Space Engineers

Space Engineers

2,716 ratings
AiEnabled v1.9
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Type: Mod
Mod category: Script, Character, NPC
Tags: AI, OnlyOnPC
File Size
Posted
Updated
38.009 MB
7 Sep, 2021 @ 3:08pm
8 Apr @ 9:27pm
191 Change Notes ( view )

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AiEnabled v1.9

Description


v1.9.7 published April 9, 2025
Please refer to the changelog for patch notes.
Check the Discussions for details on items commonly asked about




AiEnabled is a total NPC inclusion mod that aims to spice up your gameplay by providing you with companions to aid you as well as enemies to hunt you. All NPCs use custom pathfinding logic to perform their assigned role. As ideas flow and time permits, I'll be adding more NPCs to keep things interesting!

If you want to have random encounters with hostile NPCs, this is handled via Modular Encounters Systems. MES is not required, but strongly recommended!

Note that spiders and wolves are turned OFF by this mod due to the impact it has on spawning AiEnabled bots. If you want to keep using spiders and wolves, you will need to use the Planet Creature Spawner mod from MES.

In addition to MES, there are a number of addons and other mods that generate random encounters. These are found on the AiEnabled Discord![discord.gg] Come check out the #mod-addons channel for details :)

Want to check out a ready-made scenario world? Check here for the refinery scenario that was showcased on Xoc's dev stream :)

Leave a comment to let me know what you think, and I hope you enjoy :)


Simply add this mod to your save and you'll gain access to the RoboFactory and Bot Spawner blocks. These are used for spawning friendly and enemy bots, respectively. See below for further details on how everything works!


Check the GUIDE for the full list of features and other info :)

Some additional information can be found on the AiEnabled Wiki[github.com] for those looking to use the mod as a framework

Join me on the AiEnabled Discord![discord.gg] The best place to post bugs, get help, or provide feedback!

Credits
A HUGE shoutout to Chipstix213 for creating all of the bots that this mod uses, as well as the spawn blocks; to enenra, Klime, and Meridius_IX / Lucas as well for all of the input and assistance with getting things ready; to DraygoKorvan for the amazing Text Hud API; and to Digi and Draygo for putting up with all of my blonde moments and the very helpful folks in the modding channel. Thank you <3

Some sound effects obtained from https://www.zapsplat.com

ATTENTION!
I do NOT get notified when you create a new discussion thread. If you are having an issue, please either use the comments below or, for the fastest response time, join the discord linked above. Thanks :)
Popular Discussions View All (34)
94
11 Jul @ 11:56am
PINNED: The Repair Bot explained
jTurp
36
24 Sep, 2024 @ 12:56pm
Suggestions (Unofficial)
Cigarette
26
13 Mar @ 8:08pm
PINNED: Pathfinding explained
jTurp
3,034 Comments
@BooseOG
are you using any mod that changes how stuff with factions work (for example eem)?
Chipstix213  [author] 31 Aug @ 11:31pm 
It's not possible due to Keens code. They should be allied with your faction so turrets leave them alone. Unless your running another mod or plugin that is interfering.
BooseOG 31 Aug @ 9:47am 
Any chance of making the bots be a member of the faction that they were created in? Even my turrets with target neutral off still don't like them. Not sure how easy that would be
Chipstix213  [author] 30 Aug @ 12:42am 
Check without any plugins or mods that claim to improve performance or cleanup.
Nameless 29 Aug @ 5:33pm 
New info:
If i try to spawn one with command i become the error "Bot 1 was null after creation! Skipping any remaining spawns...."
Nameless 29 Aug @ 2:27pm 
Or they despawn out of nowhere
Nameless 29 Aug @ 2:21pm 
The spawner some times dont spawn anything. The same spawner then spawn and next time not. Its weird
Aikagi 21 Aug @ 8:37pm 
@chipstix213 perfect got it! Thank you so much!
StellarBunn 20 Aug @ 9:58am 
trying to open admin menu (alt+f10) but the mod settings button does nothing
Chipstix213  [author] 18 Aug @ 3:53am 
Might have a bad configuration file, if you delete the folder it will get regenerated