Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
留下来和我再和我打到永恒啊?狐狸们1.3版本那股气势哪里去了?
The incompatibility with C# meats removal should be resolved now, the automated process targets not meat bu leather to identify if it is a sacred fox or not.
Also fixed broken rebooting device.
Also the textures were changed from 512x512 to 256x256 to reduce memory usage, the HQ textures mod is here . More info in the inner update log.
Underskore, wow, well, weapons are used by kurin pawnkinds and the mood is the part of kurin design, but do not worry about race ratio, worry about consistent trading because that thing hits kurin mood like a truck.
Chocoroom, is the issue still present?
YinTsuki, this should be working only for true kurins now
Disabling the Lilin would be the biggest thing for me though.
不知道是哪里出了问题
But I seem to have run into an issue regarding offspring between colonist of the Kurin Race and Humans, when I hover over the option to increase potential pregnancy, I tells me that 'Pregnancy is not possible. Male human cannot reproduce with female human' and I have looked over traits and stats of both pawns and nothing is indicating that either party is sterile, both are relatively young (30's isn't a bad age to have kids, right?), neither of them are in pain, so I am failing to see the issue.
If someone would be so kind as to confirm that I am not crazy, or if something is indeed wrong, I would greatly appreciate it. Thank you.
probably i should clarify threshold points in the tutorial...
Baryzhka, nah, it has low priority since it is not a critical bug, appeared in 1.6 it is indeed related to the changes in render tree, maybe later
I've tried traveling to reception camp but couldn't give away anyone, rightlicking shuttle didn't do anything and there wasn't anyone else there. Maybe its some mod conflict, I'm not sure. I've also tried gifting a bunch of random items to the settlement but they didn't appreciate it. I have maxed out faction reputation for that matter, but community reputaiton is always neutral.
Mave, pro kurinist tip: quick kurin reputation increase is accessible:
with giving "unwanted" pawns to kurin recruit camps;
with gifting them stuff in trading window or by gifting them stuff with drop pods;
with healing wounded kurins with medicine.
TheLastSeeker, that project is meant to be hidden and it is hidden in vanilla research window. It is for kurin walkthrough.
ゆきんこ, the towers are needed to be built in touch with the spaceship.
The fuel tower does not seem to be connected to the spaceship.
kyustar, of course! I am looking forward to it.
May I post it later? :)
Currently i'm working on a huge update, however it won't come soon, until it is released I advice to turn on the texture compression in the game. The game does not utilise VRAM at any capacity, it loads all the textures into RAM at startup.
Underskore, well, they are part of kurin design, allowing to any pawns be considered as a kurin for true kurins even if they are not a true kurin.
The original version used too much VRAM.
SeraFox, a spacesuit is planned, a spacecraft is questionable but i will look what i can do. About disappearing hairs, you can use Hats Display Selection mod or [CAT] Show Hair With Hats or Hide All Hats mod to prevent that from happening.
Dracon, there is a stand alone vehicles mod and the Lite Deluxe, and nothing else is planned for kurins.
Fenidean, it is already in the settings.
Drynen, hold on, your save is screwed up. The error you mention is nothing to do with it, there is something more, but in general, i think it's dead or being killed. I cannot understand why without a full log.
Cannot register RimWorld.Apparel Kurin_Tactical_Armor851669, (id=Thing_Kurin_Tactical_Armor851669 in loaded object directory. Id already used by RimWorld.Apparel Kurin_Tactical_Armor851669.
Also the kurin ending quest spam is back in my run.
It's odd. If it happens again, please try to track what events had happened before the points depletion, I have checked the code and they should be saved properly, it shouldn't be save-loading issue. And about the subscription, the update rate is slow for performance purpose, it could go negative, but haven't it auto-updated for you?
I also wanted to ask : Is fame temporary ? I noticed multiple time that my fame just melt to 0 sometimes. I'm not always interacting with the kurin faction, but the fall off seems a bit brutal.
Oh and also, the trade subscription days left can go in the negative, even though I have enough gold next to a beacon, but I can still freely call trade shuttle.
Drynen, does the issue still exist?
Dorothy Haze, damn it, it's old and odd bug, i haven't figured out what is the reason behind such behaviour.
Tax Evasion is my Passion 💸💸, I encourage you to go to the kurin tutorial that is accessible from main menu.