RimWorld
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Salted Meat
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Mod, 1.5, 1.6
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Actualizado el
1.566 MB
19 SEP 2021 a las 11:06
8 OCT a las 16:36
24 notas sobre cambios ( ver )

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Salted Meat

En 1 colección creada por Argón
Argón's Mods [Active]
14 artículos
Descripción



It's been a year since I first uploaded the original Salted Meat and Sausages! And I'm so incredibly amazed of how a lot of people downloaded and used it.
After a whole year where I learned a bunch of stuff about modding, I decided to remake the mod adding some new gameplay mechanics and making it overall nicer, with new textures and a better organized xml so that bugfixing will be easy to do.

This doesn't mean I will stop updating the previous version, but I won't give it any major updates anymore. All of the new content will be added to this mod or in separated ones, depending on the type of content, but you can expect things like pickled vegetables, dried fish or salted human meat to be remade/included as well.









-Graphics and xml are created by me, Argón.
-Thanks to the Vanilla Expanded Team for their useful framework! :D



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]
Discusiones populares Ver todo (1)
5
19 NOV 2023 a las 8:25
Change the duration of the salting process?
Lava
472 comentarios
Radar 30 OCT a las 20:06 
I can't find where to make the sausage; I can only find the other sausage from Medieval Overhaul.
vexxn0va 27 OCT a las 16:41 
are there overlaps with other similar features from other mods? (such as Medieval Overhaul, VFE - Medieval, etc etc, example: Does "salted meat" require salt if MO is added since MO adds salt to the game.
Avtandil 10 OCT a las 11:45 
Would be great too if it were possible to select all the nearby racks/pickle barrels by double click.
Similar how beer barrels are. Or basically any other object.

It takes ages for me to move them around or add/remove process because I have more than 100 racks and need to click on each individually.
Argón  [autor] 8 OCT a las 16:36 
It was a small oversight. Thanks for reporting it. Should be fixed now.
Avtandil 8 OCT a las 16:12 
Is it some bug with the dried fish or a feature?

Whenever my fish rack finishes drying the fish, the pawns pick the DRIED fish and place it again on the rack to dry.

Effectively stopping the dried fish from being used altogether.
sewnutty 29 SEP a las 20:48 
had this for so long it helped in every run at some point.
Terodeness 24 SEP a las 7:55 
@Corpse
I have looked in the xml files and the 1.5 and 1.6 patches on Processor side are made for 1.3 version of Salted meats and were just copied over. They no longer work since code of newer versions of Salted Meats is different.
Moxie 19 SEP a las 16:50 
Nicely done, Argon!
MerlinCross 19 SEP a las 8:41 
And this goes into the list.
Argón  [autor] 15 SEP a las 20:32 
It's the production tab.