RimWorld

RimWorld

Kurin, The Three Tailed Fox [Deluxe Edition]
1,381 Comments
Fluffy Tails 17 Oct @ 4:14pm 
No Pressure to rush :) @[いのしし_3]

Thank you for doing such an amazing job on this mod & thank you for continously updating it :8bitheart:
Killer29687 17 Oct @ 4:13pm 
obligatory this must have been asked hundreds of times but...

what did i just stumble into? a mod with quests that has a storyline? just a mod with facial stuff/etc? i.... am lost
[いのしし_3]  [author] 17 Oct @ 2:20am 
I could do that, but I don't have a sleeping graphics for old lilin. I'm waiting for a hero who would draw a dedicated lilin retexture mod, and that might actually happen probably soon.
Boredum 16 Oct @ 7:51pm 
I agree with fluffy tails, the new Lilin fox texture is ok but it feels a little uncanny and the old texture is nicer.
Fluffy Tails 15 Oct @ 5:05pm 
Is there a way to revert back to the old style of Lilin foxes?
I do like the new textures but the simple styling was quite nice :p
[いのしし_3]  [author] 15 Oct @ 1:41pm 
boooooooooby, yup, it was indeed a problem for v14102025, please update the files of the mod so it would be of v15102025
boooooooooby 15 Oct @ 9:59am 
Exception: System.NotSupportedException: ModDdsLoader only supports FilesystemFile types.
[Ref 92C6E707] Duplicate stacktrace, see ref for original
Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\SteamLibrary\steamapps\workshop\content\294100\2670355481\ExtraKurinContent\VanillaAnimatedTails\Textures\Kurin\Tail\Animated_Default3\123.dds
Exception: System.NotSupportedException: ModDdsLoader only supports FilesystemFile types.
[Ref 92C6E707] Duplicate stacktrace, see ref for original
Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\SteamLibrary\steamapps\workshop\content\294100\2670355481\ExtraKurinContent\VanillaAnimatedTails\Textures\Kurin\Tail\Animated_Default3\123_m.dds

The tail of the fox doesn't works well. how to deal with that ? I checked the file, but I can see those PNG working well. I have no idea what happeded. :sad_seagull::sad_seagull::sad_seagull:
[いのしし_3]  [author] 14 Oct @ 3:49am 
:Mirro_sakura: Update notice.

A major update that focuses on visual improvements. Be sure to check the inner update log for more details. The mod has got thicker, but that's due to new animated tails graphics and second kurin tail added to the mod. Yup, now you can choose between animated tail graphics.

Oh, also, you would need some time to get used to the new lilins, BUT i assure you, it is the real lilin appearance, the old one is a fake one. Now I can do a stand alone lilin mod.
[いのしし_3]  [author] 14 Oct @ 3:42am 
Thelime, oh, well, there was a flaw that sometimes the shuttle designated zone lesson destroyed the tutorial pawn, but it's resolved now. There should be a button to proceed the tutorial right next to the tutorial lessons text window, press it to proceed.
Thelime 9 Oct @ 8:43pm 
Is the tutorial bugged? At the step "Let's change the mood of this poor little thing, shall we?" There seems to be no way to move forward in the tutorial.
[いのしし_3]  [author] 28 Sep @ 12:08am 
FALLENSTAR, a stand alone lilin possible only after i rework the tail texture, which is planned for the next update.
出售过期原子弹, indeed, it was planned to be a mapped vehicle, but it haven't been implemented yet.
出售过期原子弹 27 Sep @ 2:17am 
Can the last spaceship be converted into a shuttle for him? Because building him gives a great sense of achievement, but he can only be treated as a decoration:steamthumbsup:
出售过期原子弹 27 Sep @ 2:17am 
最后的飞船能不能给他改成穿梭机?因为把他建造出来很有成就感但是他却只能当成一个摆件:steamthumbsup:
FALLENSTAR 25 Sep @ 6:26am 
Is it possible to have only the Lilin from the mod and remove the rest ?
Griffon 23 Sep @ 10:16am 
Thanks for the quick response. I shouldn't trust Steam for same day patches. I unsubscribed/resubscribed and it fixed the issue. Thanks a lot

Note : You may want to edit the tesla rifle CE patch as it breaks Nice bill tab mod. Cause is : the tesla gun is CE patched while the projectile isn't which make NiceBillTab crash when trying to calculate damage.
The only way I found to fix it currently is getting rid of the CE patch for the Tesla gun in my local copy of your mod.

Great mod btw, it's one of the few I can't play without :3
[いのしし_3]  [author] 23 Sep @ 8:52am 
Griffon, it's resolved in the latest version of the mod, please update the files to the latest, which is v23092025
Griffon 23 Sep @ 4:09am 
I'm having an error with the 4 and 6 days events. Probably due a incompatiblity with other mods but when I delete a mod and rerun the game this error disapear then come back after a while :(.
Making it very hard to troubleshoot the issue.

[KTTFDE]: There is no an incident with the name: Kurin_GuestsArrival. Exception message:
[Harmony, 0Harmony.dll]
...
[Kurin, The Three Tailed Fox [Deluxe Edition], KurinDeluxeEdition.dll] KurinDeluxeEdition.KurinQuests.KurinQuests_Utility.GenerateKurinIncident(System.String name, RimWorld.IncidentParms parms)
[Kurin, The Three Tailed Fox [Deluxe Edition], KurinDeluxeEdition.dll] KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests.Do4DaysKurinArbiterStuff()
[Kurin, The Three Tailed Fox [Deluxe Edition], KurinDeluxeEdition.dll] KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests.WorldComponentTick()

https://gist.github.com/HugsLibRecordKeeper/f409e6ecb5957ffce79f6bfa11cac5b6
[いのしし_3]  [author] 22 Sep @ 3:14pm 
林凌, 狐狸是商人,不是战士,所以如果行星对它们来说太危险,狐狸决定撤退并在开放空间挖掘一些小行星来执行它们的狐狸任务

古明地口乙烯, yeah, my bad, fixed now

小连招, should be fixed as well :missing:
小连招 21 Sep @ 9:39pm 
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:CheckForCachedTradedValueReset ()
-------The error occurred in a WorldComponent within the Kurin mod.

KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:WorldComponentTick ()
---------This check is invoked as part of the routine update performed every tick for this world component.

RimWorld.Planet.World:WorldTick ()
--------This indicates that the error occurred during the game's world-level logic update process.

A null pointer exception occurred during a routine update of the economic system.
There is a background task running constantly to manage its economic system. However, the task's code is not robust enough; it uses an object without checking whether it is valid, leading to crashes.
古明地口乙烯 21 Sep @ 5:18am 
RimWorld.ActiveLessonHandler:Deactivate ()
RimWorld.Lesson_Instruction:Notify_Event (RimWorld.EventPack)
RimWorld.TutorSystem:Notify_Event (RimWorld.EventPack)
Verse.Designator:DesignateMultiCell (System.Collections.Generic.IEnumerable`1<Verse.IntVec3>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DesignatorManager.ProcessInputEvents_Patch2 (Verse.DesignatorManager)
RimWorld.MapInterface:HandleMapClicks ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
古明地口乙烯 21 Sep @ 5:18am 
[KTTFDE]: There is no an incident with the name: Kurin_ResellerTradingShuttle. Exception message:
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
KurinDeluxeEdition.KurinQuests.KurinQuests_Utility:GenerateKurinIncident (string,RimWorld.IncidentParms)
KurinDeluxeEditionTutorial.Lesson_Instruction_PlaceTradingShuttleLandingZone:PostDeactivated ()
林凌 17 Sep @ 6:19am 
@[いのしし_3]
我很不满意,为何我杀狐狸恶名到了1600到1800左右狐狸们就像懦夫一样逃跑了?
留下来和我再和我打到永恒啊?狐狸们1.3版本那股气势哪里去了?
现在奥德赛dlc不是已经有了机械族追杀机制了吗?什么时候再来一个kurin追杀剧本,我好吧狐狸们从整个宇宙中扫荡干净?
[いのしし_3]  [author] 15 Sep @ 1:40am 
:Mirro_sakura: Update notice.

The update is kurin vehicles dedicated: MLRS Dominant, new kurin heavy industry vehicle, improving kurin heavy shuttle's code, etc. Details in the update log, but also i want to mention that some descriptions of the shuttles and tl keys were changed.
Nate 14 Sep @ 1:43am 
Has anybody also got issues with quests? Only the enemy camps ones work for me - Dev console doesnt say much about the issue, only that "Something went wrong during generating kurin quest"
oscarmdsh69 9 Sep @ 8:03am 
anyone else unable to generate any map with this mod enabled? ive disabled all my mods appart from this one and its dependencies and i get an error generating
Rukio 7 Sep @ 12:22pm 
Any chance people have tested with the multiplayer mod? Thinking the animations might be a cause for desync. But everything else looks so good. :borbat:
狼雨歌 2 Sep @ 9:14pm 
[KTTFDE]: Something went wrong during CheckForCachedTradedValueReset. Exception message: Object reference not set to an instance of an object
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:CheckForCachedTradedValueReset ()
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:WorldComponentTick ()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
狼雨歌 2 Sep @ 9:14pm 
Report the error log . After I complete the quests that Kurin's Faction actively issues , it will appear again every once in a while .
林凌 2 Sep @ 7:01pm 
@SandFox
见鬼的翻译软件,它应该是把“Lilin”翻译成我的名字了。不论如何,我向你道歉
SandFox 2 Sep @ 5:08pm 
@林凌
I wasn’t speaking to you, but simply giving a small opinion to the creator.
What I meant was that I’m a bit concerned about Lilin’s new appearance.
How you choose to play is entirely up to you.
But please don’t direct such unpleasant words toward me.
林凌 2 Sep @ 8:55am 
@SandFox 那么喜欢插嘴要不要我给你找个牙签罐给你用用啊?几个人凑在一起正好可以用
林凌 2 Sep @ 8:51am 
@SandFox 我喜欢杀狐狸你有意见吗?没事别插嘴好吗?
SandFox 31 Aug @ 2:45pm 
I think the cute and fluffy look is really nice. That’s why I like Lilin’s current appearance.
林凌 30 Aug @ 7:10pm 
现在奥德赛dlc不是已经有了机械族追杀机制了吗?什么时候再来一个kurin追杀剧本,我好吧狐狸们从整个宇宙中扫荡干净?
林凌 30 Aug @ 7:07pm 
我很不满意,为何我杀狐狸恶名到了1600到1800左右狐狸们就像懦夫一样逃跑了?
留下来和我再和我打到永恒啊?狐狸们1.3版本那股气势哪里去了?
[いのしし_3]  [author] 30 Aug @ 12:18pm 
Underskore, you don't like lilins? I'm working on new lilin appearance. They are mascot animals, tell me what concerns you about them.
Underskore 30 Aug @ 11:47am 
Could we at least get the ability to disable lilins?
Chocoroom 29 Aug @ 9:42am 
Addendum: Not too sure myself, but I think this mod also messes with my faction generation (1-3 factions on entire planet). Not going to say this is the 100% culprit but removing it fixed it.
Chocoroom 29 Aug @ 9:24am 
Issue still present, re downloaded mod, verified cache, removed old mods, but problem still present unfortunately. :ambition:
[いのしし_3]  [author] 28 Aug @ 1:07am 
:Mirro_sakura: Update notice.

The incompatibility with C# meats removal should be resolved now, the automated process targets not meat bu leather to identify if it is a sacred fox or not.
Also fixed broken rebooting device.
Also the textures were changed from 512x512 to 256x256 to reduce memory usage, the HQ textures mod is here . More info in the inner update log.
[いのしし_3]  [author] 28 Aug @ 12:58am 
水游鱼 确实,声望下降机制仅在玩家阵营的殖民者摧毁尸体时生效,狐狸对此极为反感。

Underskore, wow, well, weapons are used by kurin pawnkinds and the mood is the part of kurin design, but do not worry about race ratio, worry about consistent trading because that thing hits kurin mood like a truck.

Chocoroom, is the issue still present?

YinTsuki, this should be working only for true kurins now
水游鱼 25 Aug @ 3:23am 
应该是我手欠放火烧巨坑里面垃圾的时候把尸体全烧干净了。
水游鱼 25 Aug @ 3:22am 
希望修改一下尸体的声誉计算机制,我召唤了一个巨坑往里面扔有毒垃圾,结果一会一直提示我扣声誉,结果我打开开发者才发现是巨坑事件里面刷了几个尸体显示是魅狐派系的。。。
Underskore 22 Aug @ 3:31pm 
Could we get a way to disable the Lilin animals, weapons and the negative moods from only having 1 kurin in the colony?

Disabling the Lilin would be the biggest thing for me though.
Chocoroom 22 Aug @ 2:31pm 
This mod seems to be causing a problem where the world fails to generate after selecting "landing spot". I've made a post in the discussion for further details.
水游鱼 22 Aug @ 4:30am 
。。。稀有品批发商飞船落地直接卡死
不知道是哪里出了问题
YinTsuki 21 Aug @ 12:05pm 
I'm not sure if anyone else has had this problem or not, I'm hoping it's not just me, or that my mods have somehow just collapsed on themselves as I certainly love and adore this mod (Foxes are life).

But I seem to have run into an issue regarding offspring between colonist of the Kurin Race and Humans, when I hover over the option to increase potential pregnancy, I tells me that 'Pregnancy is not possible. Male human cannot reproduce with female human' and I have looked over traits and stats of both pawns and nothing is indicating that either party is sterile, both are relatively young (30's isn't a bad age to have kids, right?), neither of them are in pain, so I am failing to see the issue.

If someone would be so kind as to confirm that I am not crazy, or if something is indeed wrong, I would greatly appreciate it. Thank you.
Mave 16 Aug @ 3:13pm 
I see, that seems really a lot given that you get like 15 for doing an enemy camp quest. Also not sure if tactical armor is working as intended as I still couldn't equip it and only could force a pawn to wear it but they got debuffs from it being inactive.
[いのしし_3]  [author] 16 Aug @ 2:36pm 
Mave, 200 points is needed to reach accepted reputation, even if the message about not appreciated gift appears, the kurin reputation still increases. The message is related to default vanilla goodwill but not to the reputation. You can always see current kurin reputation in the factions tab.
probably i should clarify threshold points in the tutorial...

Baryzhka, nah, it has low priority since it is not a critical bug, appeared in 1.6 it is indeed related to the changes in render tree, maybe later
Mave 16 Aug @ 12:56pm 
@[いのしし_3]
I've tried traveling to reception camp but couldn't give away anyone, rightlicking shuttle didn't do anything and there wasn't anyone else there. Maybe its some mod conflict, I'm not sure. I've also tried gifting a bunch of random items to the settlement but they didn't appreciate it. I have maxed out faction reputation for that matter, but community reputaiton is always neutral.