XCOM 2
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Frost Legion
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1.349 GB
8 May, 2021 @ 8:09pm
5 Aug @ 2:43pm
51 Change Notes ( view )
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Frost Legion

Description
Ice themed foes to chill your game out.

10 Leader Units
23 Follower/Summoned Units
2 Sitreps
3 Chosen Strengths

Because this adds a truckload of units, I've scaled down their spawn frequency to try to avoid flooding the spawn tables (1/6th for followers, 1/3rd for leaders).
I've prepared a special discussion thread for spawn frequency feedback, so please share you experience is this regard there.

Frost Legion Units:
  • Have Ice Shields that reduce incoming damage if they aren't burning. Fire and Psionic damage can bypass this reduction.
  • Ice Shields will also shift shield to HP if damage bypasses the shield.
  • Take increased damage from fire and psionic.
  • Are immune to cold. Robotic or cybernetic units are also immune to poison.
  • Most other typical immunties removed - for example, Frost Vipers can be poisoned, and mechanical units can be burned.
  • Deal reduced damage compared to similar vanilla units, but also pierce some armour based on tier.
  • Inflict Bitterfrost with most offensive abilities - this restricts mobility and can result in your guys being frozen if hit repeatedly.
  • Units with stuns/etc have mostly had those removed, to unify the Legion with a single category of CC.
  • Unlike their vanilla counterparts, Alien Units tier up similar to ADVENT units.

Leader Units:
  • Are also immune to electrical and mental damage.
  • Shielding will slowly regenerate.
  • Tend to have extra abilities that make them more dangerous than similar vanilla units.
  • Appear exclusively leading pods filled with other frost units. Never as followers.
  • Grant double exp when killed.


Re: Requirements:
Primary Secondaries can be swapped out for True Primary Secondaries - It's being used to provide the animations for the Hitman's primary pistol.
Similarily, Bitterfrost Protocol is providing the assets for the Purifier's Cryolator.
Currently relies on AI and a couple items added by ABA. It's possible I might untangle the mod later, but not in any hurry to do so.
Weapon projectiles are primarily based on TLE mag tier weapons. I can't test what will happen if you're missing meshes/etc from the DLC.

Also, leverages quite a bit of assets ported from Chimera Squad - particularly Shrike weapons and units.

Popular Discussions View All (5)
58
27 Apr @ 3:25am
BUGS!
Mitzruti
17
14 Dec, 2023 @ 6:32am
Spawn Frequency Feedback
Mitzruti
16
7 Nov, 2024 @ 4:50pm
Frost Legion Leader Feedback
Mitzruti
198 Comments
Pleiades 26 Sep @ 3:16pm 
How safely can this mod be removed mid-campaign?

I'd like to preface this by saying I love this mod in concept. A group of ADVENT dedicated to using frost mechanics with extra shielding on their soldiers is really cool. But so far, I've just had the most frustrating experiences with it.

I just attempted to do a Guerilla Op with a Frost Legion Sitrep. Saw that it was going to be FILLED with Frost Legion enemies, so I brought every soldier I had that could do fire. I got into the mission and discovered:
- SPARK Pioneer Chemthrowers only blind Frost Legion enemies, and do no damage
- Frost Legion are somehow entirely immune to Napalm grenades
- Shock Trooper flame attacks do a pitiful 2 damage to Frost Ablative shielding
- Torque's Flame Spit didn't seem to be effective either
The only effective fire attack I had with me was Fireball from my Necromancer, which has a five turn cooldown making it less than helpful.
Mitzruti  [author] 14 Sep @ 5:19pm 
so it is. woops. prolly a copypasta mistake.
Xilay 14 Sep @ 7:28am 
Hey, just noticed that both the Shrike Pistol and Shrike sidearm are treated as as the "sidearm" weopen category. Any particular reason for that to be the case? Or is this intentional?

I personally wanted to change the category to be properly recognised as pistols using iridars template master. But turns out your code only makes the templates on demand for the loottable so they seemingly can't be edited.
Snicks 14 Apr @ 10:42am 
okay so it's not just me, dragon rounds don't help
ironboy32 14 Apr @ 3:30am 
while the shields are up
ironboy32 14 Apr @ 3:25am 
also it appears that frost enemies are immune to crits?
ironboy32 13 Apr @ 12:46am 
this mod is hella inconsistent with damage types...
ironboy32 13 Apr @ 12:43am 
the legion doesn't appear to take bonus damage from dragon rounds, is that intended?
Soul 31 Mar @ 5:24pm 
I also do get inconsistent result with fire attacks depending the mod,chemthrower fire attack seem to do normal damage,and so do inferno grenade,even tho they both do burning,I ain't sure what should and shouldn't work anymore lol