RimWorld

RimWorld

Anty the war ant race
1,193 Comments
Roo  [author] 13 Oct @ 6:58am 
Despite what we've noted in the bug report notice, we're still receiving persistent bug reports for older versions, so we'll be sequentially deleting older versions of the files starting with the next update.
Roo  [author] 13 Oct @ 1:36am 
icon added
Roo  [author] 11 Oct @ 9:55pm 
Anty Oppressor added
Roo  [author] 6 Oct @ 8:49pm 
if you don't want to use humanoid alien races, just quietly leave and use another xenotype race mod
Roo  [author] 6 Oct @ 8:47pm 
no yeah ik but what i mean is, I will not make a biotech version.
and I don't want anyone else to make a biotech version.
I already made it biotech compatible.
SanDimas 6 Oct @ 8:30am 
@Roo no yeah ik but what i mean is, not dependant or required of the the alien races, just vanilla dlcs
Roo  [author] 6 Oct @ 1:10am 
I will not make a biotech fork.
and I don't want anyone else to make a biotech fork.
I already made it biotech compatible.

I will not make a biotech fork.
and I don't want anyone else to make a biotech fork.
I already made it biotech compatible.

I will not make a biotech fork.
and I don't want anyone else to make a biotech fork.
I already made it biotech compatible.

I will not make a biotech fork.
and I don't want anyone else to make a biotech fork.
I already made it biotech compatible.
SanDimas 5 Oct @ 6:36pm 
could there be a way to make them biotech and not alien races need?
Roo  [author] 5 Oct @ 3:49am 
Now the self-destructing anty falls down for a moment.
ZGTangYi 20 Sep @ 9:13pm 
I noticed the data changes for the Acid Rifle and its upgraded version. Is the 1.3% armor penetration in the current version an intentional design choice?
I really liked the previous data design that was strongly tied to weapon quality—it was quite interesting.
NightTree23 20 Sep @ 1:15pm 
Is there a way to make anty eggs by default not edible in food policies?
I mean, it fits, but it took a while until I figured out just why the fuck the eggs were disappearing XD
Roo  [author] 17 Sep @ 11:07pm 
Removed unused head types
(An error will occur when loading a game save, but it will be fixed after saving and loading.)
Regenerated some texture files (regeneration required when using a custom DDS)
Added outfit stand graphics
Re-positioned and resized graphics by age
Roo  [author] 8 Sep @ 2:26am 
2025Y / 9M / 12D
i will add dds image files.
ConstantlyDisappointed 2 Sep @ 4:25pm 
Most fun I've had in Rimworld ever. The war never ends!
fshhhhhhhh 31 Aug @ 1:15am 
In a word, I will be very happy if you can take my suggestion into consideration.:steamhappy:
fshhhhhhhh 31 Aug @ 1:14am 
Ahem, here's another version.

When I saw the Curiosity buff duration being reduced, my heart almost shattered. To me, Curiosity has always been one of the most defining traits of the ant tribe. It represents the side of these pawns that sets them apart—beyond the rigid instincts of the collective, there is still agility, imagination, and wisdom.

But with the shortened duration, I can almost picture it: newborn ant pawns, carrying innocence and curiosity, barely given the chance to explore the world, forced instead under the weight of rigid dogma, survival, and war. It feels as if the vibrant spark of their souls is pressed down too soon, smothered by the demands of order and necessity.
fshhhhhhhh 31 Aug @ 1:13am 
I’d like to give some feedback about the Curiosity buff:

The buff duration was reduced from over 100 days to 45 days, which is not enough to cover a pawn’s growth cycle (180 days). By the time of the first or second growth stage, the buff is basically gone.

In fact, the buff doesn’t even last a full 1080 hours, since its effect decreases over time. After about 100 hours, it becomes almost ineffective.

If several pawns are born around the same time, during their first growth stage it’s easy for them to not gain enough learning progress, resulting in too few interest to choose. This makes it very hard to carefully raise pawns.

It might be better to extend the buff duration, at least long enough to cover the growth stage, so that its effect feels more interest and meaningful.
Lovhes 27 Aug @ 5:47am 
ohhh, i somehow missed the "in front of the ranged combatant" part. my bad :steamthumbsup:
Roo  [author] 27 Aug @ 3:51am 
The buff duration was too long, so it was reduced.
fshhhhhhhh 27 Aug @ 2:20am 
I want to know why the duration of curiosity has been shortened from two or three thousand hours to 1080 hours.
Roo  [author] 26 Aug @ 4:14am 
You can check the item description by clicking the ( i ) icon.
Roo  [author] 26 Aug @ 4:13am 
<label>Acid Line Rifle</label>
<description>A firearm that fires more Anty-Acid, an acid that builds up in the body of Anties, faster and further.\n\nIt is designed to be used behind the Melee, and in front of the ranged combatants, supporting both.\n\nIt is very effective in close range.</description>
Roo  [author] 26 Aug @ 4:10am 
Also the texture issue is not visible in my environment.
Regenerate your DDS/ZSTD.
If you ask me questions about DDS/ZSTD regeneration, I will delete them.
You should figure out how to use the mod you're using yourself.
Roo  [author] 26 Aug @ 4:03am 
If you file a bug report somewhere other than the discussion, I will delete all of them.
Lovhes 24 Aug @ 3:38pm 
is it intended for acid line rifle to have shorter range (20) than acid rifle (31) and acid assault rifle(35)?
Fuyu 17 Aug @ 11:51am 
I did find that thank you sm! :3
Roo  [author] 15 Aug @ 12:22pm 
@Fuyu
Use aphid breeding that opens in later tech
Roo  [author] 15 Aug @ 12:19pm 
일부 본편 통합 및 삭제
WAAAAGH!!! 14 Aug @ 3:59pm 
서브모드가 사라졌는데 내려간건가요 통합된건가요?
Roo  [author] 14 Aug @ 1:54am 
If your skin tone is strange due to the update interval, you can fix it using the 'character editor' mode.
Roo  [author] 14 Aug @ 1:50am 
skincolor fixed
Roo  [author] 14 Aug @ 1:17am 
Remove masking from body and head textures.
Change the skin shader type to cutout.
Roo  [author] 11 Aug @ 5:09pm 
I'll check it out
Fuyu 11 Aug @ 5:04pm 
Would it be possible for the squeeze corpse to look for only the aphid extract and not meat in total? So I can have butcher for meat but aphid for the exoskeleton miners, this way I cant put it on do until X cuz I always butcher for meat
Roo  [author] 10 Aug @ 10:06pm 
proty dig trainable added
auzreon 10 Aug @ 1:50pm 
:slimetabby::slimetabby::slimetabby:
Rainstone 7 Aug @ 12:50am 
강갑 이름에 카타글리피스 커'멘'더 헬멧/아머/사이드아머 라 돼있는 부분이 있는데
commander를 의도하신거면 커'맨'더가 맞을 거 같습니다
Killer Crow 31 Jul @ 8:36pm 
so if I make a custom anty xenotype, is there a way to carry that over to any anty eggs they may have in the colony?
Moonmun 30 Jul @ 3:01am 
The barricades--the animations--God I love the work you put into this mod!
Roo  [author] 29 Jul @ 6:00am 
People never read descriptions.
Syuriel 27 Jul @ 9:58pm 
hello, why is anty symbiosis faction relation -100 permenent enemy and standard relation -50
but anty aggrresion faction relation -80 at start and standard relation -180? i assume it currently swapped naming. so i writing this. is this normal?
ChickenMadness 27 Jul @ 8:08am 
The animation with the barricades are so badass.
Meguwaifu 24 Jul @ 6:01pm 
is it possible to change the hair color on already created pawns? i tried both character editor and the ideology styling station, but changing the hair color in either doesn't change anything. thanks in advance
Roo  [author] 23 Jul @ 2:09am 
Anty weapons race limit removed
Roo  [author] 22 Jul @ 9:24am 
AlienRace.AlienBackstoryDef : <requiresSpawnCategory>true</requiresSpawnCategory> added
h3ypnqlu 21 Jul @ 6:33am 
这个十人迫降开局是真的疯狂,地图全随机,生存还是死亡全靠运气,难度也很高,直接连着失败四局游戏,非常建议体验,但不建议开五倍以上袭击难度。
我觉得增加落地地形限制会更好,有时候直接降落到污染区去了。
MalevelonVanguard 19 Jul @ 11:04pm 
Спасибо за мод, я не первый год с ним играю. Вот решил выразить свою благодарность автору.:steamthumbsup:
kuuran 19 Jul @ 9:38am 
@Rime-Low you can start with specialized ant right away if you change their xenotype during character selection at the start of the run. but you must note that they are eating more food than the regular one.
Xx_redcat_xX 18 Jul @ 8:54am 
this is the best mod i every played
Rime_Low 18 Jul @ 12:43am 
@Prancyde For the Ant eggs, it's more about which egg you are going to produce, you cannot create a different gene and ant can't inherit genes. They are born differents Ants. For now there is for now 6 differents ants, the first you get is the normal one and then later specialise ants