XCOM 2
253 betyg
Playable XCOM 2 Aliens For LWOTC
6
7
5
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
250.890 MB
21 nov, 2020 @ 7:31
15 apr, 2023 @ 20:30
175 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Playable XCOM 2 Aliens For LWOTC

Beskrivning
Muppets: stop asking me to make a non-LWOTC version. Modders that make stuff for regular WOTC are a dime a dozen. I'm currently the only Steam Workshop modder 100% dedicated to LWOTC mod development.

Other modders: feel free to use any code or localization in this mod that was made by me, especially if it's for the purpose of making a non-LWOTC version of the mod.

Go here[docs.google.com] for a chart of the aliens' class trees. This includes ability descriptions for abilities that are new to this mod. Check the Discussion threads for more information on them.

This is a Long War of the Chosen version of RealityMachina's Playable XCOM 2 Aliens mod. This is no mere port, however. There are so many new features.

Let me tell you about its features.
  • In addition to the classic 4 alien friends from RealityMachina's version, the Sectoid, Viper, Andromedon, and Muton (now referred to as the Muton Trooper), my version adds 12 more alien friends. They are the Archon, the Berserker, the Faceless, the Sidewinder and Naja (who are LW2/LWOTC Viper variants), the Muton Hunter and Muton Prowler (who are from Claus' Muton Hunter mod), the Muton Harrier and Muton Beleaguer (who are from Claus' Muton Harriers mod), and the Frost Adder, Frost Bomber, and Frost Necromancer (who are from Mitzruti's Frost Legion mod).
  • Single-build items, which were impossible to get working in RealityMachina's version of the mod due to a hard coded feature (even LWOTC's configs and Weapon Skin Replacer couldn't do the job), are properly implemented in this version for all non-conventional alien weapons and armors.
  • More equipment. Every alien has access to Laser and Coil tier guns in addition to the 3 vanilla tiers (minus the Berserker/Faceless who do not use weapons at all). Muton Troopers can get an upgrade for their bayonets, Archons can get an upgrade for their staff blades, and Muton Troopers can also wield the "Muton Cannon" (which uses the Muton Elite's weapon model from LW2/LWOTC) instead of their classic rifle.
  • 40+ new abilities. Most of these use alien animations or affect alien abilities (so while you might be able to use some with human soldiers, I don't recommend it). These abilities, as well as many from other modders' perk packs, are used in the new ability trees. Each alien has 3 rows of abilities up to MSGT/Brigadier rank, plus 4 XCOM row decks (1 deck per tier, just like LWOTC's classes). I only chose abilities that don't require animations at all, or have animations that aliens also have.
  • All necessary configurations for playing nice with LWOTC, including infiltration values.
  • Fixed grenade throwing animations for Andromedons and all Muton types (vanilla grenades and many modded ones), as well as a proper War Cry animation for Muton types and Berserkers. Sectoids have proper animations for a lot more Psi abilities, and it's easy to configure them to have even more. Sectoids and the snakes have new grenade throwing animations based on Chimera Squad.
  • Aliens can no longer hack, and their equipment options are limited.
  • Chances are I'm gonna max out this post's length. Check out the Discussion threads.
Mod requirements:
  • The mods listed on the side under REQUIRED ITEMS are hard requirements, as they are all important. They provide icons, abilities, refinements for my abilities, and make animations work properly just to state a few purposes. There are a lot of them. Some people will whine about how many there are. I don't care. I want this mod to have as much meat and as many potatoes as possible. Almost all of those mods are very lightweight.
  • Long War of the Chosen[www.nexusmods.com] is required for plug and play. You can make this mod work without LWOTC (you'll need another mod that adds Najas and Sidewinders), but it will require a lot of config edits, and I mean a LOT. I don't just mean native config edits either. Chances are you'll need to learn how to use WSR. Without LWOTC, at the very least you would need to grab LW2 Classes and Perks and do a lot of ability name swapping.
  • Sectoid Abjurer, Muton Hunter, Muton Harriers, and Frost Legion can all be acquired for additional alien soldier options. They are not required for this mod to function, though.
  • Consider grabbing Mod Jam to get more gear for your aliens.
Known issues:
  • Just like in the other versions of this mod, there are lots of janky animations, primarily in Skyranger-related cutscenes. Sometimes the Andromedon interacts with the terrain in a weird way and is standing at the wrong height (same as what can happen to RealityMachina's MEC Troopers). I fixed what I could by reusing vanilla animsets but I'm not an animator at all.
If you run into other bugs, bring them to my attention and I'll try my best to fix them. If you have balance-related feedback, I'll hear you out (especially if the change is easy to do code-wise), but don't forget you can always customize the mod to your liking as well. Everyone's toybox is filled with different stuff.

Conflicts:
Don't run this with RealityMachina's version. They use some of the same class and ability names and there's no reason to (all features of that version are integrated in this one). I've changed some localizations of some vanilla abilities as well, to make them make more sense for other classes. I also changed the localizations of War Cry, Mass Mindspin and Mass Reanimation from LWOTC to be more fitting as soldier-obtainable abilities. There shouldn't be any other conflicts. Yes, I know Viper Class Overhaul lists it as a requirement, and I'm saying you need to disregard that requirement and definitely don't leave comments about it.

Future plans:
  • If Claus releases more Muton variants, I may make playable versions of them. Same goes for any other interesting mod-added enemies I see that I can make work code-wise.
  • No plans for Gatekeepers (too big), Chryssalids (the fact that they're not sapient makes me want to add them to Buildable Units instead), Sectopods or Advent MECs (former is too big and both are robots, and robots are handled by Buildable Units).
Credits:
  • RealityMachina for making the original mod and giving me permission to integrate and refine it into this version.
  • Iridar and RustyDios for, as usual, helping me with a lot of coding.
  • The LWOTC team for making LWOTC, as well as answering some questions I had.
  • RustyDios again for making the custom class icons, which were based on dotvhs' and nelVleSiS' enemy icons.
  • All of the modders who made the required mods, including Iridar, Boundir, Favid, Mitzruti, shinymoogle, Ketaros, Anisotropic and Claus.
  • ode from the LWOTC Discord for porting and/or making the Viper/Sectoid grenade throw animations and Muton punching animations, as well as implementing them into the mod.
  • Knight of NSFW from the LWOTC Discord for doing lots of code/config work to make the alien rescue mission better, and for putting Viper melee animations together.

(Let me know if you don't see your name in the credits and think you should be in there and I will add you ASAP.)
Populära diskussioner Visa alla (22)
42
23 sep, 2024 @ 6:30
KLISTRAD: Acquiring Aliens for LWOTC players
Kiruka
10
18 mar @ 17:43
Class/Species Overview: Sectoid
Kiruka
9
1 nov, 2021 @ 22:49
Class/Species Overview: Naja
Kiruka
528 kommentarer
haastylecat13 21 aug @ 13:48 
Hey all. So I just started using this mod with tedjam for my next play through. I had a question and I dunno if anyone has broached this yet. With the reverse engineered trooper armors your troops get the "deception" perk IE slightly smaller detection radius. Wouldn't it make sense that the troops from this mod would also get that perk passively? I've been digging into the ini files but have yet to string it all together to do this. Just wondered if anyone had any suggestions on how this might be done or if it has been done and I'm just using the wrong words in my searches for it.
I dunno of people would consider it OP, but if I send a group on a covert mission it might allow some interesting options for ambushes and or blending into the troops on missions I was thinking if I took a whole squad of just aliens... just a thought.
neur0n23 7 aug @ 14:29 
I would really like to try this but some requirements (like [WOTC] Sensible Mission Penalties and [WotC] No Unconscious AI mention potential issues when activated.

Since I run a highly customized LWOTC Campaign I want to avoid additional issues where possible.

Any chance this would work without those ?
Exotype V 24 jun @ 4:08 
Do i need to have all the required mods for Shadow ops for this to work? They either conflict or are deprecated.
Big Brother Max 11 jun @ 17:49 
Wait are there all the base Advent and aliens? What about the robot? Also the Mouton Harrier and some of the other are missing is there something for fixing that?
Gerarderloper 4 jun @ 6:21 
I couldn't get the game to load with this mod, then I notice people saying it doesn't work with "Memory Allocation DLL", how odd. Ell well, maybe next time.
iMPERIALWOLF 6 apr @ 22:47 
Hello @Kiruka I seem to have a bug with this mod, for some reason whenever I recruit an alien from the armory the alien model does not appear nor can I give them weapons, is there a thing I need to do to make the mod work on its own?
DuneSiege 18 mar @ 20:29 
Is there any way we could get a compatibility patch for Allies Unknown: Viper Species Redux? Currently the only thing that breaks when the two mods are together is this mod's Viper's bind causing a ctd
GODofGREECE 14 mar @ 11:03 
prowler is invisible and this mod breaks my game, i cant rescue ANY of the aliens in a rescue mission. it just doesnt register and my guys stand next to the alien and it doesnt prompt the rescue
Passa281 9 feb @ 3:34 
MUTON PROWLER is invisible and can't do anything.
ALEX 27 jan @ 14:02 
don't play with this mod and its submods it's broken