安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Cuz now we need to spawn multiple of the same type on our training server and its just a mess
HR_Garage_Cnd_canAccessAir = {
true
};
Unfortnualt i havent had time to update the github wiki, but everything is done through modules now, besides the config which can be run from initServer.sqf placed in the root of the mission, simply place a garage access point module and sync it to the object you want to use for the garage (you can have multiple), there are also mudules to use in zues if you need it
Won't this mod interact with Antistasi?
Because my server map will also put the Antistasi map
I am afraid that there will be bugs in the player's playing process,
I saw that Github said that it can be put into the task directory for use, but I have been unsuccessful for a long time, maybe I didn't get it right
`
[] spawn {
While {true} do {
sleep 3;
'HR_Garage' call BIS_fnc_endLoadingScreen;
};
};
`