pawns to kurin recruit camps;
with gifting them stuff in trading window or by gifting them stuff with drop pods;
with healing wounded kurins with medicine.

TheLastSeeker, that project is meant to be hidden and it is hidden in vanilla research window. It is for kurin walkthrough.

ゆきんこ, the towers are needed to be built in touch with the spaceship.
ゆきんこ 15 Aug @ 9:03pm 
How can we launch the spaceship?
The fuel tower does not seem to be connected to the spaceship.
TheLastSeeker 15 Aug @ 8:31pm 
kurin grand statue doesn't research? it says 9 to be done but every bench seems to not do it?
Mave 15 Aug @ 5:15pm 
I mean my reputation never changed from neutral
Mave 15 Aug @ 4:52pm 
After clearing like 5 large enemy camps, I can't grow kurin reputation any further and i actually play as kurin faction. Feels like its either broken or i'm doing something completely wrong but i can't progress to the last techs. Also i've tried cheating tactical armor research but i can't activate it and I can't enter the dresser, assuming I need a hidden tech for it.
Baryzhka 14 Aug @ 12:26am 
Hello. I noticed that the ears of the pawns are displayed incorrectly when turning left and right. It seems that the textures in the def file are mixed up. Perhaps.
[いのしし_3]  [author] 13 Aug @ 1:56am 
Underskore, well, we had some issues with hybrids before, but they are fixed now.

kyustar, of course! I am looking forward to it.
kyustar 12 Aug @ 9:57pm 
Hi I made some Retexture for Kurin DX,
May I post it later? :)
Underskore 12 Aug @ 1:28pm 
Does it even really matter that much? A hybrid kurin isn't bad
[いのしし_3]  [author] 12 Aug @ 4:17am 
ゆきんこ, I feel you. With each version of the game the game consumes more and more RAM and so does the mod, thus the crashes that appeared in 1.6. Personally I haven't experienced such issues in previous versions of the game and with a mediocre mod list with a lot of textures replacement, but it got to the point when 512x512 textures became a burden rather than a feature.

Currently i'm working on a huge update, however it won't come soon, until it is released I advice to turn on the texture compression in the game. The game does not utilise VRAM at any capacity, it loads all the textures into RAM at startup.

Underskore, well, they are part of kurin design, allowing to any pawns be considered as a kurin for true kurins even if they are not a true kurin.
ゆきんこ 12 Aug @ 12:55am 
Are low-resolution materials available for use?
The original version used too much VRAM.
Underskore 6 Aug @ 8:36pm 
How would I disable the kurinlike traits and the thoughts?
SeraFox 30 Jul @ 8:29am 
Thank you!
[いのしし_3]  [author] 30 Jul @ 3:14am 
Serria71, oh, thank you for the investigation, noted. In the description they warn about such issues with Ideology DLC btw...

SeraFox, a spacesuit is planned, a spacecraft is questionable but i will look what i can do. About disappearing hairs, you can use Hats Display Selection mod or [CAT] Show Hair With Hats or Hide All Hats mod to prevent that from happening.

Dracon, there is a stand alone vehicles mod and the Lite Deluxe, and nothing else is planned for kurins.
Dracon 29 Jul @ 4:40pm 
A while ago you said something like splitting parts of the mod(Like the vehicles) off into a separate one. - Is this still a thing, or is that the lite version?
SeraFox 27 Jul @ 12:03am 
Will there be any adaptation for space in the near future? In particular, will there be spacesuits or special spaceships/odyssey parts? Additionally, when wearing head decorations (hairpins, masks), the pawns lose their hair. Is this a problem on my end? There is no mod for adjusting headgear, right?(use Google translate, sorry for bad word construction)
Serria71 26 Jul @ 4:24pm 
After much trials and tribulations I have discovered what is causing all animals to be counted as Sacred Foxes bug for this mod, its the mod: Optimization: Meats - C# Edition.
Fenidean 26 Jul @ 12:51am 
oh didn't notice it. Thank you
[いのしし_3]  [author] 26 Jul @ 12:35am 
ChickenMadness, yes

Fenidean, it is already in the settings.

Drynen, hold on, your save is screwed up. The error you mention is nothing to do with it, there is something more, but in general, i think it's dead or being killed. I cannot understand why without a full log.
ChickenMadness 25 Jul @ 2:26pm 
Hey does this have kurin genes and xenotypes?
Fenidean 25 Jul @ 2:04pm 
Is it possible to get toggle for kurins being able to reproduce with other races?
Drynen 23 Jul @ 10:20am 
From what I've seen, my fame/infamy is being reset every time I load a save. The only error I found in the log is this :

Cannot register RimWorld.Apparel Kurin_Tactical_Armor851669, (id=Thing_Kurin_Tactical_Armor851669 in loaded object directory. Id already used by RimWorld.Apparel Kurin_Tactical_Armor851669.

Also the kurin ending quest spam is back in my run.
[いのしし_3]  [author] 23 Jul @ 2:45am 
Drynen, fame/infamy points shouldn't decrease, there is no mechanism in the mod that takes down the points except of using dev mode button to reset them.

It's odd. If it happens again, please try to track what events had happened before the points depletion, I have checked the code and they should be saved properly, it shouldn't be save-loading issue. And about the subscription, the update rate is slow for performance purpose, it could go negative, but haven't it auto-updated for you?
Drynen 23 Jul @ 2:23am 
It seems fixed. I didn't get a quest when I already have one. Thanks !

I also wanted to ask : Is fame temporary ? I noticed multiple time that my fame just melt to 0 sometimes. I'm not always interacting with the kurin faction, but the fall off seems a bit brutal.

Oh and also, the trade subscription days left can go in the negative, even though I have enough gold next to a beacon, but I can still freely call trade shuttle.
[いのしし_3]  [author] 23 Jul @ 1:01am 
DeathD9, if a colonist is restricted from wearing kurin apparel - they cannot wear kurin tactical armor either.

Drynen, does the issue still exist?
Drynen 22 Jul @ 2:07pm 
Everytime I receive visit from the kurin faction, they give me the quest for the kurin ending, so now my quest log is flooded with the same quest with how many I void. Not a huge deal, but still kinda annoying.
DeathD9 19 Jul @ 6:10am 
how the Kurin Dresser works? I place a pawn inside the interaction cell Clicking dress does literally nothing (kurin Hoppers has tactical armor inside) what do i miss?
[いのしし_3]  [author] 18 Jul @ 2:19pm 
KyuubiNoTamamo, kurin vehicles were only recently restored for 1.6, kurin exosuits are absent there.

Dorothy Haze, damn it, it's old and odd bug, i haven't figured out what is the reason behind such behaviour.

Tax Evasion is my Passion 💸💸, I encourage you to go to the kurin tutorial that is accessible from main menu.
Strange bug where all research is HUGE like in the hundreds of thousands
Dorothy Haze 18 Jul @ 8:44am 
@「いのしし_3」It doesn't seem to have been fixed. For whatever reason, the Kurinism meme shows a massive list of venerated animals as part of the "Sacred Foxes". I would attach a picture if I could. It's almost as if it's just grabbing every animal and including it as a "Sacred Fox" for some reason.
KyuubiNoTamamo 17 Jul @ 8:37pm 
IDK if this is a bug o cause certain things updated and borked when 1.6 came out but none of the vehicles are showing up now