Cities: Skylines

Cities: Skylines

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Adaptive Networks (AN) V3.18 (STABLE)
   
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9.578 MB
1 dec 2021 om 4:00
29 mrt 2023 om 7:17
81 wijzigingsnotities (weergeven)

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Adaptive Networks (AN) V3.18 (STABLE)

Omschrijving


Adaptive Networks STABLE
formerly known as Adaptive Roads (AR). As a lot of new functions will be released in future that also include other networks we decided to rename Adaptive Roads (AR) to Adaptive Networks (AN) and also change the logo of it. Thanks to REV0 for the basic idea of it :)

UNSUSCRIBE FROM DEPRECATED Version before!

Optional: Network Skins Beta. This will add AN UI to NS to make it possible to create skin out of AN flags/super-elevation.

Source-Code at Github[github.com]

Documentation:
The documentation (for both players and asset creators) is in the form of tooltips.
READ THE TOOLTIPS!

For players it is simple: Functions that asset creators add to their networks using AN will be selectable for the player, if this mod is subscribed. But as the possibilities are gigantic, i can't explain everything.

But just check as example the first BIG Urban Roads 2 Lane, that is linked above. There the creator explains:

"To fully enjoy this road you need Adaptive Roads Mod! Roads will react to TM:PE settings!"

Or at IntRoads:

"Many core features of the networks, such as appearance of road signs, continuous median etc., are based on Adaptive Networks and TM:PE rules."

AN tool:
the tool is accessible via the UUI button. It is only useful on networks that need the tool. Please go the WS page of relevant network to see how to use the tool for that network. PLEASE READ THE TOOLTIP!
Optional NS integration:
Network skins beta will enable AN options in NS. Please unsub from original NS if you are using the beta. This will soon be released into original NS page.

Support:
Discord[discord.com] | GITHub[github.com]

Please drop log files in the support links above.

Compatible mods: I have tested this mod and it is compatible in-game with prop switcher/NS2/BOB (we have fixed earlier issues).

Tutorials for asset creators: https://github.com/kianzarrin/AdaptiveRoads/wiki/Tutorials

Older versions[github.com] | Source code[github.com] | wiki (for asset creators)[github.com] |

Performance impact:
- 5~10% FPS drop only when you zoom in on AN networks.
- 1MB increase in memory usage.
- No increase in loading times.
- No impact on stuttering.


Some AN networks:
BIG Urban Roads 2 Lane
BIG Urban Roads 3 Lane Right Turn
BIG Quay Roads 4 Lane (Beta)
Railways 2 by REV0
IntRoads
Industrial Tram Road #01 - ANV
Reversible Tram Stop - Road #02
Tram - Promenade Road #01
Asymmetrical LRT Tram Road(s)
Pedestrian Pathways 6 + 7
LRT - Elevated Station(s) Tracks #01
Asymmetric LRT - Road #01 [AN-V]
AN - Fences / Walls - Pack #01
Australian/NZ - Road #01
Australian/NZ - Road #02
Australian/NZ - Road #03
JP Guardrail 2022 LHT only
JP Large City Road Pack 2022 LHT only
UTTBR - Tram, Trolley and Bike roads - basic pack

All Road Builder Roads most likely will need Adaptive Networks mod too.
221 opmerkingen
Hela 3 sep om 20:54 
patrioticparadox, I don't know how github works, but I can see some reported issues from 2-4 years ago, some (closed) and (opened)? don't know if by open means still unresolved while closed means resolved, I don't see any recent reports tho, but comments here are still fresh...suggestions in github don't seem to be answered...did the devs disappear altogether?
patrioticparadox 1 sep om 18:29 
Thanks for offering to save it Hela! The link to the git is just above.
Hela 1 sep om 13:53 
It's a pity the main coder poofed, isn't anyone else gonna save this very essential mod? If not just label it as outdated to not misguide anyone (such as me). Many road packs from workshop need this as requirement, but installing this conflicts with my game :steamfacepalm:
abs 1 sep om 13:22 
I will ask my friend, Mr. Chat GBH
patrioticparadox 27 aug om 22:00 
Go ahead and make any changes to it you'd like, fella. The link to the git is right up there! Thanks for being willing to help improve it!
Mollgrave 27 aug om 21:49 
This mod needs an upgrade or it should be deprecated if you decide not to make any new updates for this mod. This mod is labeled with a "warning", in Skyve, exactly the message I post here. (lack of updates)
Baron 15 jun om 4:28 
No roads seem to work for me with this, even ones listed as compatible (they all say "No custom AN flags to modify"), youtube videos show the mod just working out the box so im unsure what im doing wrong..
Leon 26 mrt om 2:56 
Ok I see, thanks for the reply! @Chamëleon TBN
Chamëleon TBN  [auteur] 26 mrt om 1:55 
@Vinny - one would need to program it... main coder disapeared. And as this mod is very complex it's not something easy... So If anyone wants to Work on it... I'll Not Block you....
Leon 25 mrt om 20:12 
The intersections from the ROADWAY Suburbia Network Pack don't work correctly for me, there is always a base layer showing, The creators of that pack say its a problem with AN, so there z fighting and so their road network doesn't work like its supposed to, I wonder what can we do to fix it.