Cities: Skylines

Cities: Skylines

Adaptive Networks (AN) V3.18 (STABLE)
221 Comments
Hela 3 Sep @ 8:54pm 
patrioticparadox, I don't know how github works, but I can see some reported issues from 2-4 years ago, some (closed) and (opened)? don't know if by open means still unresolved while closed means resolved, I don't see any recent reports tho, but comments here are still fresh...suggestions in github don't seem to be answered...did the devs disappear altogether?
patrioticparadox 1 Sep @ 6:29pm 
Thanks for offering to save it Hela! The link to the git is just above.
Hela 1 Sep @ 1:53pm 
It's a pity the main coder poofed, isn't anyone else gonna save this very essential mod? If not just label it as outdated to not misguide anyone (such as me). Many road packs from workshop need this as requirement, but installing this conflicts with my game :steamfacepalm:
abs 1 Sep @ 1:22pm 
I will ask my friend, Mr. Chat GBH
patrioticparadox 27 Aug @ 10:00pm 
Go ahead and make any changes to it you'd like, fella. The link to the git is right up there! Thanks for being willing to help improve it!
Mollgrave 27 Aug @ 9:49pm 
This mod needs an upgrade or it should be deprecated if you decide not to make any new updates for this mod. This mod is labeled with a "warning", in Skyve, exactly the message I post here. (lack of updates)
Baron 15 Jun @ 4:28am 
No roads seem to work for me with this, even ones listed as compatible (they all say "No custom AN flags to modify"), youtube videos show the mod just working out the box so im unsure what im doing wrong..
Leon 26 Mar @ 2:56am 
Ok I see, thanks for the reply! @Chamëleon TBN
Chamëleon TBN  [author] 26 Mar @ 1:55am 
@Vinny - one would need to program it... main coder disapeared. And as this mod is very complex it's not something easy... So If anyone wants to Work on it... I'll Not Block you....
Leon 25 Mar @ 8:12pm 
The intersections from the ROADWAY Suburbia Network Pack don't work correctly for me, there is always a base layer showing, The creators of that pack say its a problem with AN, so there z fighting and so their road network doesn't work like its supposed to, I wonder what can we do to fix it.
patrioticparadox 8 Mar @ 6:23pm 
Mine shows in UUI
Sleeper____ 8 Mar @ 6:16pm 
I can't actually find the UI button to open it
DeusJensenGaming 21 Feb @ 11:37pm 
uhhh this works fine for me so far
patrioticparadox 19 Feb @ 4:01pm 
In what way?
UnsaltedSheets 19 Feb @ 2:34pm 
This mod is currently not working for me
patrioticparadox 16 Feb @ 1:52pm 
I'm using it right now without issue.
RileyKoyote 16 Feb @ 9:22am 
Despite going thru the effort to remove every other mod and asset, it crashes and freezes on a regular for me
patrioticparadox 10 Feb @ 9:06am 
This mod is not broken. It works fine.
Mpyropankhs66 4 Feb @ 7:17am 
It's really sad this mod is broken as its the only one for this purpose.

For me it removes whole sections of roads, removes intersection markings and destroys node controller, Also it sucks all the ram and makes the game freeze and crash.

As i see I am not the only one with these problems.
Dawnspire ☢ ⛟ ☭ 18 Jan @ 3:33am 
@Leopold Butters Stotch who? I have around 80 mods and i went through the hassle of testing them by themselves one by one. This mod still makes my game freeze for 2-4 seconds when picking a road even though its the only mod/asset being used. Its clearly broken.
Leopold Butters Stotch 17 Jan @ 8:15pm 
Wow, crazy amount of inept mod users spreading blatant lies in this comment section.
hank_80 11 Jan @ 3:25pm 
This mod suddenly causes my game to freeze on the Paradox Interactive screen. I know this from lots of deleting and restoring from the Recycle Bin.
Dawnspire ☢ ⛟ ☭ 5 Jan @ 8:01am 
This mod makes my game freeze 2-4 seconds everytime i place or select a road.
Cloud 28 Dec, 2024 @ 9:49pm 
Breaks assets lol
VNDK8R 16 Nov, 2024 @ 6:33am 
@TrickyMario7654: I have this issue with IMT node markings failing to load from saves. Refreshing the nodes by selective Node Controller Renewal and clicking the effective nodes, allows the IMT markings to reappear. The in game settings in AN for 'Refresh Networks' does not resolve the issue. Likewise, clicking the 'Recalcuate all markings' in IMT does not refresh the IMT markings either. The only reliable fix is to click each node with NCR or disable AN entirely. :(
AstroPolarBear 3 Sep, 2024 @ 8:17am 
WHY IS ALPHA
TrickyMario7654 4 Aug, 2024 @ 7:30am 
Does anyone have any issues where road markings on AN networks will disappear after loading a city and the only way to get them to appear again is to the Node Renewal Mod or Move It? I’m wondering how you prevent that from happening?
bakepotatou 19 Jul, 2024 @ 2:38pm 
@JR896 the RAM usage is actually laughable and scale no matter how much RAM you add
󠁳 19 Jul, 2024 @ 12:04pm 
I don’t remember why I subscribed to this mod, if I disable it will it break the game? or it will only break the tmpe settings of steam roads
JR896 17 Jun, 2024 @ 12:30pm 
@thugnuts98 Yea CS1 is such an unoptimized mess that struggles to run even on high-end PCs. One day the game is working fine and then the second, the game crashes while loading. It's like Colossal is purposely making this game more unplayable so more people will play the sequel. Now personally, I've never had any problems using mods on Cities Skylines 2 unlike the first one. But the game still does feel very barebones compared to the first but at least CS2 is optimized and doesn't randomly crash while loading.
smidiríní98 17 May, 2024 @ 7:09pm 
It's like every mod for this game is broken wtf
Damien Wolf (XIII) 1 May, 2024 @ 12:26am 
I am getting this error.....


Implementation ID must be a unique string. got Adaptive Roads [System.Exception]

Details:
No details
Chamëleon TBN  [author] 24 Apr, 2024 @ 8:29am 
More or less correct @Mr_Nin10do. The issue is with Networks that are Not correctly done in Road Builder / that use Props/Decals for IMT markings while you not have These dependencies subbed. Other than normal, all Props, Decals and even trees used in an IMT marking are hard dependencies.
Mr_Nin10do 23 Apr, 2024 @ 5:30pm 
Road Builder seems to be causing issues, not this mod
Mr_Nin10do 20 Apr, 2024 @ 2:30pm 
Yeah this mod is bugged, start a new game then save, try to load again and crashes
Southern Pacific Productions 15 Apr, 2024 @ 3:16pm 
This mod needs to be updated, there are several issues with it such as on some roads which require this mod, some of the toggles turn pernament, causing clipping, & sometimes the toggles just don't get recognized by the mod, & you can't turn them on, etc. A hotfix needs to be made for this mod.
matzC 14 Apr, 2024 @ 1:48pm 
it breaks my game
Alitaliaa_ 10 Apr, 2024 @ 2:29pm 
Just like @SCAR FACE, the message "This road has no custom AN flags to modify’" shows up when I try to use AN on most of the AN networks that I have. If there's a reason behind this, or if anybody has a solution please let me know.
Thanks.
SCAR FACE 3 Apr, 2024 @ 6:25pm 
Hello

I keep getting ‘This road has no custom AN flags to modify’ even with AN supported network roads, anyone have possible solutions? Thank you
Leon 18 Mar, 2024 @ 5:47am 
@kaphi_muc - The same happens for me. Any AN network, the marking do not show on save load. I have to click it with the node editor manually for the markings to show up. It does work on LOD though @Chamëleon TBN - maybe that gives you a hint how to fix? Thanks -
lallanbig 23 Feb, 2024 @ 4:48am 
Is there a way to put any catanry single double or quad on a track
jeremy.thunder 19 Feb, 2024 @ 10:13am 
@ Chamëleon TBN

Unfortunately, I can't say I have any further insight than what I've posted. I ran through my mod list enabling/disabling and testing the cinematic camera each time. Disabling Adaptive Networks fixed it. If you're interested in investigating any deeper hit me up on Discord, I'd be happy to try to replicate the issue.
Chamëleon TBN  [author] 19 Feb, 2024 @ 1:55am 
@Cosmic Sea - it's described in tooltips which key to press.
@Jeremy.thunder - Can't say yes or no to this.... you're the first one reporting this.
Cosmic Sea 18 Feb, 2024 @ 8:52pm 
Is there a way to copy/paste an adaptive network configuration to another segment of the same network? I can't seem to figure out how
jeremy.thunder 16 Feb, 2024 @ 10:41am 
there seems to be some sort of trouble with this mod and Cinematic Camera Extended. Was getting a lot of crashes when recording cinematics and after a lot of troubleshooting it appears this mod was what was interacting with it.
Lord 9 Oct, 2023 @ 6:12pm 
Why is "FbxFormatConverter.exe" downloaded with the mod?
Zirrah 3 Sep, 2023 @ 9:02am 
hey! sorry, my friend. I hadn't realized that not all streets work. I tested it with some BIG ones and it worked! :D
Chamëleon TBN  [author] 28 Aug, 2023 @ 12:59am 
@kaphi_muc - it's not "wrong", it's just the way they are created... I can try to force a different load order in Skyve, maybe this fixes it... are you on discord? If so, please dm me there, as the testing would need some communication...

@Zirrah - this is also way to much for checking here. Please contact me on discord
kaphi_muc 27 Aug, 2023 @ 12:42pm 
@Chamëleon TBN In Network Anarchy I didn't find such an option. IMT has a button one to recalculate markings which doesn't fix it, same as the button in AN to refresh networks. Only thing that works city wide is the enable left hand traffic still.
Can you explain how these roads are created "wrong", so that I could try to change that in the Asset Editor? Because it only worked when I removed the barrier segments.
Zirrah 27 Aug, 2023 @ 8:27am 
For me is not working :( I use BIG urban Roads and when I try to use it gives me a message like - there is no option here to use. Why?