RimWorld

RimWorld

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Anty the war ant race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
86.321 MB
24 Nov, 2020 @ 9:26pm
11 Sep @ 10:23pm
845 Change Notes ( view )

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Anty the war ant race

In 1 collection by Roo
Roo's mod
5 items
Description
R.E.A.D This
If you report 'report discussion page', plz show me a error log and modlist.
if bug has not error log, plz show me how the bugs work.
(In which situation, to what, what outcome, mod list)
If you don't have any of these, it will be ignored or delete your bug report.

Also, I'm not going to fix any issues that occur with older versions.
The reason is that older versions cause a lot of problems now.

As a result of long-term testing, we discovered that 'Hats Display Selection' removes hair, ears, and antennae.
'Hats Display Selection' will now be specified as an incompatible mode

If you file a bug report somewhere other than the discussion, I will delete all of them.


--Translation--

EN
Supported by default

JP
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2517529988

CN
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2312853421

RU
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2435950051
---- ---- ---- ---- ----

Anties, the Problem Child of the Universe.

Anties, species with genes of ants, have ended up putting their feet on the planet where you are.
Originally designed and engineered to replace soldiers on the battlefield, a few Anties have been launched into space, due to a mistake.
Despite the company's many efforts to retrieve and eradicate the escaped Anties, they were only faced with failures, due to their terrifying reproductivity and adaptability. The company eventually ended up bankrupt. Since nothing was oppressing them anymore, the Anties have started to spread rapidly all over the universe.
Although their personalities are more gentle than any others, and yet, their DNA modified to fight and different thought process causes war on every faction they face.

--[+]--
Anties are swift and gifted builders. They have bonus on Mining Speed, Construction Speed, and Movement.

In order to keep up with the endless consumption of resource during the war, they have developed more efficient recycling. Anties have bonuses on Butchery Efficiency, Mechanoid Disassembly Efficiency, and not only the injured but also the dead may stand on the battlefield.
and Anties Can reproduce without mating.

It has an exoskeleton, an indestructible body part.

Also, their communication is done mostly through pheromones, they are less likely to be affected by psychics.

And even if they eat human or insect meat, their mood or relationship will not deteriorate.

--[-]--
Due to their unique aspect, they have hard time communicating with other races. For this, they will be heavily penalized on Social Impact and Trade Price Improvement.
Also, it is difficult to maintain one ideology by treating ideology as a kind of game.

Additionally, because they are part ant, an insectoid, they are extremely sensitive to Toxin and extremely Flammable

--[+, -]--
Due to the modified thought process to become a living weapon, they hold different opinions for many cases from the other races.
The entire body is protected by an exoskeleton, but the abdomen (waist) is the most important part, so wear protective gear well.

--Anty race contents--
1. Add humanoid ant races, Anty(Anties) and their ancestors, Proty(Proties).
-It has a very short lifespan, but has terrifying fertility and survivability.

2. Add various equipment, weapons, and buildings that can be used by Anties.
-Structures that help build a quick base.
-Turn useless prisoners or colonists into useful buildings.
-Equipment and tiles to help overcome the poison and fire, which are the weaknesses of Anties.
-Acid weapons that are effective against a large number of enemies or targets with high health.

3. DLC contents.
-If you have DLC, you can enjoy Anty's DLC content.
You can now interact with the Symbiosis-Hive to earn the Medal of Hive for a title.
You can get the Medal of Hive by taking the quest or calling the Anty close inspection Group.
(Only Anty scenario)

--compatible mods--
SOS2 (Save our ship2) - ???
DE Surgeries(Color, RBSEonly, RBSEonlyColor, HARD, HARDColor) - compatible
GunPlay - compatible
RIM73 - Not compatible (Main functions are disabled)
yayo combat - compatible
combat extended -
I'm not on the CE team, and I haven't made any CE patches. For CE related inquiries, please contact the CE team.
Hat display selection - Not compatible ( Most people do not know how to set up the mode and report the problems caused by this as bugs. )

--Mod list info--
Humanoid alien races 2
other races
this mod
CE

--Special thanks--
-sinnamon : English translation
-Nukafrog : Provide the required code for the mod (Torgue)
-amnabi : Provide the required code for the mod (Contdam, Chain)
-Rimworld Korea Discord Server
-Latki : Banner(Old), Proty illustration
-꽁냥이 : Banner illustration

R.E.A.D This
If you report 'report discussion page', plz show me a error log and modlist.
if bug has not error log, plz show me how the bugs work.
(In which situation, to what, what outcome, mod list)
If you don't have any of these, it will be ignored or delete your bug report.

Also, I'm not going to fix any issues that occur with older versions.
The reason is that older versions cause a lot of problems now.

I will not make a biotech fork.
and I don't want anyone else to make a biotech fork.
I already made it biotech compatible.

The most important
I am not a service center employee.

Finally, I'm not on the CE team, and I haven't made any CE patches.
For CE related inquiries, please contact the CE team.[/h1]

I'm not on the CE team, and I haven't made any CE patches.
For CE related inquiries, please contact the CE team.

I'm not on the CE team, and I haven't made any CE patches.
For CE related inquiries, please contact the CE team.

Talking about CE to me is a huge nuisance, and I block all commenters like this. You guys commenting on CE memes is no different from terrorism. Keep in mind that some people may find it funny, but some people may hate it.


If you file a bug report somewhere other than the discussion, I will delete all of them.

If you file a bug report somewhere other than the discussion, I will delete all of them.

If you file a bug report somewhere other than the discussion, I will delete all of them.

If you file a bug report somewhere other than the discussion, I will delete all of them.
If you file a bug report somewhere other than the discussion, I will delete all of them.
Popular Discussions View All (1)
187
1
29 Jun @ 1:45pm
PINNED: Bug Report here plz
Roo
1,181 Comments
Roo  [author] 8 Sep @ 2:26am 
2025Y / 9M / 12D
i will add dds image files.
ConstantlyDisappointed 2 Sep @ 4:25pm 
Most fun I've had in Rimworld ever. The war never ends!
fshhhhhhhh 31 Aug @ 1:15am 
In a word, I will be very happy if you can take my suggestion into consideration.:steamhappy:
fshhhhhhhh 31 Aug @ 1:14am 
Ahem, here's another version.

When I saw the Curiosity buff duration being reduced, my heart almost shattered. To me, Curiosity has always been one of the most defining traits of the ant tribe. It represents the side of these pawns that sets them apart—beyond the rigid instincts of the collective, there is still agility, imagination, and wisdom.

But with the shortened duration, I can almost picture it: newborn ant pawns, carrying innocence and curiosity, barely given the chance to explore the world, forced instead under the weight of rigid dogma, survival, and war. It feels as if the vibrant spark of their souls is pressed down too soon, smothered by the demands of order and necessity.
fshhhhhhhh 31 Aug @ 1:13am 
I’d like to give some feedback about the Curiosity buff:

The buff duration was reduced from over 100 days to 45 days, which is not enough to cover a pawn’s growth cycle (180 days). By the time of the first or second growth stage, the buff is basically gone.

In fact, the buff doesn’t even last a full 1080 hours, since its effect decreases over time. After about 100 hours, it becomes almost ineffective.

If several pawns are born around the same time, during their first growth stage it’s easy for them to not gain enough learning progress, resulting in too few interest to choose. This makes it very hard to carefully raise pawns.

It might be better to extend the buff duration, at least long enough to cover the growth stage, so that its effect feels more interest and meaningful.
Lovhes 27 Aug @ 5:47am 
ohhh, i somehow missed the "in front of the ranged combatant" part. my bad :steamthumbsup:
Roo  [author] 27 Aug @ 3:51am 
The buff duration was too long, so it was reduced.
fshhhhhhhh 27 Aug @ 2:20am 
I want to know why the duration of curiosity has been shortened from two or three thousand hours to 1080 hours.
Roo  [author] 26 Aug @ 4:14am 
You can check the item description by clicking the ( i ) icon.
Roo  [author] 26 Aug @ 4:13am 
<label>Acid Line Rifle</label>
<description>A firearm that fires more Anty-Acid, an acid that builds up in the body of Anties, faster and further.\n\nIt is designed to be used behind the Melee, and in front of the ranged combatants, supporting both.\n\nIt is very effective in close range.</description>