Arma 3
十分な評価がありません
HR Garage
   
アワード
お気に入り
お気に入り
お気に入りから削除
Data Type: Mod
Mod Type: Mechanics
ファイルサイズ
投稿日
更新日
554.899 KB
2021年9月12日 7時00分
2022年10月23日 10時43分
8 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
HR Garage

解説
A multiplayer mod that gives access to the Garage system as seen in A3 Antistasi.
The mod also includes the logistics system allowing the loading of creates, static weapons and select vehicles from compatible mods.

To use the garage:
a) From 3DEN
Place down a `Add garage access` module and synch it to all the objects that will serve as your acces points
Place down a `Add vehicle to garage` module and synch it to all vehicles you want to add to the garage
b) From Zeus:
Place down a object you want as a access point and add the `Add garage access` module to it
Place down a vehicle you want garaged and add the `Add vehicle to garage` module on it

Want to customize the garage, you can do so just follow the instructions on this wiki page HR Garage configuration[github.com]

Compatible mods for logistics:
- RHS
- 3CB BAF & Factions
- VN

Bugs? throw up an issue on github so i can fix them :)
You can also contribute if youd like
Github[github.com]

Want to help me develop, donate some coffe money to fuel me ;)
Ko-fi[ko-fi.com]

official DLCs are also compatible
35 件のコメント
godgutten 8月4日 13時45分 
Is there a way that we can say put in one Mrap into the garage via eden, And then we can take out unlimited MRAPs.

Cuz now we need to spawn multiple of the same type on our training server and its just a mess
Sugar Man ♠ 6月8日 23時53分 
I'm also having same Issue with @Oi_ozzy couldn't find the solution on Github. Can't garage helicopters using the module on editor, but later on I can manually add them into garage when the game starts with the init.sqf + HRConfig.inc ->
HR_Garage_Cnd_canAccessAir = {
true
};
Oi_ozzy 1月28日 5時07分 
how do enable "air vehicles" garaging in areas outside of airbases?
h 2023年12月24日 10時14分 
а можно как то сделать этот гараж для разных сторон? Т.е за blufor и opfor были разные гаражи.
IgnorantSole92  [作成者] 2022年11月24日 7時14分 
its already integrated into antistasi community version, for any version not based on the community version it should have no conflicts.

Unfortnualt i havent had time to update the github wiki, but everything is done through modules now, besides the config which can be run from initServer.sqf placed in the root of the mission, simply place a garage access point module and sync it to the object you want to use for the garage (you can have multiple), there are also mudules to use in zues if you need it
Maple Leaf 2022年11月24日 5時04分 
I want to add this mod to the liberation map but have a few questions
Won't this mod interact with Antistasi?
Because my server map will also put the Antistasi map
I am afraid that there will be bugs in the player's playing process,
I saw that Github said that it can be put into the task directory for use, but I have been unsuccessful for a long time, maybe I didn't get it right
IgnorantSole92  [作成者] 2022年10月23日 10時43分 
thank you for the report, problem identified and resolved
halipatsui 2022年10月23日 8時36分 
I submitted the bug report with prt files, hope it helps!
IgnorantSole92  [作成者] 2022年10月22日 4時17分 
as a temporary fix for infinite loading screen you can add this to the init field of the node

`
[] spawn {
While {true} do {
sleep 3;
'HR_Garage' call BIS_fnc_endLoadingScreen;
};
};
`
halipatsui 2022年10月21日 10時58分 
I can probably at end of week