Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
For now, I regret having played it and wasted all those hours, only to simply not get an ending. It doesn't make much sense to release mods like this, as if it were Early Access...
They should at least communicate right away how many chapters they want to make so that anyone who wants to try it already knows what to expect and those who want to wait know how much has been done up to that point.
\Steam\steamapps\common\Black was unexpected at this time.
Change the content of bshift_gamelink.bat so it uses absolute paths, like this:
set "game_dir=C:\Program Files (x86)\Steam\steamapps\common\Black Mesa"
set "mod_dir=C:\Program Files (x86)\Steam\steamapps\workshop\content\362890\2424633574\bshift"
if exist "%game_dir%\bshift" (
rmdir "%game_dir%\bshift"
if exist "%game_dir%\bshift" (
echo Could not recreate link - rmdir failed.
echo You can try to delete "%game_dir%\bshift" manually.
pause
exit 1
)
echo Old link removed.
)
mklink /J "%game_dir%\bshift" "%mod_dir%"
echo.
if exist "%game_dir%\bshift" (
echo Link created.
) else (
echo Could not link - mklink failed.
)
pause