Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Similar how beer barrels are. Or basically any other object.
It takes ages for me to move them around or add/remove process because I have more than 100 racks and need to click on each individually.
Whenever my fish rack finishes drying the fish, the pawns pick the DRIED fish and place it again on the rack to dry.
Effectively stopping the dried fish from being used altogether.
I have looked in the xml files and the 1.5 and 1.6 patches on Processor side are made for 1.3 version of Salted meats and were just copied over. They no longer work since code of newer versions of Salted Meats is different.
It gives me hope that we might see un update to Expanded Materials - Plastics too. I enjoyed playing with that mod in the past. Maybe again at some point in the future.
I adore your expanded materials series, medicine and salted meats, they're very well made and always a staple in my collections,
Any chance you'll bring back EM Stones and Mortars someday?
Thanks for sharing.
<li Class="VEF.Cooking.CompProperties_IngestedThoughtFromQuality">
in
Items_Sausage.xml
makes the game playable
Might I suggest, as an alternative, use this in the fish drying rack's fuel filter directly, instead of applying it as a separate, second patch?
<li MayRequire="VanillaExpanded.VCookE">VCE_Salt</li>
@Argon is there a chance we could make Spiced/Herbal Sausages with a mood boost for colonists when eaten, kind of like fine meals compared to simple meals?